diff options
Diffstat (limited to '')
-rw-r--r-- | src/Render.cpp | 73 |
1 files changed, 62 insertions, 11 deletions
diff --git a/src/Render.cpp b/src/Render.cpp index 0504d0a..2382ec2 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -16,6 +16,8 @@ Render::Render(unsigned int windowWidth, unsigned int windowHeight, std::string glCheckError(); PrepareToRendering(); glCheckError(); + + LOG(INFO) << "Supported threads: " << std::thread::hardware_concurrency(); } Render::~Render() { @@ -60,10 +62,11 @@ void Render::InitGlew() { int width, height; SDL_GL_GetDrawableSize(window, &width, &height); glViewport(0, 0, width, height); + glClearColor(0.8,0.8,0.8, 1.0f); glEnable(GL_DEPTH_TEST); - /*glEnable(GL_CULL_FACE); + glEnable(GL_CULL_FACE); glCullFace(GL_BACK); - glFrontFace(GL_CCW);*/ + glFrontFace(GL_CCW); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glCheckError(); @@ -102,13 +105,15 @@ void Render::UpdateKeyboard() { } } -void Render::RenderFrame() { - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); +void Render::RenderFrame() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - + if (isWireframe) + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); if (renderWorld) world->Render(renderState); + if (isWireframe) + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if (world) { world->Update(timer.RemainTimeMs()); @@ -141,11 +146,13 @@ void Render::HandleEvents() { break; } case SDL_WINDOWEVENT_FOCUS_GAINED: + HasFocus = true; break; case SDL_WINDOWEVENT_FOCUS_LOST: HasFocus = false; SetMouseCapture(false); - state = GlobalState::Paused; + if (state == GlobalState::Playing) + state = GlobalState::Paused; break; } break; @@ -156,6 +163,7 @@ void Render::HandleEvents() { if (state == GlobalState::Playing) { state = GlobalState::Paused; SetMouseCapture(false); + isDisplayInventory = false; } else if (state == GlobalState::Paused) { state = GlobalState::Playing; @@ -166,8 +174,14 @@ void Render::HandleEvents() { isRunning = false; } break; + case SDL_SCANCODE_E: + if (state != GlobalState::Playing) + return; + isDisplayInventory = !isDisplayInventory; + SetMouseCapture(!isDisplayInventory); + break; } - break; + break; case SDL_MOUSEMOTION: if (isMouseCaptured) { double deltaX = event.motion.xrel; @@ -207,7 +221,7 @@ void Render::ExecuteRenderLoop() { listener.RegisterHandler(EventType::ConnectionSuccessfull, [this](EventData eventData) { auto data = std::get<ConnectionSuccessfullData>(eventData); - stateString = "Logging in..."; + stateString = "Logging in..."; }); listener.RegisterHandler(EventType::PlayerConnected, [this](EventData eventData) { @@ -221,6 +235,7 @@ void Render::ExecuteRenderLoop() { renderWorld = true; state = GlobalState::Playing; SetMouseCapture(true); + glClearColor(0, 0, 0, 1.0f); }); listener.RegisterHandler(EventType::ConnectionFailed, [this](EventData eventData) { @@ -228,6 +243,7 @@ void Render::ExecuteRenderLoop() { renderWorld = false; world.reset(); state = GlobalState::MainMenu; + glClearColor(0.8, 0.8, 0.8, 1.0f); }); listener.RegisterHandler(EventType::Disconnected, [this](EventData eventData) { @@ -235,6 +251,8 @@ void Render::ExecuteRenderLoop() { renderWorld = false; world.reset(); state = GlobalState::MainMenu; + SetMouseCapture(false); + glClearColor(0.8, 0.8, 0.8, 1.0f); }); listener.RegisterHandler(EventType::Connecting, [this](EventData eventData) { @@ -246,13 +264,14 @@ void Render::ExecuteRenderLoop() { while (isRunning) { HandleEvents(); - if (HasFocus) UpdateKeyboard(); + if (HasFocus && state == GlobalState::Playing) UpdateKeyboard(); if (isMouseCaptured) HandleMouseCapture(); glCheckError(); RenderFrame(); - while (listener.IsEventsQueueIsNotEmpty()) - listener.HandleEvent(); + while (listener.IsEventsQueueIsNotEmpty()) { + listener.HandleEvent(); + } timer.Update(); } EventAgregator::PushEvent(EventType::Exit, ExitData{}); @@ -279,6 +298,8 @@ void Render::RenderGui() { ImGui::Text("TPS: %.1f (%.2fms)", 1000.0f/gameTime, gameTime); ImGui::Text("Sections loaded: %d", (int)DebugInfo::totalSections); ImGui::Text("SectionsRenderer: %d (%d)", (int)DebugInfo::renderSections, (int)DebugInfo::readyRenderer); + if (world) + ImGui::Text("Player pos: %.1f %.1f %.1f", world->GameStatePtr()->g_PlayerX, world->GameStatePtr()->g_PlayerY, world->GameStatePtr()->g_PlayerZ); ImGui::End(); @@ -302,6 +323,29 @@ void Render::RenderGui() { case GlobalState::Loading: break; case GlobalState::Playing: + if (isDisplayInventory) { + ImGui::SetNextWindowPosCenter(); + ImGui::Begin("Inventory", 0, windowFlags); + Window& inventory = world->GameStatePtr()->playerInventory; + for (int i = 0; i < inventory.slots.size()+1; i++) { + SlotData slot; + if (i == inventory.slots.size()) + slot = inventory.handSlot; + else + slot = inventory.slots[i]; + + if (slot.BlockId == -1) { + ImGui::Button("Empty"); + continue; + } + std::string slotName = AssetManager::Instance().GetAssetNameByBlockId(BlockId{(unsigned short) slot.BlockId,0 }); + if (ImGui::Button((slotName + "##"+std::to_string(i)).c_str())) { + inventory.MakeClick(i, true); + LOG(INFO) << "Clicked " << slotName << "("<<slot.BlockId<<") in slot " << i; + } + } + ImGui::End(); + } break; case GlobalState::Paused: { ImGui::SetNextWindowPosCenter(); @@ -317,13 +361,20 @@ void Render::RenderGui() { static float sense = sensetivity; ImGui::SliderFloat("Sensetivity", &sense, 0.01f, 1.0f); + static bool wireframe = isWireframe; + + ImGui::Checkbox("Wireframe", &wireframe); + if (ImGui::Button("Apply settings")) { if (distance != world->MaxRenderingDistance) { world->MaxRenderingDistance = distance; EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{}); } + if (sense != sensetivity) sensetivity = sense; + + isWireframe = wireframe; } ImGui::Separator(); |