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-rw-r--r--src/RendererWorld.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index bb8c8f4..e1dd52c 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -291,13 +291,13 @@ void RendererWorld::Render(RenderState & renderState) {
glCheckError();
modelLoc = glGetUniformLocation(entityShader->Program, "model");
colorLoc = glGetUniformLocation(entityShader->Program, "color");
+
+ renderState.SetActiveVao(RendererEntity::GetVao());
for (auto& it : entities) {
it.modelLoc = modelLoc;
it.colorLoc = colorLoc;
it.Render(renderState);
}
- glLineWidth(1.0);
- glCheckError();
//Render selected block
Vector selectedBlock = gs->selectedBlock;
@@ -311,16 +311,14 @@ void RendererWorld::Render(RenderState & renderState) {
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
glUniform3f(colorLoc, 0.0, 0.0, 0.0);
glCheckError();
- glDrawArrays(GL_LINE_STRIP, 0, 36);
+ glDrawArrays(GL_LINES, 0, 24);
}
- glLineWidth(1.0f);
- glCheckError();
}
//Render raycast hit
- bool renderHit = false;
+ const bool renderHit = false;
if (renderHit) {
- VectorF hit = gs->raycastHit;
+ VectorF hit = gs->raycastHit;
glLineWidth(2.0f);
{
glm::mat4 model;
@@ -334,10 +332,11 @@ void RendererWorld::Render(RenderState & renderState) {
glCheckError();
glDrawArrays(GL_LINE_STRIP, 0, 36);
}
- glLineWidth(1.0f);
- glCheckError();
}
+ glLineWidth(1.0);
+ glCheckError();
+
//Render sky
renderState.TimeOfDay = gs->TimeOfDay;
renderState.SetActiveShader(skyShader->Program);
@@ -464,4 +463,4 @@ void RendererWorld::Update(double timeToUpdate) {
GameState* RendererWorld::GameStatePtr() {
return gs;
-} \ No newline at end of file
+}