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-rw-r--r--src/RendererWorld.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index cadad3f..5970160 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -447,7 +447,7 @@ void RendererWorld::PrepareRender() {
sectionsPLC->AddShaderParameter("DayTime", Gal::Type::Float);
sectionsPLC->AddShaderParameter("GlobalTime", Gal::Type::Float);
sectionsPLC->AddShaderParameter("MinLightLevel", Gal::Type::Float);
- sectionsPLC->AddShaderParameter("textureAtlas", Gal::Type::Int32);
+ sectionsPLC->AddStaticTexture("textureAtlas", AssetManager::GetTextureAtlas());
sectionsPLC->SetVertexShader(gal->LoadVertexShader(sectionVertexSource));
sectionsPLC->SetPixelShader(gal->LoadPixelShader(sectionPixelSource));
sectionsPLC->SetPrimitive(Gal::Primitive::TriangleFan);
@@ -462,7 +462,6 @@ void RendererWorld::PrepareRender() {
});
sectionsPipeline = gal->BuildPipeline(sectionsPLC);
sectionsPipeline->SetShaderParameter("MinLightLevel", 0.2f);
- sectionsPipeline->SetShaderParameter("textureAtlas", 0);
}
{
@@ -632,7 +631,6 @@ void RendererWorld::PrepareRender() {
{
auto skyPPC = gal->CreatePipelineConfig();
skyPPC->SetTarget(gal->GetDefaultFramebuffer());
- skyPPC->AddShaderParameter("textureAtlas", Gal::Type::Int32);
skyPPC->AddShaderParameter("sunTexture", Gal::Type::Vec4);
skyPPC->AddShaderParameter("sunTextureLayer", Gal::Type::Float);
skyPPC->AddShaderParameter("moonTexture", Gal::Type::Vec4);
@@ -640,6 +638,7 @@ void RendererWorld::PrepareRender() {
skyPPC->AddShaderParameter("DayTime", Gal::Type::Float);
skyPPC->AddShaderParameter("projView", Gal::Type::Mat4);
skyPPC->AddShaderParameter("model", Gal::Type::Mat4);
+ skyPPC->AddStaticTexture("textureAtlas", AssetManager::GetTextureAtlas());
skyPPC->SetVertexShader(gal->LoadVertexShader(skyVertexSource));
skyPPC->SetPixelShader(gal->LoadPixelShader(skyPixelSource));
auto skyPosUvBB = skyPPC->BindVertexBuffer({
@@ -704,7 +703,6 @@ void RendererWorld::PrepareRender() {
skyPipeline = gal->BuildPipeline(skyPPC);
skyPipeline->Activate();
- skyPipeline->SetShaderParameter("textureAtlas", 0);
skyPipeline->SetShaderParameter("sunTexture", glm::vec4(sunTexture.x, sunTexture.y, sunTexture.w, sunTexture.h));
skyPipeline->SetShaderParameter("sunTextureLayer", static_cast<float>(sunTexture.layer));
skyPipeline->SetShaderParameter("moonTexture", glm::vec4(moonTexture.x, moonTexture.y, moonTexture.w, moonTexture.h));