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-rw-r--r--src/RendererWorld.cpp106
1 files changed, 3 insertions, 103 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index c50ff44..0438613 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -1,106 +1,6 @@
#include "RendererWorld.hpp"
#include "DebugInfo.hpp"
-
-class Frustum {
- enum FrustumSide
- {
- RIGHT = 0,
- LEFT,
- BOTTOM,
- TOP,
- BACK,
- FRONT,
- };
-
- enum PlaneData
- {
- A = 0,
- B,
- C,
- D,
- };
-
- glm::mat4 vp;
-
- float frustum[6][4];
-
- void NormalizePlane(FrustumSide side)
- {
- float magnitude = (float)sqrt(frustum[side][A] * frustum[side][A] +
- frustum[side][B] * frustum[side][B] +
- frustum[side][C] * frustum[side][C]);
-
- frustum[side][A] /= magnitude;
- frustum[side][B] /= magnitude;
- frustum[side][C] /= magnitude;
- frustum[side][D] /= magnitude;
- }
-
-public:
- Frustum() {}
-
- ~Frustum() {}
-
- void UpdateFrustum(const glm::mat4& vpmat) {
- vp = vpmat;
- return;
-
- float *clip = glm::value_ptr(vp);
-
-
- frustum[RIGHT][A] = clip[3] - clip[0];
- frustum[RIGHT][B] = clip[7] - clip[4];
- frustum[RIGHT][C] = clip[11] - clip[8];
- frustum[RIGHT][D] = clip[15] - clip[12];
- NormalizePlane(RIGHT);
-
-
- frustum[LEFT][A] = clip[3] + clip[0];
- frustum[LEFT][B] = clip[7] + clip[4];
- frustum[LEFT][C] = clip[11] + clip[8];
- frustum[LEFT][D] = clip[15] + clip[12];
- NormalizePlane(LEFT);
-
- frustum[BOTTOM][A] = clip[3] + clip[1];
- frustum[BOTTOM][B] = clip[7] + clip[5];
- frustum[BOTTOM][C] = clip[11] + clip[9];
- frustum[BOTTOM][D] = clip[15] + clip[13];
- NormalizePlane(BOTTOM);
-
- frustum[TOP][A] = clip[3] - clip[1];
- frustum[TOP][B] = clip[7] - clip[5];
- frustum[TOP][C] = clip[11] - clip[9];
- frustum[TOP][D] = clip[15] - clip[13];
- NormalizePlane(TOP);
-
- frustum[BACK][A] = clip[3] - clip[2];
- frustum[BACK][B] = clip[7] - clip[6];
- frustum[BACK][C] = clip[11] - clip[10];
- frustum[BACK][D] = clip[15] - clip[14];
- NormalizePlane(BACK);
-
- frustum[FRONT][A] = clip[3] + clip[2];
- frustum[FRONT][B] = clip[7] + clip[6];
- frustum[FRONT][C] = clip[11] + clip[10];
- frustum[FRONT][D] = clip[15] + clip[14];
- NormalizePlane(FRONT);
- }
-
- //Return true, if tested point is visible
- bool TestPoint(VectorF point) {
- glm::vec4 p = vp * glm::vec4(point.glm(), 1);
- glm::vec3 res = glm::vec3(p) / p.w;
- return (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0);
- for (int i = 0; i < 6; i++)
- {
- if (frustum[i][A] * point.x + frustum[i][B] * point.y + frustum[i][C] * point.z + frustum[i][D] <= 0)
- {
- return false;
- }
- }
- return true;
- }
-};
+#include "Frustum.hpp"
void RendererWorld::WorkerFunction(size_t workerId) {
EventListener tasksListener;
@@ -187,7 +87,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos)
}
}
-RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr):gs(ptr) {
+RendererWorld::RendererWorld(GameState* ptr):gs(ptr) {
frustum = std::make_unique<Frustum>();
MaxRenderingDistance = 2;
numOfWorkers = 2;
@@ -476,5 +376,5 @@ void RendererWorld::Update(double timeToUpdate) {
}
GameState* RendererWorld::GameStatePtr() {
- return gs.get();
+ return gs;
} \ No newline at end of file