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-rw-r--r--src/world/World.cpp47
1 files changed, 40 insertions, 7 deletions
diff --git a/src/world/World.cpp b/src/world/World.cpp
index abcfebf..c83bdce 100644
--- a/src/world/World.cpp
+++ b/src/world/World.cpp
@@ -7,6 +7,8 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
if (bitmask[i]) {
Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ);
Section section = ParseSection(&chunkData, chunkPosition);
+ section.Parse();
+ sectionMutexes[chunkPosition].lock();
auto it = sections.find(chunkPosition);
if (it == sections.end()) {
sections.insert(std::make_pair(chunkPosition, section));
@@ -14,7 +16,7 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
using std::swap;
swap(it->second, section);
}
- sections.find(chunkPosition)->second.Parse();
+ sectionMutexes[chunkPosition].unlock();
}
}
}
@@ -70,11 +72,11 @@ bool World::isPlayerCollides(double X, double Y, double Z) {
const double PlayerLength = 0.6;
AABB playerColl;
- playerColl.x = X - PlayerWidth / 2 - 0.5;
+ playerColl.x = X - PlayerWidth / 2.0;
playerColl.w = PlayerWidth;
- playerColl.y = Y - 0.5f;
+ playerColl.y = Y;
playerColl.h = PlayerHeight;
- playerColl.z = Z - PlayerLength / 2 - 0.5;
+ playerColl.z = Z - PlayerLength / 2.0;
playerColl.l = PlayerLength;
for (int x = 0; x < 16; x++) {
@@ -83,9 +85,9 @@ bool World::isPlayerCollides(double X, double Y, double Z) {
Block block = it->second.GetBlock(Vector(x, y, z));
if (block.id == 0 || block.id == 31)
continue;
- AABB blockColl{(x + it->first.GetX() * 16) - 0.5,
- (y + it->first.GetY() * 16) - 0.5,
- (z + it->first.GetZ() * 16) - 0.5, 1, 1, 1};
+ AABB blockColl{(x + it->first.GetX() * 16.0),
+ (y + it->first.GetY() * 16.0),
+ (z + it->first.GetZ() * 16.0), 1, 1, 1};
if (TestCollision(playerColl, blockColl))
return true;
}
@@ -94,3 +96,34 @@ bool World::isPlayerCollides(double X, double Y, double Z) {
}
return false;
}
+
+Block &World::GetBlock(Vector pos) {
+ Vector sectionPos (floor(pos.GetX() / 16.0f),floor(pos.GetY() / 16.0f),floor(pos.GetZ()/16.0f));
+ Vector inSectionPos = pos - (sectionPos * 16);
+ if (sections.find(sectionPos)==sections.end()){
+ static Block block(0,0);
+ return block;
+ }
+ sectionMutexes[sectionPos].lock();
+ Block& block = sections.find(sectionPos)->second.GetBlock(inSectionPos);
+ sectionMutexes[sectionPos].unlock();
+ return block;
+}
+
+std::vector<Vector> World::GetSectionsList() {
+ std::vector<Vector> sectionsList;
+ for (auto& it:sections) {
+ sectionsList.push_back(it.first);
+ }
+ return sectionsList;
+}
+
+Section &World::GetSection(Vector sectionPos) {
+ sectionMutexes[sectionPos].lock();
+ sectionMutexes[sectionPos].unlock();
+ return sections.find(sectionPos)->second;
+}
+
+glm::vec3 World::Raycast(glm::vec3 position, glm::vec3 direction, float maxLength, float minPrecision) {
+ return glm::vec3(position * direction / maxLength * minPrecision);
+}