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-rw-r--r--src/RendererWorld.cpp69
1 files changed, 38 insertions, 31 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index b6e504d..7cbd45e 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -2,6 +2,7 @@
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
+#include <glm/gtx/norm.hpp>
#include <optick.h>
#include "DebugInfo.hpp"
@@ -336,7 +337,43 @@ void RendererWorld::Render(float screenRatio) {
}
}
- //Render sky
+ //Render sections
+ auto rawGlobalTime = (std::chrono::high_resolution_clock::now() - globalTimeStart);
+ float globalTime = rawGlobalTime.count() / 1000000000.0f;
+ globalSpb->Get<GlobalShaderParameters>()->globalTime = globalTime;
+ sectionsPipeline->Activate();
+
+ Frustum frustum(projView);
+ renderList.clear();
+ size_t culledSections = sections.size();
+ unsigned int renderedFaces = 0;
+ for (auto& section : sections) {
+ glm::vec3 point{
+ section.second.GetPosition().x * 16 + 8,
+ section.second.GetPosition().y * 16 + 8,
+ section.second.GetPosition().z * 16 + 8
+ };
+
+ bool isVisible = frustum.TestSphere(point, 16.0f);
+
+ if (!isVisible) {
+ culledSections--;
+ continue;
+ }
+ renderList.push_back(section.first);
+ renderedFaces += section.second.numOfFaces;
+ }
+ glm::vec3 playerChunk(GetGameState()->GetPlayer()->pos / 16);
+ std::sort(renderList.begin(), renderList.end(), [playerChunk](const Vector& lhs, const Vector& rhs) {
+ return glm::distance2(lhs.glm(), playerChunk) < glm::distance2(rhs.glm(), playerChunk);
+ });
+ for (const auto& renderPos : renderList) {
+ sections.at(renderPos).Render();
+ }
+ DebugInfo::culledSections = culledSections;
+ DebugInfo::renderFaces = renderedFaces;
+
+ //Render sky
glm::mat4 model = glm::mat4(1.0);
model = glm::translate(model, GetGameState()->GetPlayer()->pos.glm());
const float scale = 1000000.0f;
@@ -377,36 +414,6 @@ void RendererWorld::Render(float screenRatio) {
skyPipeline->SetShaderParameter("model", model);
skyPipelineInstance->Activate();
skyPipelineInstance->Render(0, 36);
-
-
- //Render sections
- auto rawGlobalTime = (std::chrono::high_resolution_clock::now() - globalTimeStart);
- float globalTime = rawGlobalTime.count() / 1000000000.0f;
- globalSpb->Get<GlobalShaderParameters>()->globalTime = globalTime;
- sectionsPipeline->Activate();
-
- Frustum frustum(projView);
-
- size_t culledSections = sections.size();
- unsigned int renderedFaces = 0;
- for (auto& section : sections) {
- glm::vec3 point{
- section.second.GetPosition().x * 16 + 8,
- section.second.GetPosition().y * 16 + 8,
- section.second.GetPosition().z * 16 + 8
- };
-
- bool isVisible = frustum.TestSphere(point, 16.0f);
-
- if (!isVisible) {
- culledSections--;
- continue;
- }
- section.second.Render();
- renderedFaces += section.second.numOfFaces;
- }
- DebugInfo::culledSections = culledSections;
- DebugInfo::renderFaces = renderedFaces;
}
void RendererWorld::PrepareRender(std::shared_ptr<Gal::Framebuffer> target, bool defferedShading) {