diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/GalOgl.cpp | 132 | ||||
-rw-r--r-- | src/Render.cpp | 4 |
2 files changed, 134 insertions, 2 deletions
diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp index b7d4add..9bfa6f7 100644 --- a/src/GalOgl.cpp +++ b/src/GalOgl.cpp @@ -40,7 +40,6 @@ public: } ~GlResource() { - return; switch (type) { case GlResourceType::Vbo: glDeleteBuffers(1, &res); @@ -423,7 +422,124 @@ GLenum glCheckError_(const char* file, int line) { } return errorCode; } + +#ifndef NDEBUG #define glCheckError() glCheckError_(__FILE__, __LINE__) +#else +#define glCheckError() +#endif // !NDEBUG + + +void APIENTRY glDebugOutput(GLenum source, + GLenum type, + unsigned int id, + GLenum severity, + GLsizei length, + const char* message, + const void* userParam) +{ + // ignore non-significant error/warning codes + if (id == 131169 || id == 131185 || id == 131218 || id == 131204) return; + + el::Level level = el::Level::Error; + std::string sourceText; + std::string typeText; + std::string severityText; + + switch (severity) + { + case GL_DEBUG_SEVERITY_HIGH: + severityText = "HIGH"; + break; + case GL_DEBUG_SEVERITY_MEDIUM: + severityText = "MEDIUM"; + break; + case GL_DEBUG_SEVERITY_LOW: + severityText = "LOW"; + level = el::Level::Warning; + break; + case GL_DEBUG_SEVERITY_NOTIFICATION: + severityText = "NOTIFY"; + level = el::Level::Info; + break; + } + + switch (source) + { + case GL_DEBUG_SOURCE_API: + sourceText = "API"; + break; + case GL_DEBUG_SOURCE_WINDOW_SYSTEM: + sourceText = "Window System"; + break; + case GL_DEBUG_SOURCE_SHADER_COMPILER: + sourceText = "Shader Compiler"; + break; + case GL_DEBUG_SOURCE_THIRD_PARTY: + sourceText = "Third Party"; + break; + case GL_DEBUG_SOURCE_APPLICATION: + sourceText = "Application"; + break; + case GL_DEBUG_SOURCE_OTHER: + sourceText = "Other"; + break; + default: + sourceText = std::to_string(source); + break; + } + + switch (type) + { + case GL_DEBUG_TYPE_ERROR: + typeText = "Error"; + break; + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: + typeText = "Deprecated Behaviour"; + break; + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: + typeText = "Undefined Behaviour"; + break; + case GL_DEBUG_TYPE_PORTABILITY: + typeText = "Portability"; + break; + case GL_DEBUG_TYPE_PERFORMANCE: + typeText = "Performance"; + break; + case GL_DEBUG_TYPE_MARKER: + typeText = "Marker"; + break; + case GL_DEBUG_TYPE_PUSH_GROUP: + typeText = "Push Group"; + break; + case GL_DEBUG_TYPE_POP_GROUP: + typeText = "Pop Group"; + break; + case GL_DEBUG_TYPE_OTHER: + typeText = "Other"; + break; + default: + typeText = std::to_string(type); + break; + } + + std::string log = "OpenGL debug (" + std::to_string(id) + ") [" + severityText + "][" + sourceText + "][" + typeText + "]: \n" + message; + + switch (level) { + case el::Level::Error: + LOG(ERROR) << log; + break; + case el::Level::Warning: + LOG(WARNING) << log; + break; + case el::Level::Info: + LOG(INFO) << log; + break; + default: + LOG(ERROR) << log; + break; + } +} struct ShaderOgl : public Shader { @@ -582,7 +698,8 @@ struct FramebufferOgl : public Framebuffer { GLbitfield clearBits = 0; clearBits |= GL_COLOR_BUFFER_BIT; clearBits |= GL_DEPTH_BUFFER_BIT; - clearBits |= GL_STENCIL_BUFFER_BIT; + if (depthStencil) + clearBits |= GL_STENCIL_BUFFER_BIT; glClear(clearBits); glCheckError(); } @@ -902,6 +1019,17 @@ struct ImplOgl : public Impl { if (glActiveTexture == nullptr) { throw std::runtime_error("GLEW initialization failed with unknown reason"); } + + GLint flags; + glGetIntegerv(GL_CONTEXT_FLAGS, &flags); + if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) + { + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + glDebugMessageCallback(glDebugOutput, nullptr); + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE); + } + glCheckError(); } virtual void DeInit() override { diff --git a/src/Render.cpp b/src/Render.cpp index b1277b2..6301ff5 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -96,6 +96,10 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); +#ifndef NDEBUG + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); +#endif // !NDEBUG + window = SDL_CreateWindow( WinTitle.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, |