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* Moved face lighting to lighting passLaG19242021-11-213-14/+35
* Added normals to facesLaG19242021-11-212-2/+3
* Added GbufferLaG19242021-11-212-4/+22
* Changed sky rendering to GalLaG19242021-11-191-12/+11
* Optimized entities renderingLaG19242021-11-181-6/+5
* Tint calculation moved to vertex shaderLaG19242021-06-291-33/+2
* Embed UV to vertex dataLaG19242021-06-281-2/+1
* Implemented basic RmlUi integrationLaG19242021-06-132-0/+26
* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
* Removed previous implementation of ShaderLaG19242019-01-264-0/+119