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path: root/src/AssetManager.hpp (follow)
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* Removed previous implementation of ShaderLaG19242019-01-261-1/+1
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* Implemented new Shader classLaG19242019-01-261-0/+5
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* Fixed linux compilation errorsLaG19242018-08-211-0/+1
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* More correct face culling for rotated blocksLaG19242018-08-201-2/+2
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* Correct face culling for rotated blocksLaG19242018-08-111-0/+11
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* Support rotation in BlockStatesLaG19242018-08-101-1/+7
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* Moved ParsedFace and FaceDirection out of BlockModelLaG19242018-08-091-18/+18
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* Refactored BlockLaG19242018-08-091-0/+1
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* Basic BlockState supportLaG19242018-08-081-0/+22
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* Refactored AssetManagerLaG19242018-08-051-43/+8
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* Removed previous implementation of texture atlasLaG19242018-08-051-63/+1
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* Replaced usage of old texture atlasLaG19242018-08-051-1/+6
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* Implemented texture atlasLaG19242018-08-051-1/+14
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* Loading texture data in AssetTreeLaG19242018-08-031-0/+10
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* BlockModels are using asset tree nowLaG19242018-07-011-21/+18
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* Tree-based asset managementLaG19242018-06-301-0/+35
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* Moved model parsing to startup stage and implemented model rotationLaG19242018-03-281-0/+13
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* Some parsing optimizationsLaG19242018-03-081-1/+1
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* Bare-bones blocks placementElisey Puzko2018-02-221-1/+1
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* Small changes to conform Google C++ styleguideElisey Puzko2018-02-181-6/+11
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* Refactored #include directivesLaG19242018-01-131-4/+5
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* 2017-10-09LaG19242018-01-131-1/+6
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* 2017-09-15LaG19242018-01-131-0/+6
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* 2017-09-03LaG19242018-01-131-2/+75
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* 2017-08-07LaG19242017-08-071-1/+1
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* 2017-07-29LaG19242017-07-291-0/+77