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path: root/src/GameState.hpp (follow)
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* Second iteration of changing to single-threaded modelLaG19242019-04-211-1/+1
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* Added const-keyword to WorldLaG19242019-01-271-6/+6
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* GameState double-bufferingLaG19242019-01-271-14/+5
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* Added slow GameState syncLaG19242019-01-271-1/+11
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* Refactored GameStateLaG19242019-01-271-46/+94
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* Smooth sun movementLaG19242018-08-211-0/+3
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* Bare-bones blocks placementElisey Puzko2018-02-221-0/+1
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* New event: SelectedBlockChangedElisey Puzko2018-02-201-31/+33
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* Raycast debug renderLaG19242018-02-061-0/+1
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* Block selection implemented with mouse-lookLaG19242018-02-031-0/+1
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* Implemented basic diggingLaG19242018-02-031-0/+4
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* Replaced all usages of NC to new implementationLaG19242018-01-131-3/+1
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* Fixed compilation errorsLaG19242018-01-131-2/+2
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* Refactored #include directivesLaG19242018-01-131-6/+9
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* 2017-10-09LaG19242018-01-131-28/+7
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* 2017-09-30LaG19242018-01-131-6/+7
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* 2017-09-15LaG19242018-01-131-0/+4
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* 2017-08-20LaG19242017-08-201-0/+3
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* 2017-08-19LaG19242017-08-191-2/+4
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* 2017-08-07LaG19242017-08-071-25/+24
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* 2017-08-05LaG19242017-08-051-0/+1
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* 2017-08-03LaG19242017-08-031-2/+2
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* 2017-07-29LaG19242017-07-291-0/+71