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* Added screenshot-modeLaG19242021-07-041-1/+6
* Added basic ChatLaG19242021-07-041-10/+2
* Added RmlDebuggerLaG19242021-07-041-0/+18
* Added Respawn screenLaG19242021-07-031-0/+4
* Added Settings UILaG19242021-06-221-43/+50
* Implemented RmlFileInterfaceLaG19242021-06-181-9/+5
* Implemented main menu in Rml and improved RmlUi supportLaG19242021-06-161-4/+71
* Improved RmlUi integrationLaG19242021-06-131-0/+46
* Removed ImGuiLaG19242021-06-131-342/+0
* Implemented basic RmlUi integrationLaG19242021-06-131-0/+40
* Improved ChatComponent support #13LaG19242020-07-281-1/+1
* Completely removed hardcoded list of blockstatesLaG19242019-05-201-2/+2
* Integrated Optick profilerLaG19242019-04-301-1/+7
* Second iteration of changing to single-threaded modelLaG19242019-04-211-9/+12
* Basic single-threaded implementationLaG19242019-04-211-31/+28
* Renamed GlobalState to GameLaG19242019-04-211-1/+1
* Refactored lua-apiLaG19242019-04-211-1/+16
* Added "Renderer faces" metricLaG19242019-01-271-0/+4
* Added const-keyword to WorldLaG19242019-01-271-14/+14
* GameState double-bufferingLaG19242019-01-271-2/+4
* Added slow GameState syncLaG19242019-01-271-1/+2
* Refactored GameStateLaG19242019-01-271-28/+32
* Added Framebuffer classLaG19242019-01-251-12/+34
* #11 Single field for ip and portuis2018-10-171-5/+13
* More correct face culling for rotated blocksLaG19242018-08-201-2/+3
* Correct face culling for rotated blocksLaG19242018-08-111-0/+3
* Changeable brightnessLaG19242018-08-091-2/+9
* Implemented Creative FlightLaG19242018-08-081-0/+7
* Added to HUD id of selected blockLaG19242018-08-081-0/+5
* More data saved in SettingsLaG19242018-08-071-20/+39
* Implemented Settings ManagerLaG19242018-08-061-8/+17
* Change OpenGL context profile to coreLaG19242018-08-051-0/+1
* Refactored AssetManagerLaG19242018-08-051-2/+4
* Removed previous implementation of texture atlasLaG19242018-08-051-1/+0
* Replaced usage of old texture atlasLaG19242018-08-051-2/+2
* Implemented basic lightingLaG19242018-03-131-0/+14
* Some more tabs -> spaces conversionsElisey Puzko2018-02-231-25/+25
* Mouse capture fixElisey Puzko2018-02-231-2/+2
* Bare-bones face detection for a block placementElisey Puzko2018-02-231-0/+1
* Bare-bones blocks placementElisey Puzko2018-02-221-5/+12
* New event: SelectedBlockChangedElisey Puzko2018-02-201-163/+166
* Another attempt at increasing readabilityElisey Puzko2018-02-181-85/+148
* Block selection implemented with mouse-lookLaG19242018-02-031-1/+7
* Implemented basic diggingLaG19242018-02-031-9/+19
* Fixed chat errorLaG19242018-01-141-0/+1
* Removed GlobalState thread. His tasks assigned to Render thread.LaG19242018-01-131-79/+77
* Finally removed all SFML referencesLaG19242018-01-131-2/+2
* Added togglable VSync optionLaG19242018-01-131-0/+10
* There is no more latency in PUSH_EVENT, so DIRECT_EVENT_CALL can be replaced with PUSH_EVENTLaG19242018-01-131-1/+1
* Fixed some incorrect types for eventsLaG19242018-01-131-2/+2
* All usages of previous event-system replaced with new event-systemLaG19242018-01-131-68/+64
* Disabled VSyncLaG19242018-01-131-0/+2
* Fixed compilation errorsLaG19242018-01-131-1/+1
* Refactored #include directivesLaG19242018-01-131-4/+7
* 2017-10-15LaG19242018-01-131-51/+59
* 2017-10-14LaG19242018-01-131-99/+143
* 2017-10-09LaG19242018-01-131-22/+25
* 2017-10-07LaG19242018-01-131-3/+4
* 2017-09-30LaG19242018-01-131-6/+11
* 2017-09-23LaG19242018-01-131-0/+2
* 2017-09-20LaG19242018-01-131-2/+2
* 2017-09-19LaG19242018-01-131-2/+2
* 2017-09-16LaG19242018-01-131-14/+82
* 2017-09-15LaG19242018-01-131-11/+62
* 2017-09-03LaG19242018-01-131-3/+6
* 2017-08-29LaG19242018-01-131-77/+195
* 2017-08-27LaG19242018-01-131-96/+82
* 2017-08-23LaG19242017-08-231-4/+3
* 2017-08-20LaG19242017-08-201-5/+6
* 2017-08-19LaG19242017-08-191-8/+9
* 2017-08-17LaG19242017-08-171-2/+6
* 2017-08-16LaG19242017-08-161-3/+6
* 2017-08-12LaG19242017-08-121-4/+10
* 2017-08-07LaG19242017-08-071-34/+95
* 2017-08-05LaG19242017-08-051-4/+8
* 2017-08-03LaG19242017-08-031-2/+20
* 2017-07-29LaG19242017-07-291-0/+137