diff options
Diffstat (limited to '')
-rw-r--r-- | tools/DSGmaker/DSGList.cpp | 389 | ||||
-rw-r--r-- | tools/DSGmaker/DSGList.hpp | 29 | ||||
-rw-r--r-- | tools/DSGmaker/DSGmaker.dsp | 176 | ||||
-rw-r--r-- | tools/DSGmaker/DynaDSGList.cpp | 53 | ||||
-rw-r--r-- | tools/DSGmaker/DynaDSGList.hpp | 22 | ||||
-rw-r--r-- | tools/DSGmaker/InstaEntityDSGList.cpp | 53 | ||||
-rw-r--r-- | tools/DSGmaker/InstaEntityDSGList.hpp | 20 | ||||
-rw-r--r-- | tools/DSGmaker/InstaStaticPhysDSGList.cpp | 53 | ||||
-rw-r--r-- | tools/DSGmaker/InstaStaticPhysDSGList.hpp | 20 | ||||
-rw-r--r-- | tools/DSGmaker/dsgmaker.cpp | 807 |
10 files changed, 1622 insertions, 0 deletions
diff --git a/tools/DSGmaker/DSGList.cpp b/tools/DSGmaker/DSGList.cpp new file mode 100644 index 0000000..700497f --- /dev/null +++ b/tools/DSGmaker/DSGList.cpp @@ -0,0 +1,389 @@ +#include <cstring> +#include <stdio.h> +#include <..\..\..\tools\dsgmaker\DSGList.hpp> +#include <tlDataChunk.hpp> +#include <..\constants\srrchunks.h> + + +const int MAX_DSG = 100; + +DSGList::DSGList () +{ + mbNoInstanceChunks = false; + mindex =0; + mp_list = new tlDataChunk* [MAX_DSG]; + mp_list[0]=NULL; +} + +DSGList::~DSGList () +{ + delete [] mp_list; +} + +//input DynaDSG name and it should return a pointer to the dsg or null if failure +tlDataChunk* DSGList::GetDSG(const char * name) +{ + + //search the array for the name. + for(unsigned int i=0;i<mindex;i++) + { + //printf(" Searching for %s, against %s\n",name,mp_list[i]->GetName()); + //if we find it return pointer otherwise it will return null by default + if (strcmp ( mp_list[i]->GetName(),name)==0) + { + return( mp_list[i] ); + } + } + return NULL; + +} + +// add a dynaphyschunk to the list +int DSGList::AddDSG (tlDataChunk* p_dsg) +{ + if(mindex < MAX_DSG -1) + { + mp_list[mindex++]=p_dsg; + return 0; + } + else + { + printf(" ERROR: ====> DSGList if FULL! Unable to add entery! \n"); + return 1; + } + +} + + +//returns the number of enteries in list. +unsigned int DSGList::GetIndexCount() +{ + return mindex; +} + +//input index and it should return a pointer to the dsg or null if failure +tlDataChunk* DSGList::GetDSGByIndex(unsigned int i) +{ + + //search the array for the name. + if ( i >=0 && i <mindex) + { + return( mp_list[i] ); + } + else + { + return NULL; + } +} + + +//resorts the DSGchunks so according the the priority set in the toollib_extras.hpp file +void DSGList::ReSortDSGChunks(void) +{ + printf ("Resorting DSG Chunks\n"); + //sort the DSGchunks internally so InstanceChunks are last + + for( unsigned int i=0;i<GetIndexCount();i++) + { + + tlDataChunk* p_dsg=NULL; + p_dsg=GetDSGByIndex(i); + if (p_dsg == NULL) + { + printf(" ERROR: ==== > Sorting DSG! \n"); + } + else + { + p_dsg->SortSubChunks(); + } + } + +} + +//checks the DSG chunks for missing Chunks that will cause the game loaders to crash. +unsigned int DSGList::VerifyChunks(void) +{ + tlDataChunk* p_datachunk=NULL; + bool badart = false; + + printf("\nVerifying Chunks arent missing components....\n"); + + for (unsigned int i=0; i<mindex;i++) + { + p_datachunk=mp_list[i]; + switch(p_datachunk->ID()) + { + case SRR2::ChunkID::DYNA_PHYS_DSG: + { + tlDataChunk* p_subchunk=NULL; + int subcount=p_datachunk->SubChunkCount(); + + if (subcount<5) + { + bool meshchunk =false; + bool physicschunk=false; + bool collisionchunk= false; + bool otc = false; + bool instancechunk = false; + + + for( int j=0;j<subcount;j++) + { + p_subchunk=p_datachunk->GetSubChunk(j); + + switch(p_subchunk->ID()) + { + case Pure3D::Mesh::MESH: + { + meshchunk = true; + break; + } + case Simulation::Physics::OBJECT: + { + physicschunk = true; + break; + } + case SRR2::ChunkID::OBJECT_ATTRIBUTES: + { + otc = true; + break; + } + case Simulation::Collision::OBJECT: + { + collisionchunk = true ; + break; + } + case SRR2::ChunkID::INSTANCES: + { + instancechunk= true; + break; + } + default: + { + printf(" Unexpected ChunkType %d \n",p_subchunk->ID() ); + break; + } + }//end of switch for sub chunk check + }//end of for loop to subchunk iteration + + if (meshchunk != true) + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s DynaDSGChunk is missing MeshChunk\n",p_datachunk->GetName()); + } + + if (physicschunk != true) + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s DynaDSGChunk is missing PhysicsChunk\n",p_datachunk->GetName()); + } + + if(otc != true) + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s DynaDSGChunk is missing Object Attribute Chunk\n",p_datachunk->GetName()); + + } + + if(collisionchunk != true) + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s DynaDSGChunk is missing BoundingVolume\n",p_datachunk->GetName()); + + } + + if( instancechunk != true) + { + if (mbNoInstanceChunks == true) + { + + } + else + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s DynaPhysDSGChunk is missing Instanced Chunk\n",p_datachunk->GetName()); + } + } + }//end if + break; + }//end case + case SRR2::ChunkID::INSTA_STATIC_PHYS_DSG: + { + tlDataChunk* p_subchunk=NULL; + int subcount=p_datachunk->SubChunkCount(); + + if (subcount<4) + { + bool meshchunk =false; + bool collisionchunk= false; + bool otc = false; + bool instancechunk = false; + + for( int j=0;j<subcount;j++) + { + p_subchunk=p_datachunk->GetSubChunk(j); + + switch(p_subchunk->ID()) + { + case Pure3D::Mesh::MESH: + { + meshchunk = true; + break; + } + case SRR2::ChunkID::OBJECT_ATTRIBUTES: + { + otc = true; + break; + } + case Simulation::Collision::OBJECT: + { + collisionchunk = true ; + break; + } + case SRR2::ChunkID::INSTANCES: + { + instancechunk= true; + break; + } + default: + { + printf(" Unexpected ChunkType %d \n",p_subchunk->ID() ); + break; + } + }//end of switch for sub chunk check + }//end of for loop to subchunk iteration + + if (meshchunk != true) + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s InstaStaticPhysDSGChunk is missing MeshChunk\n",p_datachunk->GetName()); + } + + if(otc != true) + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s InstaStaticPhysDSGChunk is missing Object Attribute Chunk\n",p_datachunk->GetName()); + + } + + if(collisionchunk != true) + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s InstaStaticPhysDSGChunk is missing Bounding Volume\n",p_datachunk->GetName()); + + } + + if( instancechunk != true) + { + if (mbNoInstanceChunks == true) + { + + } + else + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s InstaStaticPhysDSGChunk is missing Instanced Chunk\n",p_datachunk->GetName()); + } + } + }//end if + break; + }//end of InstaStatPhyscase + + case SRR2::ChunkID::INSTA_ENTITY_DSG: + { + tlDataChunk* p_subchunk=NULL; + int subcount=p_datachunk->SubChunkCount(); + + if (subcount<2) + { + bool meshchunk =false; + bool instancechunk = false; + + + for( int j=0;j<subcount;j++) + { + p_subchunk=p_datachunk->GetSubChunk(j); + + switch(p_subchunk->ID()) + { + case Pure3D::Mesh::MESH: + { + meshchunk = true; + break; + } + case SRR2::ChunkID::INSTANCES: + { + instancechunk= true; + break; + } + default: + { + printf(" Unexpected ChunkType %d \n",p_subchunk->ID() ); + break; + } + }//end of switch for sub chunk check + }//end of for loop to subchunk iteration + + if (meshchunk != true) + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s InstaEntityDSGChunk is missing MeshChunk\n",p_datachunk->GetName()); + } + + if( instancechunk != true) + { + if (mbNoInstanceChunks == true) + { + + } + else + { + badart =true; + DSGList::PrintErrors(); + printf (" ERROR:=====> %-30s InstaStaticPhysDSGChunk is missing Instanced Chunk\n",p_datachunk->GetName()); + } + } + }//end if + break; + }//end case + + }//end switch + + }//end for +if (badart == true) +{ + return 1; +} + +return 0; + +}//end of VerifyChunks method + + +// formatted IO Header for errors. +void DSGList::PrintErrors(void) +{ + printf("\n"); + printf("===============================================================================================\n"); + printf("\n"); +} + + + + + + + + + + diff --git a/tools/DSGmaker/DSGList.hpp b/tools/DSGmaker/DSGList.hpp new file mode 100644 index 0000000..e7ba78d --- /dev/null +++ b/tools/DSGmaker/DSGList.hpp @@ -0,0 +1,29 @@ +#ifndef DSGLIST_H +#define DSGLIST_H + +//custom list class,stores the address of DynaPhysDSG in a array,that i create in DSGmaker + +class tlDataChunk ; + + + +class DSGList +{ + public: + + bool mbNoInstanceChunks; + DSGList(); + virtual ~DSGList(); + int AddDSG(tlDataChunk* p_dsg); + unsigned int GetIndexCount(); + tlDataChunk* GetDSG(const char* name); + tlDataChunk* GetDSGByIndex(unsigned int i); + unsigned int VerifyChunks(void); + void ReSortDSGChunks(void); + + private: + void PrintErrors(void); + tlDataChunk** mp_list; + unsigned int mindex; +}; +#endif //end of file
\ No newline at end of file diff --git a/tools/DSGmaker/DSGmaker.dsp b/tools/DSGmaker/DSGmaker.dsp new file mode 100644 index 0000000..91d041c --- /dev/null +++ b/tools/DSGmaker/DSGmaker.dsp @@ -0,0 +1,176 @@ +# Microsoft Developer Studio Project File - Name="DSGmaker" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 60000 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=DSGmaker - Win32 Tools Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DSGmaker.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DSGmaker.mak" CFG="DSGmaker - Win32 Tools Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DSGmaker - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "DSGmaker - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "DSGmaker - Win32 Tools Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "DSGmaker - Win32 Tools Release" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "DSGmaker" +# PROP Scc_LocalPath "." +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DSGmaker - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\game\libs\pure3d\toollib\inc" /I "..\..\game\libs\pure3d\constants" /I "..\..\game\code\constants" /I "..\..\game\libs\radmath" /I "..\..\game\libs\pure3d\toollib\chunks16\inc" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "RAD_RELEASE" /D "RAD_WIN32" /D "RAD_PC" /YX /FD /c +# ADD BASE RSC /l 0x1009 /d "NDEBUG" +# ADD RSC /l 0x1009 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 mysql++.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "DSGmaker - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "..\..\game\libs\pure3d\toollib\inc" /I "..\..\game\libs\pure3d\constants" /I "..\..\game\code\constants" /I "..\..\game\libs\radmath" /I "..\..\game\libs\pure3d\toollib\chunks16\inc" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS_DEBUG" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_DEBUG" /YX /FD /GZ /c +# ADD BASE RSC /l 0x1009 /d "_DEBUG" +# ADD RSC /l 0x1009 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 mysql++.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ELSEIF "$(CFG)" == "DSGmaker - Win32 Tools Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "DSGmaker___Win32_Tools_Debug" +# PROP BASE Intermediate_Dir "DSGmaker___Win32_Tools_Debug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "..\..\game\libs\pure3d\toollib\inc" /I "..\..\game\libs\pure3d\constants" /I "..\..\game\code\constants" /I "..\..\game\libs\radmath" /I "..\..\game\libs\pure3d\toollib\chunks16\inc" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS_DEBUG" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_DEBUG" /YX /FD /GZ /c +# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "..\..\game\libs\pure3d\toollib\inc" /I "..\..\game\libs\pure3d\constants" /I "..\..\game\code\constants" /I "..\..\game\libs\radmath" /I "..\..\game\libs\pure3d\toollib\chunks16\inc" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_DEBUG" /YX /FD /GZ /c +# ADD BASE RSC /l 0x1009 /d "_DEBUG" +# ADD RSC /l 0x1009 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 mysql++.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 mysql++.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ELSEIF "$(CFG)" == "DSGmaker - Win32 Tools Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "DSGmaker___Win32_Tools_Release" +# PROP BASE Intermediate_Dir "DSGmaker___Win32_Tools_Release" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\game\libs\pure3d\toollib\inc" /I "..\..\game\libs\pure3d\constants" /I "..\..\game\code\constants" /I "..\..\game\libs\radmath" /I "..\..\game\libs\pure3d\toollib\chunks16\inc" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\game\libs\pure3d\toollib\inc" /I "..\..\game\libs\pure3d\constants" /I "..\..\game\code\constants" /I "..\..\game\libs\radmath" /I "..\..\game\libs\pure3d\toollib\chunks16\inc" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "RAD_RELEASE" /D "RAD_WIN32" /D "RAD_PC" /YX /FD /c +# ADD BASE RSC /l 0x1009 /d "NDEBUG" +# ADD RSC /l 0x1009 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 mysql++.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 mysql++.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ENDIF + +# Begin Target + +# Name "DSGmaker - Win32 Release" +# Name "DSGmaker - Win32 Debug" +# Name "DSGmaker - Win32 Tools Debug" +# Name "DSGmaker - Win32 Tools Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\DSGList.cpp +# End Source File +# Begin Source File + +SOURCE=.\dsgmaker.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\DSGList.hpp +# End Source File +# Begin Source File + +SOURCE=..\..\game\code\constants\phyprop.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Group "libs" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE="C:\mysql++\lib\mysql++.lib" +# End Source File +# End Group +# End Target +# End Project diff --git a/tools/DSGmaker/DynaDSGList.cpp b/tools/DSGmaker/DynaDSGList.cpp new file mode 100644 index 0000000..d99f1b2 --- /dev/null +++ b/tools/DSGmaker/DynaDSGList.cpp @@ -0,0 +1,53 @@ +#include <cstring> +#include <stdio.h> +#include <..\..\..\tools\dsgmaker\DynaDSGList.hpp> +#include <tlDynaPhysDSGChunk.hpp> + + +const int MAX_DYNA_DSG = 50; + +DynaPhysDSGList::DynaPhysDSGList () +{ + mindex =0; + mp_list = new tlDynaPhysDSGChunk* [MAX_DYNA_DSG]; + mp_list[0]=NULL; +} + +DynaPhysDSGList::~DynaPhysDSGList () +{ + delete [] mp_list; +} + +//input DynaDSG name and it should return a pointer to the dsg or null if failure +tlDynaPhysDSGChunk* DynaPhysDSGList::GetDyna(const char * name) +{ + + //search the array for the name. + for(unsigned int i=0;i<mindex;i++) + { + printf(" Searching for %s, against %s\n",name,mp_list[i]->GetName()); + //if we find it return pointer otherwise it will return null by default + if (strcmp ( mp_list[i]->GetName(),name)==0) + { + return( mp_list[i] ); + } + } + return NULL; + +} + +// add a dynaphyschunk to the list +int DynaPhysDSGList::AddDyna (tlDynaPhysDSGChunk* p_dyna) +{ + if(mindex < MAX_DYNA_DSG -1) + { + mp_list[mindex++]=p_dyna; + return 0; + } + else + { + printf("ERROR: DynaDSGList if FULL! Unable to add entery! \n"); + return 1; + } + +} diff --git a/tools/DSGmaker/DynaDSGList.hpp b/tools/DSGmaker/DynaDSGList.hpp new file mode 100644 index 0000000..3ba56a6 --- /dev/null +++ b/tools/DSGmaker/DynaDSGList.hpp @@ -0,0 +1,22 @@ +#ifndef DYNADSGLIST_H +#define DYNADSGLIST_H + +//custom list class,stores the address of DynaPhysDSG in a array,that i create in DSGmaker + +class tlDynaPhysDSGChunk ; + +class DynaPhysDSGList +{ + public: + DynaPhysDSGList(); + virtual ~DynaPhysDSGList(); + int AddDyna(tlDynaPhysDSGChunk* p_dyna); + unsigned int GetIndexCount(); + tlDynaPhysDSGChunk* GetDyna(const char* name); + + + private: + tlDynaPhysDSGChunk** mp_list; + unsigned int mindex; +}; +#endif //end of file
\ No newline at end of file diff --git a/tools/DSGmaker/InstaEntityDSGList.cpp b/tools/DSGmaker/InstaEntityDSGList.cpp new file mode 100644 index 0000000..83271fa --- /dev/null +++ b/tools/DSGmaker/InstaEntityDSGList.cpp @@ -0,0 +1,53 @@ +#include <cstring> +#include <stdio.h> +#include <..\..\..\tools\dsgmaker\InstaEntityDSGList.hpp> +#include <tlInstaEntityDSGChunk.hpp> + + +const int MAX_INSTA_DSG = 50; + +InstaEntityDSGList::InstaEntityDSGList () +{ + mindex =0; + mp_list = new tlInstaEntityDSGChunk* [MAX_INSTA_DSG]; + mp_list[0]=NULL; +} + +InstaEntityDSGList::~InstaEntityDSGList () +{ + delete [] mp_list; +} + +//input DSG name and it should return a pointer to the dsg or null if failure +tlInstaEntityDSGChunk* InstaEntityDSGList::GetInstaEntity(const char * name) +{ + + //search the array for the name. + for(unsigned int i=0;i<mindex;i++) + { + printf(" Searching for %s, against %s\n",name,mp_list[i]->GetName()); + //if we find it return pointer otherwise it will return null by default + if (strcmp ( mp_list[i]->GetName(),name)==0) + { + return( mp_list[i] ); + } + } + return NULL; + +} + +// add a InstaEntitychunk to the list +int InstaEntityDSGList::AddInstaEntity (tlInstaEntityDSGChunk* p_insta) +{ + if(mindex < MAX_INSTA_DSG -1) + { + mp_list[mindex++]=p_insta; + return 0; + } + else + { + printf("ERROR: InstaEntityDSGList if FULL! Unable to add entery! \n"); + return 1; + } + +} diff --git a/tools/DSGmaker/InstaEntityDSGList.hpp b/tools/DSGmaker/InstaEntityDSGList.hpp new file mode 100644 index 0000000..033e8a9 --- /dev/null +++ b/tools/DSGmaker/InstaEntityDSGList.hpp @@ -0,0 +1,20 @@ +#ifndef INSTAENTITYDSGLIST_H +#define INSTAENTITYDSGLIST_H + +//custom list class,stores the address of InstaEntityDSG's in a array,that i create in DSGmaker + +class tlInstaEntityDSGChunk ; + +class InstaEntityDSGList +{ + public: + InstaEntityDSGList(); + virtual ~InstaEntityDSGList(); + int AddInstaEntity(tlInstaEntityDSGChunk* p_insta); + tlInstaEntityDSGChunk* GetInstaEntity(const char* name); + + private: + tlInstaEntityDSGChunk** mp_list; + unsigned int mindex; +}; +#endif //end of file
\ No newline at end of file diff --git a/tools/DSGmaker/InstaStaticPhysDSGList.cpp b/tools/DSGmaker/InstaStaticPhysDSGList.cpp new file mode 100644 index 0000000..a9674b5 --- /dev/null +++ b/tools/DSGmaker/InstaStaticPhysDSGList.cpp @@ -0,0 +1,53 @@ +#include <cstring> +#include <stdio.h> +#include <..\..\..\tools\dsgmaker\InstaStaticPhysDSGList.hpp> +#include <tlInstaStaticPhysDSGChunk.hpp> + + +const int MAX_INSTA_DSG = 50; + +InstaStaticPhysDSGList::InstaStaticPhysDSGList () +{ + mindex =0; + mp_list = new tlInstaStaticPhysDSGChunk* [MAX_INSTA_DSG]; + mp_list[0]=NULL; +} + +InstaStaticPhysDSGList::~InstaStaticPhysDSGList () +{ + delete [] mp_list; +} + +//input DSG name and it should return a pointer to the dsg or null if failure +tlInstaStaticPhysDSGChunk* InstaStaticPhysDSGList::GetInstaStaticPhys(const char * name) +{ + + //search the array for the name. + for(unsigned int i=0;i<mindex;i++) + { + printf(" Searching for %s, against %s\n",name,mp_list[i]->GetName()); + //if we find it return pointer otherwise it will return null by default + if (strcmp ( mp_list[i]->GetName(),name)==0) + { + return( mp_list[i] ); + } + } + return NULL; + +} + +// add a InstaStaticPhyschunk to the list +int InstaStaticPhysDSGList::AddInstaStaticPhys (tlInstaStaticPhysDSGChunk* p_insta) +{ + if(mindex < MAX_INSTA_DSG -1) + { + mp_list[mindex++]=p_insta; + return 0; + } + else + { + printf("ERROR: InstaStaticPhysDSGList if FULL! Unable to add entery! \n"); + return 1; + } + +}
\ No newline at end of file diff --git a/tools/DSGmaker/InstaStaticPhysDSGList.hpp b/tools/DSGmaker/InstaStaticPhysDSGList.hpp new file mode 100644 index 0000000..2f9fc1a --- /dev/null +++ b/tools/DSGmaker/InstaStaticPhysDSGList.hpp @@ -0,0 +1,20 @@ +#ifndef INSTAPHYSDSGLIST_H +#define INSTAPHYSDSGLIST_H + +//custom list class,stores the address of InstaEntityDSG's in a array,that i create in DSGmaker + +class tlInstaStaticPhysDSGChunk ; + +class InstaStaticPhysDSGList +{ + public: + InstaStaticPhysDSGList(); + virtual ~InstaStaticPhysDSGList(); + int AddInstaStaticPhys(tlInstaStaticPhysDSGChunk* p_insta); + tlInstaStaticPhysDSGChunk* GetInstaStaticPhys(const char* name); + + private: + tlInstaStaticPhysDSGChunk** mp_list; + unsigned int mindex; +}; +#endif //end of file
\ No newline at end of file diff --git a/tools/DSGmaker/dsgmaker.cpp b/tools/DSGmaker/dsgmaker.cpp new file mode 100644 index 0000000..9624e04 --- /dev/null +++ b/tools/DSGmaker/dsgmaker.cpp @@ -0,0 +1,807 @@ +//DSGmaker a tool to traverse the the inventory of a Pure3d file and creates +//DSGchucks and bundles mesh,phys,BV,instance chunk together. Supports multiple objects in a file. + +#pragma warning(disable:4786) + +#include <iostream> +#include <cstring> +#include <iomanip> +#include <mysql++> +#include <..\..\..\tools\artchecker\artobject.h> +#include <..\..\..\tools\artchecker\artlimits.h> +#include <..\..\..\tools\artchecker\badlist.hpp> +#include <..\..\..\tools\artchecker\outputbuffer.hpp> + + +#include <toollib.hpp> +#include <tlCollisionObjectChunk.hpp> +#include <tlPhysicsObjectChunk.hpp> +#include <tlMeshChunk.hpp> +#include <..\constants\srrchunks.h> +#include <..\..\..\tools\dsgmaker\DSGList.hpp> +using namespace std; + +//function that strips all the extra crap(prefixes and appended junk) +//and returns actual object name in output pointer. + +unsigned int rootname(const char* input,char* output); + + +int main(int argc, char* argv[]) +{ + + //char* arguements [4]; + char* filename; + char querybuffer [1000]; + bool badart = false; + bool showall= false; + Result::iterator sql_iterator; + DSGList* p_dsglist =new DSGList(); + bool mbIgnoreMissingInstanceChunk = false; + + tlDataChunk::RegisterDefaultChunks(); + + //processes arguements + + //no options + if (argc ==1) + { + cout<<"Usage:Dsgmaker filename \n"; + exit (1); + } + + filename= argv[1]; + + if ( argc ==3) + { + if (strcmp( argv[2],"-nI") == 0) + { + mbIgnoreMissingInstanceChunk = true; + //printf("Ignoring Missing Chunks!\n"); + } + else + { + printf("Error: unknown arguement %s \n",argv[2]); + } + } + +/* + for (i=2;i<argc;i++) + { + arguements[i]=argv[i]; + + // user set strict + if (strcmp(arguements[i],"strict")== 0) + { + strict =true; + debugstring("strict option set"); + break; + } + + //user set add + + else if (strcmp (arguements[i],"add")==0) + { + add=true; + debugstring("add option set"); + break; + } + + else if (strcmp (arguements[i],"all")==0) + { + showall =true; + break; + } + //illegal option + else + { + cout <<arguements[i] <<" is an illegal option \n"; + exit (1); + } + +#ifdef DEBUG + cout<< i ; + cout<< arguements [i] << "\n"; +#endif + + } //end for + + */ + + //read in the pure3d file name + + tlFile input(new tlFileByteStream(filename,omREAD), tlFile::FROMFILE); + if(!input.IsOpen()) + { + printf("Could not open %s\n", filename); + exit(-1); + } + + cout<<"Processing Filename:"<<filename<<endl; + + //desend into the file and look at each object until no more objects left + + // make a tlDataChunk from the file + // this is the wrapper chunk for the input + tlDataChunk* inchunk = new tlDataChunk(&input); + // we don't need the tlFile anymore + // this cleans up the tlFile object including the + // tlFileByteStream + input.Close(); + + + // build an output chunk + tlDataChunk* outchunk = new tlDataChunk; + int ch; + + //connect to the Art DB + try + { + //setup artrb variables + bool dbconnect=false; + Row row; + + //creat connection and query objects + Connection con (use_exceptions); + Query query=con.query( ); + dbconnect=con.connect ("srr2test","radit","root","custom47"); + + + if (dbconnect == true) + { + cout<<"Connection to Artdb established proceeding.\n"; + } + else + { + cout<<"Cant connection to ArtDB Aborting! \n"; + exit (1); + } + + + // go through all the sub-chunks of the input and + // process the ones you care about + for(ch=0; ch < inchunk->SubChunkCount(); ch++) + { + // create the next sub-chunk + tlDataChunk* sub = inchunk->GetSubChunk(ch); + + // look at the id of the subchunk to decide if we + // want to do something with it or not + switch(sub->ID()) + { + + + case Pure3D::Mesh::MESH: + { + + //printf("\n"); + tlMeshChunk* p_mesh = (tlMeshChunk* ) sub; + char mesh_name[max_length]; + + //get object name and remove extra appended crap + ::rootname(p_mesh->GetName(),mesh_name); + + + //query ArtDB for info on this mesh + sprintf(querybuffer, "SELECT * FROM objects WHERE name = '%s' ",mesh_name); + query<< querybuffer; + Result myresult = query.store ( ); + + //check results, + //if not found in ArtDB make it a into a StaticEntityDSG as a default. + if (myresult.size ( ) ==0 ) + { + //create StaticEntityDSG chunk and append mesh + printf("%s : Mesh not found in ArtDB creating EntityDSGChunk !\n",mesh_name); + tlEntityDSGChunk* p_entitydsg =new tlEntityDSGChunk(); + p_entitydsg->SetName(p_mesh->GetName()); + p_entitydsg->AppendSubChunk(sub,FALSE); + outchunk->AppendSubChunk(p_entitydsg,FALSE); + + } + // its found in the ArtDB, need to determine what kind of DSG to make. + else + { + + for (sql_iterator=myresult.begin ( ); sql_iterator!= myresult.end ( ); sql_iterator++) + { + row =*sql_iterator; + char classtypeID [max_length]; + strcpy(classtypeID, row["ClassType"]); + printf("Found %s meshchunk \n",p_mesh->GetName()); + //printf("Classtype ID: %s \n",classtypeID); + + //make the correct DSG chunktype + if ( + (strcmp(classtypeID,"PROP_MOVEABLE")==0) || + (strcmp(classtypeID,"PROP_BREAKABLE")==0) || + (strcmp(classtypeID,"PROP_ONETIME_MOVEABLE")==0) + ) + { + printf(" %s is of type %s creating DynaPhysDSGChunk \n",mesh_name,classtypeID); + tlDynaPhysDSGChunk* p_dynaphysdsg =new tlDynaPhysDSGChunk (); + p_dynaphysdsg->SetName(p_mesh->GetName()); + p_dynaphysdsg->AppendSubChunk(sub,FALSE); + outchunk->AppendSubChunk(p_dynaphysdsg,FALSE); + p_dsglist->AddDSG(p_dynaphysdsg); + //printf(" Finished making chunk\n"); + } + + else if (strcmp(classtypeID,"PROP_STATIC")==0) + { + printf(" %s is of type %s creating InstaStaticPhysDSGChunk \n",mesh_name,classtypeID); + tlInstaStaticPhysDSGChunk* p_instaphysdsg =new tlInstaStaticPhysDSGChunk (); + p_instaphysdsg->SetName(p_mesh->GetName()); + p_instaphysdsg->AppendSubChunk(sub,FALSE); + outchunk->AppendSubChunk(p_instaphysdsg,FALSE); + p_dsglist->AddDSG(p_instaphysdsg); + } + + else if (strcmp(classtypeID,"PROP_DRAWABLE")==0) + { + printf(" %s is of type %s creating InstaEntityDSGChunk \n",mesh_name,classtypeID); + tlInstaEntityDSGChunk* p_instaentitydsg =new tlInstaEntityDSGChunk(); + p_instaentitydsg->SetName(p_mesh->GetName()); + p_instaentitydsg->AppendSubChunk(sub,FALSE); + outchunk->AppendSubChunk(p_instaentitydsg,FALSE); + p_dsglist->AddDSG(p_instaentitydsg); + } + + else if (strcmp(classtypeID,"STATIC")==0) + { + printf(" %s is of type %s creating EntityDSGChunk \n",mesh_name,classtypeID); + tlEntityDSGChunk* p_entitydsg =new tlEntityDSGChunk(); + p_entitydsg->SetName(p_mesh->GetName()); + p_entitydsg->AppendSubChunk(sub,FALSE); + outchunk->AppendSubChunk(p_entitydsg,FALSE); + } + + else if (strcmp(classtypeID,"DRAWABLE")==0) + { + printf(" %s is of type %s creating EntityDSGChunk \n",mesh_name,classtypeID); + tlEntityDSGChunk* p_entitydsg =new tlEntityDSGChunk(); + p_entitydsg->SetName(p_mesh->GetName()); + p_entitydsg->AppendSubChunk(sub,FALSE); + outchunk->AppendSubChunk(p_entitydsg,FALSE); + } + + else if (strcmp(classtypeID,"ANIMATED_BV")==0) + { + printf(" %s is of type %s creating AnimatedBvDSGChunk \n",mesh_name,classtypeID); + + //Need to finalize class specs with Greg, Devin and Trav TBD still + + //tlDynaPhysDSGChunk* p_dynaphysdsg =new tlDynaPhysDSGChunk (); + //p_dynaphysdsg->SetName(p_mesh->GetName()); + //p_dynaphysdsg->AppendSubChunk(sub,FALSE); + outchunk->AppendSubChunk(sub,FALSE); + } + else + { + printf("\n===================================================\n"); + printf("\n=\tError unknown %s ClasstypeID \n",classtypeID); + printf("\n===================================================\n"); + } + + + }//end for loop + + }//end else + //printf("exiting Mesh case\n"); + break; + } + case Simulation::Physics::OBJECT: + { + tlPhysicsObjectChunk *p_physobject = (tlPhysicsObjectChunk*) sub; + tlDataChunk* p_dsg=NULL; + char name[max_length]; + + ::rootname(p_physobject->GetName(),name); + printf("\n"); + printf("Phys Chunk: %s \n",p_physobject->GetName()); + + p_dsg =p_dsglist->GetDSG(p_physobject->GetName()); + + if( p_dsg ==NULL) + { + badart=true; + printf("\n===================================================\n"); + printf("\n=\tERROR: Cant find Parent DSG for %s, This Physics Volume is MISSING its mesh!!\n",p_physobject->GetName()); + printf("\n===================================================\n"); + } + else + { + printf(" Found the parent for %s\n",p_physobject->GetName()); + p_dsg->AppendSubChunk(sub,FALSE); + } + break; + } + + + case Simulation::Collision::OBJECT: + { + //printf("entering Collision object \n"); + //temp local variables + + tlCollisionObjectChunk* p_collisionobject= (tlCollisionObjectChunk*)sub; + bv_data bv_object; + tlDataChunk* p_dsg=NULL; + char sound [64] ="nosound"; //default vaule + + bool errors =false; + char querybuffer [1000]; + + + ::rootname(p_collisionobject->GetName(),bv_object.name); + + printf("\n"); + printf("BV name: %s \t ",p_collisionobject->GetName()); + + //seting default vaules, 7 is the default for staticphysDSG's, + //and physprop 0 is bogus vaule and should get filled in if BV object is know in the artdb. + bv_object.classtype=7; + bv_object.physpropid=0; + + sprintf(querybuffer, "SELECT * FROM objects WHERE name = '%s' ",bv_object.name); + query<< querybuffer; + Result myresult= query.store ( ); + + // cout << "Records Found: " << myresult.size() << endl ; + + for (sql_iterator=myresult.begin ( ); sql_iterator!= myresult.end ( ); sql_iterator++) + { + + row =*sql_iterator; + char classtypeID [max_length]; + strcpy(classtypeID, row["ClassType"]); + bv_object.physpropid=row["physpropid"]; + strcpy(sound,row["Sound"]); + + //make the correct DSG chunktype + if (strcmp(classtypeID,"PROP_MOVEABLE")==0) + { + printf(" %s is of type %s Setting Classtype to 3\n",bv_object.name,classtypeID); + bv_object.classtype=3; + } + + else if (strcmp(classtypeID,"PROP_BREAKABLE")==0) + { + printf(" %s is of type %s Setting Classtype to 4\n",bv_object.name,classtypeID); + bv_object.classtype=4; + } + + else if (strcmp(classtypeID,"PROP_STATIC")==0) + { + printf(" %s is of type %s Setting Classtype to 2\n",bv_object.name,classtypeID); + bv_object.classtype=2; + } + + else if (strcmp(classtypeID,"DRAWABLE")==0) + { + printf(" %s is of type %s ERROR Drawable Objects DO NOT HAVE BV'S!!!\n",bv_object.name,classtypeID); + badart=true; + } + else if (strcmp(classtypeID,"PROP_DRAWABLE")==0) + { + printf(" %s is of type %s ERROR PROP_DRAWABLE Objects DO NOT HAVE BV'S!!!\n",bv_object.name,classtypeID); + badart=true; + } + + else if (strcmp(classtypeID,"ANIMATED_BV")==0) + { + printf(" %s is of type %s Setting Classtype to 5\n",bv_object.name,classtypeID); + bv_object.classtype=5; + } + else if (strcmp(classtypeID,"STATIC")==0) + { + printf(" %s is of type %s Setting Classtype to 2\n",bv_object.name,classtypeID); + bv_object.classtype=7; + } + else if (strcmp (classtypeID,"PROP_ONETIME_MOVEABLE")==0) + { + printf(" %s is of type %s Setting Classtype to 10\n",bv_object.name,classtypeID); + bv_object.classtype=10; + } + + + + }//end for iterator loop + + + + //creating object attribute chunk + tlObjectAttributeChunk* p_otc =new tlObjectAttributeChunk (); + p_otc->SetClassType(bv_object.classtype); + p_otc->SetPhyPropID(bv_object.physpropid); + p_otc->SetSound(sound); + + //if object is a static then create a StaticPhysDSGChunk + if(bv_object.classtype == 7) + { + tlStaticPhysDSGChunk* p_statdsg =new tlStaticPhysDSGChunk (); + p_statdsg->AppendSubChunk(sub,FALSE); + p_statdsg->AppendSubChunk(p_otc); + p_statdsg->SetName(p_collisionobject->GetName()); + outchunk->AppendSubChunk(p_statdsg,FALSE); + } + + //otherwise find the Parent DSG and add OTC and + else + { + //printf(" Need to find Parent DSG \n"); + // find the parent DynaDSG object + p_dsg=p_dsglist->GetDSG(p_collisionobject->GetName()); + if(p_dsg ==NULL) + { + printf("\n===================================================\n"); + printf("\n=\tERROR: Cant Find Parent DSG for %s, This Bounding Volume is MISSING its Mesh!! \n",p_collisionobject->GetName()); + printf("\n===================================================\n"); + badart=true; + } + else + { + printf(" Found the parent for %s\n",p_collisionobject->GetName()); + p_dsg->AppendSubChunk(p_otc,FALSE); + p_dsg->AppendSubChunk(sub,FALSE); + } + } + //printf("exiting collision\n"); + break; + } + + + case SRR2::ChunkID::ANIM_DSG_WRAPPER: + { + bv_data bv_object; + char sound[64] = "nosound"; //setting default vaule + char chunkname [64]; + + + //tlAnimDSGWrapperChunk* p_animwrapper = dynamic_cast<tlAnimDSGWrapperChunk*>(sub); + + printf("Found %s AnimWrapperChunk \n",sub->GetName()); + ::rootname(sub->GetName(),chunkname); + + //query ArtDB for info on this instanced Animated object + sprintf(querybuffer, "SELECT * FROM objects WHERE name = '%s' ",chunkname); + query<< querybuffer; + Result myresult = query.store ( ); + + + //check if animwrapper found in artDB + if (myresult.size ( ) ==0 ) + + { + //object not found in the art db + printf(" ERROR: Object not found in the artDB,Skipping InstAnimDSGChuck Creation!\n"); + break; + } + + + //getting the phys properties + for (sql_iterator=myresult.begin ( ); sql_iterator!= myresult.end ( ); sql_iterator++) + { + row =*sql_iterator; + + //set classtype to prop_breakable + bv_object.classtype =4; + bv_object.physpropid=row["physpropid"]; + strcpy(sound,row["Sound"]); + + } + + printf(" %s is of type InstaAnimDynaPhysDSG creating InstaEntityDSGChunk \n",sub->GetName()); + + //create InstaAnimDSGChunk and OTC + tlInstAnimDynaPhysDSGChunk* p_instanimdsg = new tlInstAnimDynaPhysDSGChunk (); + tlObjectAttributeChunk* p_otc = new tlObjectAttributeChunk (); + + //fill in data for the newly created chunks + p_instanimdsg->SetName(sub->GetName()); + p_otc->SetClassType(bv_object.classtype); + p_otc->SetPhyPropID(bv_object.physpropid); + p_otc->SetSound(sound); + + //append chunks into the InstaAnimDynaPhysDSGChunk + p_instanimdsg->AppendSubChunk(sub,FALSE); + p_instanimdsg->AppendSubChunk(p_otc,FALSE); + + //append InstaAnimDynaPhysDSGChunk to the outchunk + outchunk->AppendSubChunk(p_instanimdsg,FALSE); + p_dsglist->AddDSG(p_instanimdsg); + + break; + } + + case SRR2::ChunkID::ANIM_OBJ_DSG_WRAPPER: + { + bv_data bv_object; + char sound[64] = "nosound"; //setting default vaule + char chunkname [64]; + + + //tlAnimDSGWrapperChunk* p_animwrapper = dynamic_cast<tlAnimDSGWrapperChunk*>(sub); + + printf("Found %s AnimObjWrapperChunk \n",sub->GetName()); + ::rootname(sub->GetName(),chunkname); + + //query ArtDB for info on this instanced Animated object + sprintf(querybuffer, "SELECT * FROM objects WHERE name = '%s' ",chunkname); + query<< querybuffer; + Result myresult = query.store ( ); + + + //check if animobjwrapper found in artDB + if (myresult.size ( ) ==0 ) + + { + //object not found in the art db + printf(" ERROR: Object not found in the artDB,Skipping InstAnimDSGChuck Creation!\n"); + break; + } + + + //getting the phys properties + for (sql_iterator=myresult.begin ( ); sql_iterator!= myresult.end ( ); sql_iterator++) + { + + row =*sql_iterator; + + char classtypeID [max_length]; + strcpy(classtypeID, row["ClassType"]); + bv_object.physpropid=row["physpropid"]; + strcpy(sound,row["Sound"]); + strcpy(bv_object.name,sub->GetName()); + + //set the correct classtypeID + if (strcmp(classtypeID,"PROP_MOVEABLE")==0) + { + printf(" %s is of type %s Setting Classtype to 3\n",bv_object.name,classtypeID); + bv_object.classtype=3; + } + + else if (strcmp(classtypeID,"PROP_BREAKABLE")==0) + { + printf(" %s is of type %s Setting Classtype to 4\n",bv_object.name,classtypeID); + bv_object.classtype=4; + } + + else if (strcmp(classtypeID,"PROP_STATIC")==0) + { + printf(" %s is of type %s Setting Classtype to 2\n",bv_object.name,classtypeID); + bv_object.classtype=2; + } + + else if (strcmp(classtypeID,"DRAWABLE")==0) + { + printf(" %s is of type %s ERROR Drawable Objects DO NOT HAVE BV'S!!!\n",bv_object.name,classtypeID); + badart=true; + } + else if (strcmp(classtypeID,"PROP_DRAWABLE")==0) + { + printf(" %s is of type %s ERROR PROP_DRAWABLE Objects DO NOT HAVE BV'S!!!\n",bv_object.name,classtypeID); + badart=true; + } + + else if (strcmp(classtypeID,"ANIMATED_BV")==0) + { + printf(" %s is of type %s Setting Classtype to 5\n",bv_object.name,classtypeID); + bv_object.classtype=5; + } + else if (strcmp(classtypeID,"STATIC")==0) + { + printf(" %s is of type %s Setting Classtype to 2\n",bv_object.name,classtypeID); + bv_object.classtype=7; + } + + else if (strcmp(classtypeID,"PROP_ANIM_BREAKABLE")==0) + { + printf(" %s is of type %s Setting Classtype to 9 \n",bv_object.name,classtypeID); + bv_object.classtype=9; + } + + else if (strcmp(classtypeID,"PROP_ONETIME_MOVEABLE")==0) + { + printf(" %s is of type %s Setting Classtype to 10\n",bv_object.name,classtypeID); + bv_object.classtype=10; + } + + + + }//end for loop + + printf(" %s is of type InstaAnimDynaPhysDSG creating InstaAnimDynaPhysDSGChunk \n",sub->GetName()); + + //create InstaAnimDSGChunk and OTC + tlInstAnimDynaPhysDSGChunk* p_instanimdsg = new tlInstAnimDynaPhysDSGChunk (); + tlObjectAttributeChunk* p_otc = new tlObjectAttributeChunk (); + + //fill in data for the newly created chunks + p_instanimdsg->SetName(sub->GetName()); + p_otc->SetClassType(bv_object.classtype); + p_otc->SetPhyPropID(bv_object.physpropid); + p_otc->SetSound(sound); + + //append chunks into the InstaAnimDynaPhysDSGChunk + p_instanimdsg->AppendSubChunk(sub,FALSE); + p_instanimdsg->AppendSubChunk(p_otc,FALSE); + + //append InstaAnimDynaPhysDSGChunk to the outchunk + outchunk->AppendSubChunk(p_instanimdsg,FALSE); + p_dsglist->AddDSG(p_instanimdsg); + + break; + } + + + case SRR2::ChunkID::INSTANCES: + { + tlDataChunk* p_dsg=NULL; + tlDataChunk* subchunk= sub->GetSubChunk(0); + tlScenegraphChunk* p_scenegraphchunk= dynamic_cast<tlScenegraphChunk *>(subchunk); + + printf("\n"); + printf("Found %s instance chunk,looking for Parent DSG.\n",p_scenegraphchunk->GetName()); + p_dsg=p_dsglist->GetDSG(p_scenegraphchunk->GetName()); + if(p_dsg ==NULL) + { + printf("\n===================================================\n"); + printf("\n=\tERROR: Cant Find Parent DSG Chunk for %s, SceneGraph is MISSING its Mesh!! \n",p_scenegraphchunk->GetName()); + printf("\n===================================================\n"); + badart=true; + } + else + { + printf(" Found the parent for %s\n",p_scenegraphchunk->GetName()); + p_dsg->AppendSubChunk(sub,FALSE); + } + break; + } + + default: + { + // this is not a chunk that we care about + // so simply copy it to the output wrapper chunk + // the optional parameter to AppendSubChunk + // indicates that we have merely copied a pointer + // so the destructor of outchunk should not + // destroy this sub-chunk as that duty will be + // taken care of by the destructor of inchunk + outchunk->AppendSubChunk(sub,FALSE); + break; + } + }//end switch + }//end for + + p_dsglist->ReSortDSGChunks(); + + if ( mbIgnoreMissingInstanceChunk == true) + { + p_dsglist->mbNoInstanceChunks = true; + //printf("Ignore chunk is set!\n"); + } + + if(p_dsglist->VerifyChunks() == 1) + { + badart=true; + } + + + + } //end of try + + + + catch (BadQuery er) + { + cout<<"Error: " <<er.error<< endl; + return 1; + } + + if (badart) + { + + printf("\n=======================================================\n"); + printf("\n=\tERROR: %s is missing Chunks for DSG objects Aborting DSG Prop Creation !!! \n",filename); + printf("\n=======================================================\n"); + +/* + // create the new output file + tlFile output(new tlFileByteStream(filename, omWRITE), tlFile::CHUNK32); + + if(!output.IsOpen()) + { + printf("Could not open %s for writing,unable to Save\n", filename); + exit(-1); + } + + // get the output wrapper chunk to write its data out + // to the file + outchunk->Write(&output); +*/ + delete inchunk; + delete outchunk; + delete p_dsglist; + return 1; + } + else + { + + printf("\n=======================================================\n"); + printf("\n=\tDSGmaker: Completed without ERRORS \n"); + printf("\n=======================================================\n"); + + // create the new output file + tlFile output(new tlFileByteStream(filename, omWRITE), tlFile::CHUNK32); + + if(!output.IsOpen()) + { + printf("Could not open %s for writing\n", filename); + exit(-1); + } + + // get the output wrapper chunk to write its data out + // to the file + outchunk->Write(&output); + + // cleanup the no-longer-needed chunks + delete inchunk; + delete outchunk; + delete p_dsglist; + + + return 0; + } +} //end of main + + + +/********************************************************************/ +/* Helper Function to strip extra crap from the string */ +/********************************************************************/ + + +unsigned int rootname(const char * input,char* output) +{ + char source_name[max_length]; + char object_name1[max_length]; + char object_name2[max_length]; + char* token =NULL; + + //printf("Phase 1 get name \n"); + + //get the name of collision object + strcpy(source_name,input); + //cout<<"Source name: "<<source_name<<endl; + + //printf("smashing %s\n",source_name); + //smash up string to remove the number appended by Maya + //printf("strtok1\n"); + token=strtok(source_name,"_"); + strcpy(object_name1,token); + //printf("After stringtok :%s \n",object_name1); + + //printf("strcat1\n"); + //reform string + strcat(object_name1,"_"); + + + //printf("strtok2\n"); + token=strtok(NULL,"_"); + + if(token != NULL) + { + strcpy(object_name2,token); + //printf("After stringtok :%s \n",object_name2); + // printf("strcat2\n"); + strcat(object_name1,object_name2); + } + + //printf("strcpy\n"); + //set default vaules + + strcpy(output,object_name1); + //printf("processed name : %s\n",output); + return 0; +} + |