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+//===========================================================================
+// Copyright ©2002 Radical Entertainment Ltd. All rights reserved.
+//
+// Created: 17 April, 2002
+//
+// Component: optimizeShaders.mel
+//
+// Description: Sorts file textures by their '.fileTextureName' attributes,
+// and for those whose input file matches compares all input
+// attributes to see if they can be considered equivalent.
+// Equivalent file textures are "merged" so one serves the
+// duties previously served by both.
+//
+// Materials and Shading Groups are evaluated and optimized
+// in similar fashion.
+//
+// Constraints:
+//
+// Creator: Bryan Ewert
+//
+//===========================================================================
+
+
+//===========================================================================
+// version
+//===========================================================================
+// Description: Returns the current version for this MEL script.
+// Used for version control.
+//
+// Constraints: Used with assertCurrent().
+//
+//===========================================================================
+proc float version()
+{
+ return ( 1.1 );
+}
+
+// ////////////////////////////////////////////////////////////////
+// rootNode
+//
+// Description: Strips the dot-suffix of the specified string.
+// e.g. "object.attribute" is returned as "object"
+proc string rootNode( string $object )
+{
+ string $buffer[];
+ tokenize $object "." $buffer;
+ return $buffer[0];
+}
+
+//===========================================================================
+// hasInput
+//===========================================================================
+// Description: Returns TRUE if specified attribute has an input connection.
+//
+// Constraints:
+//
+// Parameters: string $node: The node.
+// string $attr: The attribute.
+//
+// Return: TRUE if specified attribute has an input connection;
+// else FALSE.
+//
+//===========================================================================
+proc int hasInput( string $node, string $attr )
+{
+ int $hasInput = false;
+ if ( `attributeQuery -node $node -exists $attr` )
+ {
+ string $c[] = `listConnections -d false -s true ( $node + "." + $attr )`;
+ $hasInput = ( $c[0] != "" );
+ }
+ return $hasInput;
+}
+
+//===========================================================================
+// isMinorType
+//===========================================================================
+// Description: Compares the type of the specified node against those in
+// a static list. If the type matches it is considered a
+// minor type. This is used to determine the "significance"
+// of a connection to a node. If a node's connections serve
+// only nodes of these types then it is assumed that the node
+// may be safely deleted without impacting scene requirements.
+//
+// Constraints:
+//
+// Parameters: string $node: The node to evaluate.
+//
+// Return: (int): TRUE if specified node is a minor type; else FALSE.
+//
+//===========================================================================
+proc int isMinorType( string $node )
+{
+ int $isMinorType = false;
+
+ string $minorNodeTypes[] =
+ {
+ "defaultLightList",
+ "defaultRenderUtilityList",
+ "defaultShaderList",
+ "defaultTextureList",
+ "lightLinker",
+ "materialInfo",
+ "partition"
+ };
+
+ string $nodeType = `nodeType $node`;
+
+ for ( $minor in $minorNodeTypes )
+ {
+ if ( $minor == $nodeType )
+ {
+ $isMinorType = true;
+ break;
+ }
+ }
+
+ return $isMinorType;
+}
+
+//===========================================================================
+// hasOnlyMinorOutputConnections
+//===========================================================================
+// Description: Considers all output connections from the specified node
+// and determines if all of them may be considered "minor."
+// A minor connection is one which serves only the node in
+// question and not other parts of the scene. If a node
+// provides no connections to other significant nodes in the
+// scene it may be considered safe to delete without impacting
+// scene requirements.
+//
+// Constraints:
+//
+// Parameters: string $node: The node to evaluate.
+//
+// Return: (int): TRUE if all output connections are minor, or if node
+// has no output connections; FALSE if at least one
+// non-minor connection exists.
+//
+//===========================================================================
+proc int hasOnlyMinorOutputConnections( string $node )
+{
+ int $onlyMinorTypes = true;
+
+ string $outputs[] = `listConnections -s false -d true $node`;
+ for ( $c in $outputs )
+ {
+ if ( !isMinorType( $c ) )
+ {
+ $onlyMinorTypes = false;
+ break;
+ }
+ }
+
+ return $onlyMinorTypes;
+}
+
+//===========================================================================
+// safeDelete
+//===========================================================================
+// Description: Deletes the specified node _only_ if it is considered to have
+// little impact on the scene.
+//
+// All nodes providing input connections to the specified node
+// are evaluated in iterative fashion.
+//
+// Constraints:
+//
+// Parameters: string $node: The node that will be deleted.
+//
+// Return: (none)
+//
+//===========================================================================
+proc safeDelete( string $node )
+{
+ if ( `objExists $node` )
+ {
+ string $inputs[] = `listConnections -s true -d false $node`;
+
+ if ( hasOnlyMinorOutputConnections( $node ) )
+ {
+ delete $node;
+ }
+
+ for ( $i in $inputs )
+ {
+ safeDelete( $i );
+ }
+ }
+}
+
+//===========================================================================
+// compareInt
+//===========================================================================
+// Description: Performs an integer comparison for one attribute on
+// two nodes.
+//
+// Constraints: This handles all "int" relatives; e.g. enum, short, bool.
+//
+// Parameters: string $node1: The first node.
+// string $node2: The second node.
+// string $attr: The attribute for both nodes which is compared.
+//
+// Return: (int): TRUE if attributes match; else FALSE.
+//
+//===========================================================================
+proc int compareInt( string $node1, string $node2, string $attr )
+{
+ int $i1 = `getAttr ( $node1 + "." + $attr )`;
+ int $i2 = `getAttr ( $node2 + "." + $attr )`;
+ return ( $i1 == $i2 );
+}
+
+//===========================================================================
+// compareFloat
+//===========================================================================
+// Description: Performs a float comparison for one attribute on
+// two nodes.
+//
+// Constraints: This handles all "float" relatives; e.g. doubleAngle
+//
+// Parameters: string $node1: The first node.
+// string $node2: The second node.
+// string $attr: The attribute for both nodes which is compared.
+//
+// Return: (int): TRUE if attributes match; else FALSE.
+//
+//===========================================================================
+proc int compareFloat( string $node1, string $node2, string $attr )
+{
+ float $f1 = `getAttr ( $node1 + "." + $attr )`;
+ float $f2 = `getAttr ( $node2 + "." + $attr )`;
+ return ( $f1 == $f2 );
+}
+
+//===========================================================================
+// compareFloat2
+//===========================================================================
+// Description: Performs a float2 comparison (i.e. array of two floats)
+// for one attribute on two nodes.
+//
+// Constraints:
+//
+// Parameters: string $node1: The first node.
+// string $node2: The second node.
+// string $attr: The attribute for both nodes which is compared.
+//
+// Return: (int): TRUE if attributes match; else FALSE.
+//
+//===========================================================================
+proc int compareFloat2( string $node1, string $node2, string $attr )
+{
+ float $f1[2] = `getAttr ( $node1 + "." + $attr )`;
+ float $f2[2] = `getAttr ( $node2 + "." + $attr )`;
+ return ( ( $f1[0] == $f2[0] ) && ( $f1[1] == $f2[1] ) );
+}
+
+//===========================================================================
+// compareFloat3
+//===========================================================================
+// Description: Performs a vector comparison for one attribute on
+// two nodes. This would commonly be used to compare
+// color attributes.
+//
+// Constraints:
+//
+// Parameters: string $node1: The first node.
+// string $node2: The second node.
+// string $attr: The attribute for both nodes which is compared.
+//
+// Return: (int): TRUE if attributes match; else FALSE.
+//
+//===========================================================================
+proc int compareFloat3( string $node1, string $node2, string $attr )
+{
+ float $f1[3] = `getAttr ( $node1 + "." + $attr )`;
+ float $f2[3] = `getAttr ( $node2 + "." + $attr )`;
+ return ( ( $f1[0] == $f2[0] ) && ( $f1[1] == $f2[1] ) && ( $f1[2] == $f2[2] ) );
+}
+
+//===========================================================================
+// compareString
+//===========================================================================
+// Description: Performs a string comparison for one attribute on
+// two nodes.
+//
+// Constraints:
+//
+// Parameters: string $node1: The first node.
+// string $node2: The second node.
+// string $attr: The attribute for both nodes which is compared.
+//
+// Return: (int): TRUE if attributes match; else FALSE.
+//
+//===========================================================================
+proc int compareString( string $node1, string $node2, string $attr )
+{
+ string $s1 = `getAttr ( $node1 + "." + $attr )`;
+ string $s2 = `getAttr ( $node1 + "." + $attr )`;
+ return ( $s1 == $s2 );
+}
+
+//===========================================================================
+// compareConnections
+//===========================================================================
+// Description: Compares the connections for one attribute on two nodes.
+//
+// If neither attribute is connected, the attributes match.
+//
+// If one attribute is connected but the other is not, then
+// the attributes do not match.
+//
+// If both attributes are connected there is a match only if
+// both connections are to the same node.
+//
+// Constraints:
+//
+// Parameters: string $node1: The first node.
+// string $node2: The second node.
+// string $attr: The attribute for both nodes which is compared.
+//
+// Return: (int): TRUE if attributes match; else FALSE.
+//
+//===========================================================================
+proc int compareConnections( string $node1, string $node2, string $attr )
+{
+ // If neither has this attribute, consider it a match.
+ if ( !`attributeQuery -node $node1 -exists $attr` && !`attributeQuery -node $node2 -exists $attr` )
+ {
+ return true;
+ }
+
+ // If one has the attribute, but the other doesn't, no match.
+ if (
+ ( `attributeQuery -node $node1 -exists $attr` && !`attributeQuery -node $node2 -exists $attr` ) ||
+ ( !`attributeQuery -node $node1 -exists $attr` && `attributeQuery -node $node2 -exists $attr` )
+ )
+ {
+ return false;
+ }
+
+ string $c1[] = `listConnections -d false -s true ( $node1 + "." + $attr )`;
+ string $c2[] = `listConnections -d false -s true ( $node2 + "." + $attr )`;
+
+ // TRUE if neither or connected, or both are connected to the same node.
+ return ( $c1[0] == $c2[0] );
+}
+
+//===========================================================================
+// compareAttributes
+//===========================================================================
+// Description: Compares the value for one attribute on two nodes.
+// The attribute type is used to determine the type of
+// comparison performed. The attribute must exist on both
+// nodes, and the attribute type must be the same for both
+// nodes, else the two do not match.
+//
+// Constraints:
+//
+// Parameters: string $node1: The first node.
+// string $node2: The second node.
+// string $attr: The attribute for both nodes which is compared.
+//
+// Return: (int): TRUE if attributes match; else FALSE.
+//
+//===========================================================================
+proc int compareAttributes( string $node1, string $node2, string $attr )
+{
+ int $isEqual = true;
+
+ // If neither has this attribute, consider it a match.
+ if ( !`attributeQuery -node $node1 -exists $attr` && !`attributeQuery -node $node2 -exists $attr` )
+ {
+ // Some objects have different attributes than others (e.g. lambert and layered shaders)
+// warning( "! Attributes don't exist in compareAttributes( " + $node1 + ", " + $node2 + " ) !" );
+ return true;
+ }
+
+ // If one has the attribute, but the other doesn't, no match.
+ if (
+ ( `attributeQuery -node $node1 -exists $attr` && !`attributeQuery -node $node2 -exists $attr` ) ||
+ ( !`attributeQuery -node $node1 -exists $attr` && `attributeQuery -node $node2 -exists $attr` )
+ )
+ {
+ // This would be a bug. The script should take care that this will not happen.
+ warning( "! Attribute mismatch in compareAttributes( " + $node1 + ", " + $node2 + " ) !" );
+ return false;
+ }
+
+ // If one is connected but the other isn't, don't consider them equal.
+ if ( ( hasInput( $node1, $attr ) && !hasInput( $node2, $attr ) ) ||
+ ( !hasInput( $node1, $attr ) && hasInput( $node2, $attr ) )
+ )
+ {
+// warning( "! Connection mismatch in compareAttributes( " + $node1 + ", " + $node2 + " ) !" );
+ return false;
+ }
+
+ string $attrType1 = `getAttr -type ( $node1 + "." + $attr )`;
+ string $attrType2 = `getAttr -type ( $node2 + "." + $attr )`;
+
+ if ( $attrType1 != $attrType2 ) return false;
+
+ switch ( $attrType1 )
+ {
+ case "bool":
+ case "enum":
+ case "short":
+ {
+ $isEqual = compareInt( $node1, $node2, $attr );
+ break;
+ }
+ case "doubleAngle":
+ case "float":
+ {
+ $isEqual = compareFloat( $node1, $node2, $attr );
+ break;
+ }
+ case "float2":
+ {
+ $isEqual = compareFloat2( $node1, $node2, $attr );
+ break;
+ }
+ case "float3":
+ {
+ // As if this will work... likely a colour attribute and
+ // this will just compare black to black.
+ $isEqual = compareFloat3( $node1, $node2, $attr );
+ break;
+ }
+ case "string":
+ {
+ $isEqual = compareString( $node1, $node2, $attr );
+ break;
+ }
+ default:
+ {
+ error ( "Unsupported attribute type: " + $attrType1 );
+ break;
+ }
+ }
+
+ return $isEqual;
+}
+
+//===========================================================================
+// mergeShadingGroup
+//===========================================================================
+// Description: The two Shading Groups have been deemed to be equal.
+// The members for the latter are assigned to the former and
+// the latter is deleted from the scene.
+//
+// Constraints:
+//
+// Parameters: string $sg1: The Shading Group to keep.
+// string $sg2: The Shading Group to discard.
+//
+// Return: (none)
+//
+//===========================================================================
+proc mergeShadingGroup( string $sg1, string $sg2 )
+{
+ string $members[] = `sets -q $sg2`;
+ if ( `size $members` > 0 ) // just to avert useless Maya warning
+ {
+ sets -forceElement $sg1 $members;
+ }
+ safeDelete( $sg2 );
+}
+
+//===========================================================================
+// compareShadingGroups
+//===========================================================================
+// Description: Compares the connections and attributes for two specified
+// Shading Groups and evaluates if they can be considered
+// equivalent. If equivalent, the two are merged.
+//
+// Constraints: If the two Shading Groups are equal, $sg2 will likely be
+// deleted from the scene and will not exist when this function
+// call returns.
+//
+// Parameters: string $sg1: The first Shading Group.
+// string $sg2: The second Shading Group.
+//
+// Return: (int): TRUE if the two Shading Groups are equal; else FALSE.
+// If TRUE it is likely that $sg2 was deleted.
+//
+//===========================================================================
+proc int compareShadingGroups( string $sg1, string $sg2 )
+{
+ int $isEqual = true;
+
+ // Has same alpha?
+ $isEqual = $isEqual && compareConnections( $sg1, $sg2, "surfaceShader" );
+
+ $isEqual = $isEqual && compareConnections( $sg1, $sg2, "volumeShader" );
+
+ $isEqual = $isEqual && compareConnections( $sg1, $sg2, "displacementShader" );
+
+ $isEqual = $isEqual && compareAttributes( $sg1, $sg2, "memberWireframeColor" );
+
+ if ( $isEqual )
+ {
+ mergeShadingGroup( $sg1, $sg2 );
+ }
+
+ return $isEqual;
+}
+
+//===========================================================================
+// mergeMaterial
+//===========================================================================
+// Description: The two Materials have been deemed to be equal.
+// The former adopts the output connections for the latter and
+// the latter is deleted from the scene.
+//
+// Constraints:
+//
+// Parameters: string $sg1: The Material to keep.
+// string $sg2: The Material to discard.
+//
+// Return: (none)
+//
+//===========================================================================
+proc mergeMaterial( string $mat1, string $mat2 )
+{
+ string $c1[] = `listConnections ( $mat1 + ".outColor" )`;
+ string $c2[] = `listConnections ( $mat2 + ".outColor" )`;
+
+ // If no connection, or if connections are already the same, take no action.
+ if ( ( $c1[0] != "" && $c2[0] != "" ) && ( $c1[0] != $c2[0] ) )
+ {
+ // Deprecate and delete $mat2
+ string $cc[] = `listConnections -source false -d true -plugs true ( $mat2 + ".outColor" )`;
+ disconnectAttr ( $mat2 + ".outColor" ) $cc[0];
+
+ connectAttr ( $mat1 + ".outColor" ) $cc[0];
+
+ safeDelete( $mat2 );
+ }
+}
+
+//===========================================================================
+// compareMaterials
+//===========================================================================
+// Description: Compares the connections and attributes for two specified
+// Materials and evaluates if they can be considered
+// equivalent. If equivalent, the two are merged.
+//
+// Constraints: If the two Materials are equal, $mat2 will likely be
+// deleted from the scene and will not exist when this function
+// call returns.
+//
+// Parameters: string $mat1: The first Material.
+// string $mat2: The second Material.
+//
+// Return: (int): TRUE if the two Materials are equal; else FALSE.
+// If TRUE it is likely that $mat2 was deleted.
+//
+//===========================================================================
+proc int compareMaterials( string $mat1, string $mat2 )
+{
+ int $isEqual = true;
+
+ $isEqual = $isEqual && compareConnections( $mat1, $mat2, "color" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "color" );
+
+ $isEqual = $isEqual && compareConnections( $mat1, $mat2, "transparency" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "transparency" );
+
+ $isEqual = $isEqual && compareConnections( $mat1, $mat2, "ambient" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "ambient" );
+
+ $isEqual = $isEqual && compareConnections( $mat1, $mat2, "diffuse" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "diffuse" );
+
+ $isEqual = $isEqual && compareConnections( $mat1, $mat2, "emissive" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "emissive" );
+
+ $isEqual = $isEqual && compareConnections( $mat1, $mat2, "specular" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "specular" );
+
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "shininess" );
+
+ // Pure3D attributes
+ // '.pddiShaderName' will short-circuit the remainder if shader types aren't equal.
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "pddiShaderName" );
+
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "alphaCompare" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "alphaTest" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "blendMode" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "doubleSided" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "dynamicallyLit" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "filterMode" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "isLightMapped" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "isLit" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "isTranslucent" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "K" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "L" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "mipmapmax" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "mipmapmin" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "mmsharpness" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "prelightMode" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "proceduralXRes" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "proceduralYRes" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "shadeMode" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "shininess" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "uvMode" );
+ $isEqual = $isEqual && compareAttributes( $mat1, $mat2, "vertexShaderName" );
+
+ if ( $isEqual )
+ {
+ // Navigate to each Material and compare them.
+ string $out1[] = `listConnections ( $mat1 + ".outColor" )`;
+ string $out2[] = `listConnections ( $mat2 + ".outColor" )`;
+
+ mergeMaterial( $mat1, $mat2 );
+
+ compareShadingGroups( $out1[0], $out2[0] );
+ }
+
+ return $isEqual;
+}
+
+//===========================================================================
+// mergeFile
+//===========================================================================
+// Description: The two file textures have been deemed to be equal.
+// The former adopts the output connections for the latter and
+// the latter is deleted from the scene.
+//
+// Constraints:
+//
+// Parameters: string $file1: The file texture to keep.
+// string $file2: The file texture to discard.
+//
+// Return: (none)
+//
+//===========================================================================
+proc mergeFile( string $file1, string $file2 )
+{
+ string $c1[] = `listConnections ( $file1 + ".outColor" )`;
+ string $c2[] = `listConnections ( $file2 + ".outColor" )`;
+
+ // If no connection, or if connections are already the same, take no action.
+ if ( ( $c1[0] != "" && $c2[0] != "" ) && ( $c1[0] != $c2[0] ) )
+ {
+ string $cc[] = `listConnections -source false -d true -plugs true ( $file2 + ".outColor" )`;
+ disconnectAttr ( $file2 + ".outColor" ) $cc[0];
+
+ connectAttr ( $file1 + ".outColor" ) $cc[0];
+
+ safeDelete( $file2 );
+ }
+}
+
+//===========================================================================
+// compareFiles
+//===========================================================================
+// Description: Compares the connections and attributes for two specified
+// file textures and evaluates if they can be considered
+// equivalent. If equivalent, the two are merged.
+//
+// Constraints: If the two file textures are equal, $file2 will likely be
+// deleted from the scene and will not exist when this function
+// call returns.
+//
+// Parameters: string $file1: The first file texture.
+// string $file2: The second file texture.
+//
+// Return: (int): TRUE if the two file textures are equal; else FALSE.
+// If TRUE it is likely that $file2 was deleted.
+//
+//===========================================================================
+global proc int compareFiles( string $file1, string $file2 )
+{
+ int $isEqual = true;
+
+ // Compare place2d attributes
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "coverage" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "mirror" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "noiseUV" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "offset" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "uvFilterSize" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "repeatUV" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "rotateFrame" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "rotateUV" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "stagger" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "translateFrame" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "wrapU" );
+ $isEqual = $isEqual && compareAttributes( $file1, $file2, "wrapV" );
+
+ if ( $isEqual )
+ {
+ // Navigate to each Material and compare them.
+ string $out1[] = `listConnections ( $file1 + ".outColor" )`;
+ string $out2[] = `listConnections ( $file2 + ".outColor" )`;
+
+ mergeFile( $file1, $file2 );
+
+ if ( $out1[0] != "" && $out2[0] != "" )
+ {
+ $isEqual = compareMaterials( $out1[0], $out2[0] );
+ }
+ }
+
+ return $isEqual;
+}
+
+//===========================================================================
+// getSortedShadingGroups
+//===========================================================================
+// Description: It is only relevant to compare two Shading Groups for merging
+// if they share the same Surface Shader. This returns an array
+// of all Shading Groups sorted by the names of the nodes
+// connected to their .surfaceShader inputs.
+//
+// Constraints:
+//
+// Parameters: (none)
+//
+// Return: (string[]): Array of all Shading Groups, sorted by their
+// '.surfaceShader' inputs.
+//
+//===========================================================================
+proc string[] getSortedShadingGroups()
+{
+ string $allShadingGroups[];
+
+ string $shadingGroups[] = `ls -type "shadingEngine"`;
+
+ for ( $f in $shadingGroups )
+ {
+ string $cc[] = `listConnections -d false -s true ( $f + ".surfaceShader" )`;
+ $allShadingGroups[`size $allShadingGroups`] = ( $cc[0] + "*" + $f );
+ }
+
+ $allShadingGroups = `sort $allShadingGroups`;
+ clear $shadingGroups;
+
+ for ( $f in $allShadingGroups )
+ {
+ string $tokens[];
+ tokenize $f "*" $tokens;
+
+ $shadingGroups[`size $shadingGroups`] = $tokens[1];
+ }
+
+ return $shadingGroups;
+}
+
+//===========================================================================
+// getSortedMaterials
+//===========================================================================
+// Description: It is only relevant to compare two Materials for merging
+// if they share the same Color connection. This returns an
+// array of all Materials sorted by the names of the nodes
+// connected to their .color inputs.
+//
+// Constraints:
+//
+// Parameters: (none)
+//
+// Return: (string[]): Array of all Materials, sorted by their
+// '.color' inputs.
+//
+//===========================================================================
+proc string[] getSortedMaterials()
+{
+ string $allMaterials[];
+
+ string $materials[] = `ls -materials`;
+
+ for ( $f in $materials )
+ {
+ string $cc[] = `listConnections -d false -s true ( $f + ".color" )`;
+ $allMaterials[`size $allMaterials`] = ( $cc[0] + "*" + $f );
+ }
+
+ $allMaterials = `sort $allMaterials`;
+ clear $materials;
+
+ for ( $f in $allMaterials )
+ {
+ string $tokens[];
+ tokenize $f "*" $tokens;
+
+ $materials[`size $materials`] = $tokens[1];
+ }
+
+ return $materials;
+}
+
+//===========================================================================
+// getSortedFileTextures
+//===========================================================================
+// Description: It is only relevant to compare two file textures for merging
+// if they share the same input file. This returns an array
+// of all file textures sorted by the names of their source
+// files, obtained from the '.fileTextureName' attribute.
+//
+// Constraints:
+//
+// Parameters: (none)
+//
+// Return: (string[]): Array of all file textures, sorted by their
+// '.fileTextureName' inputs.
+//
+//===========================================================================
+proc string[] getSortedFileTextures()
+{
+ string $allFiles[];
+
+ string $files[] = `ls -type "file"`;
+
+ for ( $f in $files )
+ {
+ string $ftn = `getAttr ( $f + ".fileTextureName" )`;
+ $allFiles[`size $allFiles`] = ( $ftn + "*" + $f );
+ }
+
+ $allFiles = `sort $allFiles`;
+ clear $files;
+
+ for ( $f in $allFiles )
+ {
+ string $tokens[];
+ tokenize $f "*" $tokens;
+
+ $files[`size $files`] = $tokens[1];
+ }
+
+ return $files;
+}
+
+//===========================================================================
+// optimizeShadingGroups
+//===========================================================================
+// Description: Entry point to optimize Shading Groups.
+//
+// Constraints: Will not attempt to merge Materials that could serve to
+// optimize Shading Groups. Only Shading Groups already sharing
+// a common Material will be merged.
+//
+// Parameters: (none)
+//
+// Return: (none)
+//
+//===========================================================================
+proc optimizeShadingGroups()
+{
+ waitCursor -state on;
+
+ string $sgs[] = getSortedShadingGroups();
+
+ int $startSG = `size $sgs`;
+
+ int $f;
+ for ( $f = 0; $f < `size $sgs` - 1; $f++ )
+ {
+ // Previous optimization may have deleted this node
+ string $sg1 = "";
+ while ( $f < `size $sgs` - 1 )
+ {
+ if ( `objExists $sgs[$f]` )
+ {
+ $sg1 = $sgs[$f];
+ break;
+ }
+
+ $f++;
+ }
+
+ if ( $sg1 == "" ) break;
+
+ string $sg2 = $sgs[$f+1];
+
+ compareShadingGroups( $sg1, $sg2 );
+ }
+
+ $sgs = `ls -type "shadingEngine"`;
+ int $endSG = `size $sgs`;
+
+ print ( "optimizeShadingGroups removed " + ( $startSG- $endSG ) + " shadingGroups.\n" );
+
+ waitCursor -state off;
+}
+
+//===========================================================================
+// optimizeMaterials
+//===========================================================================
+// Description: Entry point to optimize Materials.
+//
+// Constraints: Will not attempt to merge file textures that could serve to
+// optimize Materials. Only Materials already sharing a
+// common file texture node will be merged.
+//
+// Parameters: (none)
+//
+// Return: (none)
+//
+//===========================================================================
+global proc optimizeMaterials()
+{
+ waitCursor -state on;
+
+ string $materials[] = getSortedMaterials();
+ int $startCount = `size $materials`;
+
+ int $f;
+ for ( $f = 0; $f < `size $materials` - 1; $f++ )
+ {
+ // Previous optimization may have deleted this node
+ string $mat1 = "";
+ while ( $f < `size $materials` - 1 )
+ {
+ if ( `objExists $materials[$f]` )
+ {
+ $mat1 = $materials[$f];
+ break;
+ }
+
+ $f++;
+ }
+
+ if ( $mat1 == "" ) break;
+
+ string $mat2 = $materials[$f+1];
+
+ compareMaterials( $mat1, $mat2 );
+ }
+
+ $materials = `ls -materials`;
+ int $endCount = `size $materials`;
+
+ print ( "optimizeMaterials removed " + ( $startCount - $endCount ) + " materials.\n" );
+
+ waitCursor -state off;
+}
+
+//===========================================================================
+// optimizeFileTextures
+//===========================================================================
+// Description: Entry point to optimize file textures.
+//
+// Constraints:
+//
+// Parameters: (none)
+//
+// Return: (none)
+//
+//===========================================================================
+global proc optimizeFileTextures()
+{
+ waitCursor -state on;
+
+ string $files[] = getSortedFileTextures();
+ string $materials[] = `ls -materials`;
+ string $sgs[] = `ls -type "shadingEngine"`;
+
+ int $startFiles = `size $files`;
+ int $startMaterials = `size $materials`;
+ int $startSG = `size $sgs`;
+
+ int $f;
+ for ( $f = 0; $f < `size $files` - 1; $f++ )
+ {
+ // Previous optimization may have deleted this node
+ string $file1 = $files[$f];
+ $file2 = "";
+
+ if ( !`objExists $file1` ) continue;
+
+ int $g = $f+1;
+ while ( $g < `size $files` - 1 )
+ {
+ if ( `objExists $files[$g]` )
+ {
+ $file2 = $files[$g];
+ break;
+ }
+
+ $g++;
+ }
+
+ if ( $file1 != "" && $file2 != "" )
+ {
+ string $ftn1 = `getAttr( $file1 + ".fileTextureName" )`;
+ string $ftn2 = `getAttr( $file2 + ".fileTextureName" )`;
+
+ if ( $ftn1 == $ftn2 )
+ {
+ $isEqual = compareFiles( $file1, $file2 );
+ }
+ }
+ }
+
+ $files = `ls -type "file"`;
+ $materials = `ls -materials`;
+ $sgs = `ls -type "shadingEngine"`;
+
+ int $endFiles = `size $files`;
+ int $endMaterials = `size $materials`;
+ int $endSG = `size $sgs`;
+
+ print ( "optimizeFileTextures removed: " + ( $startFiles - $endFiles ) + " file textures; " + ( $startMaterials - $endMaterials ) + " materials; " + ( $startSG - $endSG ) + " shadingGroups.\n" );
+
+ waitCursor -state off;
+}
+
+//===========================================================================
+// optimizeShaders
+//===========================================================================
+// Description: Sorts file textures by their '.fileTextureName' attributes,
+// and for those whose input file matches compares all input
+// attributes to see if they can be considered equivalent.
+// Equivalent file textures are "merged" so one serves the
+// duties previously served by both.
+//
+// Materials and Shading Groups are evaluated and optimized
+// in similar fashion.
+//
+// Constraints: Note that optimizing file textures implies optimization for
+// the Material connected to the optimized file texture, which
+// consequently optimizes the Shading Groups connected to
+// the optimized Material.
+//
+// It is not uncommon that the optimizeMaterials() and
+// optimizeShadingGroups() calls here will yield no additional
+// results after optimizeFileTextures() has completed its run.
+//
+// Parameters: (none)
+//
+// Return: (none)
+//
+//===========================================================================
+global proc optimizeShaders()
+{
+ optimizeFileTextures();
+ optimizeMaterials();
+ optimizeShadingGroups();
+}
+
+/*
+source optimizeShaders; optimizeShaders;
+*/