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-rw-r--r-- | tools/globalcode/utility/MUI.cpp | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/tools/globalcode/utility/MUI.cpp b/tools/globalcode/utility/MUI.cpp new file mode 100644 index 0000000..4cd4a8d --- /dev/null +++ b/tools/globalcode/utility/MUI.cpp @@ -0,0 +1,220 @@ +//----------------------------------------------------------------------------- +// Copyright (C) 2001 Radical Entertainment Ltd. All rights reserved. +// +// MUI.cpp +// +// Description: Container class for custom UI windows for use in Maya. +// +// Modification History: +// + Created Sep 30, 2001 -- bkusy +//----------------------------------------------------------------------------- + +//---------------------------------------- +// System Includes +//---------------------------------------- +#include <assert.h> + +//---------------------------------------- +// Project Includes +//---------------------------------------- +#include "stdafx.h" +#include "MUI.h" +#include "util.h" +#include "mayahandles.h" + +//---------------------------------------- +// Forward References +//---------------------------------------- + +//---------------------------------------- +// Constants, Typedefs and Statics +//---------------------------------------- + + +//----------------------------------------------------------------------------- +// c o n f i r m +// +// Synopsis: Present a modal confirmation box to the user. +// +// Parameters: message - the message to display in the box. +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +int MUI::ConfirmDialog( const char* message ) +{ + UINT style = MB_YESNOCANCEL | MB_ICONQUESTION | MB_DEFBUTTON1 | MB_TASKMODAL ; + int button = MessageBox( 0, message, "MUI Confirmation", style ); + + int result = MUI::YES; + if ( IDNO == button ) result = MUI::NO; + if ( IDCANCEL == button ) result = MUI::CANCEL; + + return result; +} + +//----------------------------------------------------------------------------- +// E r r o r D i a l o g +// +// Synopsis: Present a modal error dialog box to the user. +// +// Parameters: message - the message to display in the box. +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void MUI::ErrorDialog( const char* message ) +{ + UINT style = MB_OK | MB_ICONERROR | MB_TASKMODAL; + MessageBox( 0, message, "MUI Error", style ); +} + +//----------------------------------------------------------------------------- +// E r r o r D i a l o g +// +// Synopsis: Present a modal error dialog box to the user. +// +// Parameters: message - the message to display in the box. +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void MUI::InfoDialog( const char* message ) +{ + UINT style = MB_OK | MB_ICONINFORMATION | MB_TASKMODAL; + MessageBox( 0, message, "MUI Info", style ); +} + +//----------------------------------------------------------------------------- +// F i l e D i a l o g +// +// Synopsis: Present the user with a file browser window to select a file for +// open or save. +// +// Parameters: filePath - a reference parameter to receive the full +// file path from the dialog. If not NULL on +// input, the initial value is used as the +// starting location for the dialog. +// filePathSize - the maximum length of the filePath buffer. +// dialogTitle - the caption to appear in the dialog title +// bar. +// extensionFilter - A filter specifiying the types of files that +// are eligilble for selection. It must end +// in "||" with all entries separated by "|". +// Generally entries will be in pairs; the +// first is a type description and the second +// is the actual filter. e.g./ +// "Raddle Data(*.rdl)|*.rdl|All Files(*.*)|*.*||". +// defaultExtension - if not NULL, then the given extension will +// automatically appended to an extensionless +// entry in the Filename box. +// broserType - OPEN | SAVE. Default is OPEN. +// +// Returns: true, if a filePath is set; false if the dialog is cancelled. +// +// Notes: The filePath will have "/" slashes and not "\" slashes on return. +// +//----------------------------------------------------------------------------- +bool MUI::FileDialog( char* filePath, int filePathSize, + const char* windowTitle, + const char* extensionFilter, + const char* defaultExtension, + int browserType + ) +{ + // + // We do need the file path to have windows backslashes. + // + util_replaceCharacters('/', '\\', filePath ); + + bool isOk = false; + + BOOL doOpen; + DWORD flags = 0; + + switch ( browserType ) + { + case MUI::SET: + { + doOpen = TRUE; + flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY; + break; + } + + case MUI::SAVE: + { + doOpen = FALSE; + flags = OFN_OVERWRITEPROMPT | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY; + break; + } + + default: // MUI::OPEN + { + doOpen = TRUE; + flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY; + break; + + } + } + + // + // Set the AFX handle to maya's application instance handle. + // + HINSTANCE handle = static_cast<HINSTANCE>(MayaHandles::GetHInstance()); + AfxSetResourceHandle( handle ); + + // + // Create the dialog + // + CFileDialog fileDialog( doOpen, + defaultExtension, + filePath, + flags, + extensionFilter, + NULL + ); + + if ( windowTitle ) fileDialog.m_ofn.lpstrTitle = windowTitle; + + // + // Show the dialog and wait for a response. + // + int result = fileDialog.DoModal(); + if ( IDOK == result ) + { + const char* filename = LPCSTR( fileDialog.GetPathName() ); + strncpy( filePath, LPCSTR( fileDialog.GetPathName() ), filePathSize ); + util_replaceCharacters('\\', '/', filePath ); + isOk = true; + } + + return isOk; +} + +//============================================================================= +// MUI::PopupDialogue +//============================================================================= +// Description: Comment +// +// Parameters: ( int id, DLGPROC callBack ) +// +// Return: void +// +//============================================================================= +void MUI::PopupDialogue( int id, DLGPROC callBack ) +{ + HINSTANCE handle = static_cast<HINSTANCE>(MayaHandles::GetHInstance()); + AfxSetResourceHandle( handle ); + + HWND hWnd = static_cast<HWND>(MayaHandles::GetHWND()); + + DialogBox( handle, MAKEINTRESOURCE(id), hWnd, callBack ); +} + + |