summaryrefslogtreecommitdiffstats
path: root/tools/worldbuilder/build/worldbuilder.dsp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--tools/worldbuilder/build/worldbuilder.dsp1739
1 files changed, 1739 insertions, 0 deletions
diff --git a/tools/worldbuilder/build/worldbuilder.dsp b/tools/worldbuilder/build/worldbuilder.dsp
new file mode 100644
index 0000000..bdfb38a
--- /dev/null
+++ b/tools/worldbuilder/build/worldbuilder.dsp
@@ -0,0 +1,1739 @@
+# Microsoft Developer Studio Project File - Name="worldbuilder" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 60000
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=worldbuilder - Win32 Tools Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "worldbuilder.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "worldbuilder.mak" CFG="worldbuilder - Win32 Tools Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "worldbuilder - Win32 Tools Debug" (based on "Win32 (x86) Application")
+!MESSAGE "worldbuilder - Win32 Tools Release" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "worldbuilder"
+# PROP Scc_LocalPath "."
+CPP=snCl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "worldbuilder___Win32_Tools_Debug"
+# PROP BASE Intermediate_Dir "worldbuilder___Win32_Tools_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "C:\AW\Maya4.0\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /YX"precompiled\\" /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /GR /GX /ZI /Od /I "..\..\..\game\libs" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\\" /I "..\..\..\game\libs\radcore\inc" /I "..\..\..\game\code\constants" /I "..\..\..\game\code" /I "..\..\..\game\libs\radcontent\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_PC" /D "RAD_WIN32" /D "RAD_DEBUG" /D "WORLD_BUILDER" /FR /YX"precompiled\PCH.h" /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
+BSC32=snBsc.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=snLink.exe
+# ADD BASE LINK32 Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\myCmd.mll" /pdbtype:sept /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin
+# ADD LINK32 dxguid.lib user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\worldbuilder.mll" /pdbtype:sept /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /libpath:"..\..\..\game\libs\pure3d\sdks\dx8\lib" /export:initializePlugin /export:uninitializePlugin
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy worldbuilder.mll to Distribution and Maya dir.
+PostBuild_Cmds=copy .\Debug\worldbuilder.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\worldbuilder.mll copy .\Debug\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilderd.mll copy .\Debug\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilder.mll
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "worldbuilder___Win32_Tools_Release"
+# PROP BASE Intermediate_Dir "worldbuilder___Win32_Tools_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "." /I "C:\AW\Maya4.0\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "..\..\..\game\libs" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\\" /I "..\..\..\game\libs\radcore\inc" /I "..\..\..\game\code\constants" /I "..\..\..\game\code" /I "..\..\..\game\libs\radcontent\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_PC" /D "RAD_WIN32" /D "RAD_RELEASE" /D "WORLD_BUILDER" /FAs /YX"precompiled\PCH.h" /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
+BSC32=snBsc.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=snLink.exe
+# ADD BASE LINK32 Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\myCmd.mll" /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin
+# ADD LINK32 dxguid.lib user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB /nologo /subsystem:windows /dll /machine:I386 /out:"Release\worldbuilder.mll" /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /libpath:"..\..\..\game\libs\pure3d\sdks\dx8\lib" /export:initializePlugin /export:uninitializePlugin
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy worldbuilder.mll to Distribution and Maya dir.
+PostBuild_Cmds=copy .\Release\worldbuilder.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\worldbuilder.mll copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilderr.mll copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilder.mll
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "worldbuilder - Win32 Tools Debug"
+# Name "worldbuilder - Win32 Tools Release"
+# Begin Group "main"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\main\constants.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\pluginMain.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\pluginMain.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\toolhack.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\worldbuilder.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\worldbuilder.h
+# End Source File
+# End Group
+# Begin Group "commands"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\commands\export.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\export.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\worldbuildercommands.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\worldbuildercommands.h
+# End Source File
+# End Group
+# Begin Group "nodes"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\nodes\actioneventlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\actioneventlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\breakablecameralocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\breakablecameralocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\carstartlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\carstartlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\directionallocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\directionallocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\eventlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\eventlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\fovlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\fovlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\genericlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\genericlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\interiorentrancelocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\interiorentrancelocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\occlusionlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\occlusionlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\pedgrouplocator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\pedgrouplocator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\railcamlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\railcamlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\scriptlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\scriptlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\splinelocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\splinelocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\staticcameralocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\staticcameralocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\triggertypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\triggervolumenode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\triggervolumenode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\wbspline.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\wbspline.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\zoneeventlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\zoneeventlocatornode.h
+# End Source File
+# End Group
+# Begin Group "contexts"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\contexts\locatorcontext.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\locatorcontext.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\triggercontext.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\triggercontext.h
+# End Source File
+# End Group
+# Begin Group "utility"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\GLExt.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\GLExt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\mayahandles.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\mayahandles.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt_template.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt_template.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MUI.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MUI.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\nodehelper.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\stdafx.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\transformmatrix.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\transformmatrix.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\util.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\util.h
+# End Source File
+# End Group
+# Begin Group "mel scripts"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_cleanup.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_cleanup.mel
+InputName=wb_cleanup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_cleanup.mel
+InputName=wb_cleanup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_coinsplines.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_coinsplines.mel
+InputName=wb_coinsplines
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_coinsplines.mel
+InputName=wb_coinsplines
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_locator.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_locator.mel
+InputName=wb_locator
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_locator.mel
+InputName=wb_locator
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_main.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_main.mel
+InputName=wb_main
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_main.mel
+InputName=wb_main
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_setup.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_setup.mel
+InputName=wb_setup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_setup.mel
+InputName=wb_setup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_splines.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_splines.mel
+InputName=wb_splines
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_splines.mel
+InputName=wb_splines
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "precompiled header"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\precompiled\PCH.cpp
+# ADD BASE CPP /Yc"PCH.h"
+# ADD CPP /Yc"PCH.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\precompiled\PCH.h
+# End Source File
+# End Group
+# Begin Group "resources"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\resources\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\resources\resource.rc
+# End Source File
+# End Group
+# Begin Group "AETemplates"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel
+InputName=AEActionEventLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel
+InputName=AEActionEventLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEBreakableCameraLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEBreakableCameraLocatorNodeTemplate.mel
+InputName=AEBreakableCameraLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEBreakableCameraLocatorNodeTemplate.mel
+InputName=AEBreakableCameraLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AECarStartLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AECarStartLocatorNodeTemplate.mel
+InputName=AECarStartLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AECarStartLocatorNodeTemplate.mel
+InputName=AECarStartLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel
+InputName=AEDirectionalLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel
+InputName=AEDirectionalLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEEventLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEEventLocatorNodeTemplate.mel
+InputName=AEEventLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEEventLocatorNodeTemplate.mel
+InputName=AEEventLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEFOVLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEFOVLocatorNodeTemplate.mel
+InputName=AEFOVLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEFOVLocatorNodeTemplate.mel
+InputName=AEFOVLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel
+InputName=AEGenericLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel
+InputName=AEGenericLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel
+InputName=AEInteriorEntranceLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel
+InputName=AEInteriorEntranceLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel
+InputName=AEOcclusionLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel
+InputName=AEOcclusionLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel
+InputName=AEPedGroupLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel
+InputName=AEPedGroupLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel
+InputName=AERailCamLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel
+InputName=AERailCamLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel
+InputName=AEScriptLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel
+InputName=AEScriptLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AESplineLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AESplineLocatorNodeTemplate.mel
+InputName=AESplineLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AESplineLocatorNodeTemplate.mel
+InputName=AESplineLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel
+InputName=AEStaticCameraLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel
+InputName=AEStaticCameraLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel
+InputName=AETriggerVolumeNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel
+InputName=AETriggerVolumeNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEWBLocatorSuppress.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBLocatorSuppress.mel
+InputName=AEWBLocatorSuppress
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBLocatorSuppress.mel
+InputName=AEWBLocatorSuppress
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEWBSelectTarget.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBSelectTarget.mel
+InputName=AEWBSelectTarget
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBSelectTarget.mel
+InputName=AEWBSelectTarget
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEWBTriggerButton.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBTriggerButton.mel
+InputName=AEWBTriggerButton
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBTriggerButton.mel
+InputName=AEWBTriggerButton
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEZoneEventLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEZoneEventLocatorNodeTemplate.mel
+InputName=AEZoneEventLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEZoneEventLocatorNodeTemplate.mel
+InputName=AEZoneEventLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "SuperCam"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\icamerashaker.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\isupercamtarget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\railcam.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\railcam.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\sinecosshaker.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\sinecosshaker.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\staticcam.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\staticcam.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\supercam.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\supercam.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\supercamcontroller.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\supercamcontroller.h
+# End Source File
+# End Group
+# Begin Group "TriggerVolumes"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\locator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\locator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\recttriggervolume.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\recttriggervolume.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\spheretriggervolume.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\spheretriggervolume.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\triggerlocator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\triggervolume.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\triggervolume.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\triggervolumetracker.h
+# End Source File
+# End Group
+# Begin Group "game engine"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\gameengine\gameengine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\gameengine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\mayacamera.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\mayacamera.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\wbcamtarget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\wbcamtarget.h
+# End Source File
+# End Group
+# Begin Group "from game"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\game\code\ai\actionnames.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\button.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\button.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\worldsim\character\charactercontroller.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\main\commandlineoptions.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\controller.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\gamedata.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\gamedatamanager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\gamedatamanager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\render\DSG\IEntityDSG.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\render\DSG\IEntityDSG.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\inputmanager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\inputmanager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\locatorevents.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\locatortypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\mappable.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\mappable.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\mapper.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\mapper.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\memcard\memorycardmanager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\memcard\memorycardmanager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\rumbleeffect.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\rumbleeffect.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\rumblexbox.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\savegameinfo.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\savegameinfo.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\usercontroller.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\usercontroller.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\virtualinputs.cpp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\code\resources\icon1.ico
+# End Source File
+# End Target
+# End Project