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-rw-r--r-- | tools/worldbuilder/code/main/worldbuilder.cpp | 267 |
1 files changed, 267 insertions, 0 deletions
diff --git a/tools/worldbuilder/code/main/worldbuilder.cpp b/tools/worldbuilder/code/main/worldbuilder.cpp new file mode 100644 index 0000000..8a0d034 --- /dev/null +++ b/tools/worldbuilder/code/main/worldbuilder.cpp @@ -0,0 +1,267 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: WorldBuilder.cpp +// +// Description: Implement WorldBuilder +// +// History: 16/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +// Foundation Tech + +//======================================== +// Project Includes +//======================================== +#include "WorldBuilder.h" +#include "utility/mext.h" + +#include "nodes/eventlocatornode.h" +#include "nodes/scriptlocatornode.h" +#include "nodes/genericlocatornode.h" +#include "nodes/carstartlocatornode.h" +#include "nodes/splinelocatornode.h" +#include "nodes/triggervolumenode.h" +#include "nodes/zoneeventlocatornode.h" +#include "nodes/occlusionlocatornode.h" +#include "nodes/railcamlocatornode.h" +#include "nodes/interiorentrancelocatornode.h" +#include "nodes/directionallocatornode.h" +#include "nodes/actioneventlocatornode.h" +#include "nodes/fovlocatornode.h" +#include "nodes/BreakableCameraLocatorNode.h" +#include "nodes/staticcameralocatornode.h" +#include "nodes/pedgrouplocator.h" + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +unsigned int WorldBuilder::sDisplayLevel = ALL; +LocatorType::Type WorldBuilder::sLocatorType = LocatorType::EVENT; + +const char* WorldBuilder::sName = "WORLD_BUILDER_NAME"; + +char WorldBuilder::sPrefix[MAX_PREFIX_LENGTH + 1]; +char WorldBuilder::sSelectedLocator[MAX_NAME_LENGTH + 1]; + +//============================================================================== +// WorldBuilder::WorldBuilder +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +WorldBuilder::WorldBuilder() +{ + sPrefix[0] = '\0'; + sPrefix[MAX_PREFIX_LENGTH] = '\0'; +} + +//============================================================================== +// WorldBuilder::~WorldBuilder +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +WorldBuilder::~WorldBuilder() +{ +} + +//============================================================================= +// WorldBuilder::Exists +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: bool +// +//============================================================================= +bool WorldBuilder::Exists() +{ + MDagPath pathToWorldBuilder; + return MExt::FindDagNodeByName( &pathToWorldBuilder, MString( WorldBuilder::sName ) ); +} + +//============================================================================= +// WorldBuilder::AddChild +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& obj ) +// +// Return: MStatus +// +//============================================================================= +MStatus WorldBuilder::AddChild( MObject& obj ) +{ + //Make sure this exists. + CreateWorldBuilderNode(); + + MDagPath pathToWorldBuilder; + + bool good = false; + + if ( MExt::FindDagNodeByName( &pathToWorldBuilder, MString( WorldBuilder::sName ) ) ) + { + good = true; + } + + if ( good ) + { + MFnDagNode fnDagNodeWB; + + //Which type? + MFnDagNode fnDagNodeObj( obj ); + + if ( fnDagNodeObj.typeId() == EventLocatorNode::id || + fnDagNodeObj.typeId() == ScriptLocatorNode::id || + fnDagNodeObj.typeId() == CarStartLocatorNode::id || + fnDagNodeObj.typeId() == SplineLocatorNode::id || + fnDagNodeObj.typeId() == ZoneEventLocatorNode::id || + fnDagNodeObj.typeId() == GenericLocatorNode::id || + fnDagNodeObj.typeId() == RailCamLocatorNode::id || + fnDagNodeObj.typeId() == ActionEventLocatorNode::id || + fnDagNodeObj.typeId() == DirectionalLocatorNode::id || + fnDagNodeObj.typeId() == InteriorEntranceLocatorNode::id || + fnDagNodeObj.typeId() == FOVLocatorNode::id || + fnDagNodeObj.typeId() == BreakableCameraLocatorNode::id || + fnDagNodeObj.typeId() == StaticCameraLocatorNode::id || + fnDagNodeObj.typeId() == OcclusionLocatorNode::id || + fnDagNodeObj.typeId() == PedGroupLocatorNode::id ) + { + //This is a locator, parent to the "Locator" node. + MDagPath dagPath; + if ( MExt::FindDagNodeByName( &dagPath, MString(LOCATORS_NAME), pathToWorldBuilder.node() ) ) + { + fnDagNodeWB.setObject( dagPath.node() ); + } + else + { + MExt::DisplayError( "Someone has deleted World Builder nodes!!" ); + } + } + else if ( fnDagNodeObj.typeId() == TriggerVolumeNode::id ) + { + //This is a locator, parent to the "TriggerVolumes" node. + MDagPath dagPath; + if ( MExt::FindDagNodeByName( &dagPath, MString(TRIGGER_VOLUMES_NAME), pathToWorldBuilder.node() ) ) + { + fnDagNodeWB.setObject( dagPath.node() ); + } + else + { + MExt::DisplayError( "Someone has deleted World Builder nodes!!" ); + } + } + else + { + MStatus status; + MFnNurbsCurve fnNurbs( obj, &status ); + if ( status ) + { + MDagPath dagPath; + if ( MExt::FindDagNodeByName( &dagPath, MString(SPLINES_NAME), pathToWorldBuilder.node() ) ) + { + fnDagNodeWB.setObject( dagPath.node() ); + } + else + { + MExt::DisplayError( "Someone has deleted World Builder nodes!!" ); + } + } + else + { + fnDagNodeWB.setObject( pathToWorldBuilder.node() ); + } + } + + MObject objT = fnDagNodeObj.parent( 0 ); + + return fnDagNodeWB.addChild( objT ); + } + + return MS::kFailure; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** + +//============================================================================= +// WorldBuilder::CreateWorldBuilderNode +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void WorldBuilder::CreateWorldBuilderNode() +{ + MStatus status; + + MFnTransform transform; + MObject wb, loc, tv, sp; + + MDagPath pathToWorldBuilder, testPath; + + if ( !MExt::FindDagNodeByName( &pathToWorldBuilder, MString( WorldBuilder::sName ) ) ) + { + //Create the worldbuilder transform. + wb = transform.create( MObject::kNullObj, &status ); + assert( status ); + transform.setName( MString( WorldBuilder::sName ) ); + } + else + { + wb = pathToWorldBuilder.node(); + } + + if ( !MExt::FindDagNodeByName( &pathToWorldBuilder, MString( LOCATORS_NAME ) ) ) + { + loc = transform.create( wb, &status ); + assert( status ); + transform.setName( MString( LOCATORS_NAME ) ); + } + + if ( !MExt::FindDagNodeByName( &pathToWorldBuilder, MString( TRIGGER_VOLUMES_NAME ) ) ) + { + tv = transform.create( wb, &status ); + assert( status ); + transform.setName( MString( TRIGGER_VOLUMES_NAME ) ); + } + + if ( !MExt::FindDagNodeByName( &pathToWorldBuilder, MString( SPLINES_NAME ) ) ) + { + sp = transform.create( wb, &status ); + assert( status ); + transform.setName( MString( SPLINES_NAME ) ); + } + + MGlobal::executeCommand( "wb_Create_WorldBuilderNode()" ); +}
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