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// resources.hpp - Base classes for resource management of GUI

#ifndef _RESOURCE_HEADER
#define _RESOURCE_HEADER

// Base Objects
class Resource
{
public:
    Resource(xml_node<>* node, ZipArchive* pZip);
    virtual ~Resource()         {}

public:
    virtual void* GetResource(void) = 0;
    std::string GetName(void) { return mName; }

private:
    std::string mName;

protected:
    static int ExtractResource(ZipArchive* pZip, std::string folderName, std::string fileName, std::string fileExtn, std::string destFile);
};

typedef enum {
    TOUCH_START = 0, 
    TOUCH_DRAG = 1,
    TOUCH_RELEASE = 2,
	TOUCH_HOLD = 3,
	TOUCH_REPEAT = 4
} TOUCH_STATE;

class FontResource : public Resource
{
public:
    FontResource(xml_node<>* node, ZipArchive* pZip);
    virtual ~FontResource();

public:
    virtual void* GetResource(void) { return mFont; }

protected:
    void* mFont;
};

class ImageResource : public Resource
{
public:
    ImageResource(xml_node<>* node, ZipArchive* pZip);
    virtual ~ImageResource();

public:
    virtual void* GetResource(void) { return mSurface; }

protected:
    gr_surface mSurface;
};

class AnimationResource : public Resource
{
public:
    AnimationResource(xml_node<>* node, ZipArchive* pZip);
    virtual ~AnimationResource();

public:
    virtual void* GetResource(void)         { return mSurfaces.at(0); }
    virtual void* GetResource(int entry)    { return mSurfaces.at(entry); }
    virtual int GetResourceCount(void)      { return mSurfaces.size(); }

protected:
    std::vector<gr_surface> mSurfaces;
};

class ResourceManager
{
public:
    ResourceManager(xml_node<>* resList, ZipArchive* pZip);
    virtual ~ResourceManager();

public:
    Resource* FindResource(std::string name);

private:
    std::vector<Resource*> mResources;
};

#endif  // _RESOURCE_HEADER