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authorVojtech Bocek <vbocek@gmail.com>2013-07-25 22:53:02 +0200
committerGerrit Code Review <gerrit@198.50.184.117>2013-08-24 14:56:48 +0200
commitfafb0c541bb4b24515c57251a44d87825eec90fb (patch)
tree9cddb55ceef8912c8fafe618c98147ff6df19ef6 /gui/animation.cpp
parentClean-up in partitions.hpp (diff)
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Diffstat (limited to '')
-rw-r--r--gui/animation.cpp190
1 files changed, 95 insertions, 95 deletions
diff --git a/gui/animation.cpp b/gui/animation.cpp
index 77d7b54ad..8c922786d 100644
--- a/gui/animation.cpp
+++ b/gui/animation.cpp
@@ -28,109 +28,109 @@ extern "C" {
GUIAnimation::GUIAnimation(xml_node<>* node)
{
- xml_node<>* child;
- xml_attribute<>* attr;
-
- mAnimation = NULL;
- mFrame = 1;
- mFPS = 1;
- mLoop = -1;
- mRender = 1;
- mUpdateCount = 0;
-
- if (!node) return;
-
- child = node->first_node("resource");
- if (child)
- {
- attr = child->first_attribute("name");
- if (attr)
- mAnimation = (AnimationResource*) PageManager::FindResource(attr->value());
- }
-
- // Load the placement
- LoadPlacement(node->first_node("placement"), &mRenderX, &mRenderY, NULL, NULL, &mPlacement);
-
- child = node->first_node("speed");
- if (child)
- {
- attr = child->first_attribute("fps");
- if (attr)
- mFPS = atoi(attr->value());
- attr = child->first_attribute("render");
- if (attr)
- mRender = atoi(attr->value());
- }
- if (mFPS > 30) mFPS = 30;
-
- child = node->first_node("loop");
- if (child)
- {
- attr = child->first_attribute("frame");
- if (attr)
- mLoop = atoi(attr->value()) - 1;
- attr = child->first_attribute("start");
- if (attr)
- mFrame = atoi(attr->value());
- }
-
- // Fetch the render sizes
- if (mAnimation && mAnimation->GetResource())
- {
- mRenderW = gr_get_width(mAnimation->GetResource());
- mRenderH = gr_get_height(mAnimation->GetResource());
-
- // Adjust for placement
- if (mPlacement != TOP_LEFT && mPlacement != BOTTOM_LEFT)
- {
- if (mPlacement == CENTER)
- mRenderX -= (mRenderW / 2);
- else
- mRenderX -= mRenderW;
- }
- if (mPlacement != TOP_LEFT && mPlacement != TOP_RIGHT)
- {
- if (mPlacement == CENTER)
- mRenderY -= (mRenderH / 2);
- else
- mRenderY -= mRenderH;
- }
- SetPlacement(TOP_LEFT);
- }
+ xml_node<>* child;
+ xml_attribute<>* attr;
+
+ mAnimation = NULL;
+ mFrame = 1;
+ mFPS = 1;
+ mLoop = -1;
+ mRender = 1;
+ mUpdateCount = 0;
+
+ if (!node) return;
+
+ child = node->first_node("resource");
+ if (child)
+ {
+ attr = child->first_attribute("name");
+ if (attr)
+ mAnimation = (AnimationResource*) PageManager::FindResource(attr->value());
+ }
+
+ // Load the placement
+ LoadPlacement(node->first_node("placement"), &mRenderX, &mRenderY, NULL, NULL, &mPlacement);
+
+ child = node->first_node("speed");
+ if (child)
+ {
+ attr = child->first_attribute("fps");
+ if (attr)
+ mFPS = atoi(attr->value());
+ attr = child->first_attribute("render");
+ if (attr)
+ mRender = atoi(attr->value());
+ }
+ if (mFPS > 30) mFPS = 30;
+
+ child = node->first_node("loop");
+ if (child)
+ {
+ attr = child->first_attribute("frame");
+ if (attr)
+ mLoop = atoi(attr->value()) - 1;
+ attr = child->first_attribute("start");
+ if (attr)
+ mFrame = atoi(attr->value());
+ }
+
+ // Fetch the render sizes
+ if (mAnimation && mAnimation->GetResource())
+ {
+ mRenderW = gr_get_width(mAnimation->GetResource());
+ mRenderH = gr_get_height(mAnimation->GetResource());
+
+ // Adjust for placement
+ if (mPlacement != TOP_LEFT && mPlacement != BOTTOM_LEFT)
+ {
+ if (mPlacement == CENTER)
+ mRenderX -= (mRenderW / 2);
+ else
+ mRenderX -= mRenderW;
+ }
+ if (mPlacement != TOP_LEFT && mPlacement != TOP_RIGHT)
+ {
+ if (mPlacement == CENTER)
+ mRenderY -= (mRenderH / 2);
+ else
+ mRenderY -= mRenderH;
+ }
+ SetPlacement(TOP_LEFT);
+ }
}
int GUIAnimation::Render(void)
{
- if (!mAnimation || !mAnimation->GetResource(mFrame)) return -1;
+ if (!mAnimation || !mAnimation->GetResource(mFrame)) return -1;
- gr_blit(mAnimation->GetResource(mFrame), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
- return 0;
+ gr_blit(mAnimation->GetResource(mFrame), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
+ return 0;
}
int GUIAnimation::Update(void)
{
- if (!mAnimation) return -1;
-
- // Handle the "end-of-animation" state
- if (mLoop == -2) return 0;
-
- // Determine if we need the next frame yet...
- if (++mUpdateCount > 30 / mFPS)
- {
- mUpdateCount = 0;
- if (++mFrame >= mAnimation->GetResourceCount())
- {
- if (mLoop < 0)
- {
- mFrame = mAnimation->GetResourceCount() - 1;
- mLoop = -2;
- }
- else
- mFrame = mLoop;
- }
- if (mRender == 2) return 2;
- return (Render() == 0 ? 1 : -1);
- }
- return 0;
+ if (!mAnimation) return -1;
+
+ // Handle the "end-of-animation" state
+ if (mLoop == -2) return 0;
+
+ // Determine if we need the next frame yet...
+ if (++mUpdateCount > 30 / mFPS)
+ {
+ mUpdateCount = 0;
+ if (++mFrame >= mAnimation->GetResourceCount())
+ {
+ if (mLoop < 0)
+ {
+ mFrame = mAnimation->GetResourceCount() - 1;
+ mLoop = -2;
+ }
+ else
+ mFrame = mLoop;
+ }
+ if (mRender == 2) return 2;
+ return (Render() == 0 ? 1 : -1);
+ }
+ return 0;
}