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-rw-r--r--screen_ui.cpp633
1 files changed, 633 insertions, 0 deletions
diff --git a/screen_ui.cpp b/screen_ui.cpp
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index 000000000..e6a31db28
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+++ b/screen_ui.cpp
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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <errno.h>
+#include <fcntl.h>
+#include <linux/input.h>
+#include <pthread.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include <time.h>
+#include <unistd.h>
+
+#include "common.h"
+#include <cutils/android_reboot.h>
+#include "minui/minui.h"
+#include "recovery_ui.h"
+#include "ui.h"
+#include "screen_ui.h"
+
+#define CHAR_WIDTH 10
+#define CHAR_HEIGHT 18
+
+#define UI_WAIT_KEY_TIMEOUT_SEC 120
+
+UIParameters ui_parameters = {
+ 6, // indeterminate progress bar frames
+ 20, // fps
+ 7, // installation icon frames (0 == static image)
+ 13, 190, // installation icon overlay offset
+};
+
+// There's only (at most) one of these objects, and global callbacks
+// (for pthread_create, and the input event system) need to find it,
+// so use a global variable.
+static ScreenRecoveryUI* self = NULL;
+
+// Return the current time as a double (including fractions of a second).
+static double now() {
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ return tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+ScreenRecoveryUI::ScreenRecoveryUI() :
+ currentIcon(NONE),
+ installingFrame(0),
+ progressBarType(EMPTY),
+ progressScopeStart(0),
+ progressScopeSize(0),
+ progress(0),
+ pagesIdentical(false),
+ text_cols(0),
+ text_rows(0),
+ text_col(0),
+ text_row(0),
+ text_top(0),
+ show_text(false),
+ show_text_ever(false),
+ show_menu(false),
+ menu_top(0),
+ menu_items(0),
+ menu_sel(0),
+ key_queue_len(0) {
+ pthread_mutex_init(&updateMutex, NULL);
+ pthread_mutex_init(&key_queue_mutex, NULL);
+ pthread_cond_init(&key_queue_cond, NULL);
+ self = this;
+}
+
+// Draw the given frame over the installation overlay animation. The
+// background is not cleared or draw with the base icon first; we
+// assume that the frame already contains some other frame of the
+// animation. Does nothing if no overlay animation is defined.
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
+ if (installationOverlay == NULL) return;
+ gr_surface surface = installationOverlay[frame];
+ int iconWidth = gr_get_width(surface);
+ int iconHeight = gr_get_height(surface);
+ gr_blit(surface, 0, 0, iconWidth, iconHeight,
+ ui_parameters.install_overlay_offset_x,
+ ui_parameters.install_overlay_offset_y);
+}
+
+// Clear the screen and draw the currently selected background icon (if any).
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::draw_background_locked(Icon icon)
+{
+ pagesIdentical = false;
+ gr_color(0, 0, 0, 255);
+ gr_fill(0, 0, gr_fb_width(), gr_fb_height());
+
+ if (icon) {
+ gr_surface surface = backgroundIcon[icon];
+ int iconWidth = gr_get_width(surface);
+ int iconHeight = gr_get_height(surface);
+ int iconX = (gr_fb_width() - iconWidth) / 2;
+ int iconY = (gr_fb_height() - iconHeight) / 2;
+ gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY);
+ if (icon == INSTALLING) {
+ draw_install_overlay_locked(installingFrame);
+ }
+ }
+}
+
+// Draw the progress bar (if any) on the screen. Does not flip pages.
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::draw_progress_locked()
+{
+ if (currentIcon == INSTALLING) {
+ draw_install_overlay_locked(installingFrame);
+ }
+
+ if (progressBarType != EMPTY) {
+ int iconHeight = gr_get_height(backgroundIcon[INSTALLING]);
+ int width = gr_get_width(progressBarEmpty);
+ int height = gr_get_height(progressBarEmpty);
+
+ int dx = (gr_fb_width() - width)/2;
+ int dy = (3*gr_fb_height() + iconHeight - 2*height)/4;
+
+ // Erase behind the progress bar (in case this was a progress-only update)
+ gr_color(0, 0, 0, 255);
+ gr_fill(dx, dy, width, height);
+
+ if (progressBarType == DETERMINATE) {
+ float p = progressScopeStart + progress * progressScopeSize;
+ int pos = (int) (p * width);
+
+ if (pos > 0) {
+ gr_blit(progressBarFill, 0, 0, pos, height, dx, dy);
+ }
+ if (pos < width-1) {
+ gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy);
+ }
+ }
+
+ if (progressBarType == INDETERMINATE) {
+ static int frame = 0;
+ gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy);
+ frame = (frame + 1) % ui_parameters.indeterminate_frames;
+ }
+ }
+}
+
+void ScreenRecoveryUI::draw_text_line(int row, const char* t) {
+ if (t[0] != '\0') {
+ gr_text(0, (row+1)*CHAR_HEIGHT-1, t);
+ }
+}
+
+// Redraw everything on the screen. Does not flip pages.
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::draw_screen_locked()
+{
+ draw_background_locked(currentIcon);
+ draw_progress_locked();
+
+ if (show_text) {
+ gr_color(0, 0, 0, 160);
+ gr_fill(0, 0, gr_fb_width(), gr_fb_height());
+
+ int i = 0;
+ if (show_menu) {
+ gr_color(64, 96, 255, 255);
+ gr_fill(0, (menu_top+menu_sel) * CHAR_HEIGHT,
+ gr_fb_width(), (menu_top+menu_sel+1)*CHAR_HEIGHT+1);
+
+ for (; i < menu_top + menu_items; ++i) {
+ if (i == menu_top + menu_sel) {
+ gr_color(255, 255, 255, 255);
+ draw_text_line(i, menu[i]);
+ gr_color(64, 96, 255, 255);
+ } else {
+ draw_text_line(i, menu[i]);
+ }
+ }
+ gr_fill(0, i*CHAR_HEIGHT+CHAR_HEIGHT/2-1,
+ gr_fb_width(), i*CHAR_HEIGHT+CHAR_HEIGHT/2+1);
+ ++i;
+ }
+
+ gr_color(255, 255, 0, 255);
+
+ for (; i < text_rows; ++i) {
+ draw_text_line(i, text[(i+text_top) % text_rows]);
+ }
+ }
+}
+
+// Redraw everything on the screen and flip the screen (make it visible).
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::update_screen_locked()
+{
+ draw_screen_locked();
+ gr_flip();
+}
+
+// Updates only the progress bar, if possible, otherwise redraws the screen.
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::update_progress_locked()
+{
+ if (show_text || !pagesIdentical) {
+ draw_screen_locked(); // Must redraw the whole screen
+ pagesIdentical = true;
+ } else {
+ draw_progress_locked(); // Draw only the progress bar and overlays
+ }
+ gr_flip();
+}
+
+// Keeps the progress bar updated, even when the process is otherwise busy.
+void* ScreenRecoveryUI::progress_thread(void *cookie)
+{
+ double interval = 1.0 / ui_parameters.update_fps;
+ for (;;) {
+ double start = now();
+ pthread_mutex_lock(&self->updateMutex);
+
+ int redraw = 0;
+
+ // update the installation animation, if active
+ // skip this if we have a text overlay (too expensive to update)
+ if (self->currentIcon == INSTALLING &&
+ ui_parameters.installing_frames > 0 &&
+ !self->show_text) {
+ self->installingFrame =
+ (self->installingFrame + 1) % ui_parameters.installing_frames;
+ redraw = 1;
+ }
+
+ // update the progress bar animation, if active
+ // skip this if we have a text overlay (too expensive to update)
+ if (self->progressBarType == INDETERMINATE && !self->show_text) {
+ redraw = 1;
+ }
+
+ // move the progress bar forward on timed intervals, if configured
+ int duration = self->progressScopeDuration;
+ if (self->progressBarType == DETERMINATE && duration > 0) {
+ double elapsed = now() - self->progressScopeTime;
+ float progress = 1.0 * elapsed / duration;
+ if (progress > 1.0) progress = 1.0;
+ if (progress > progress) {
+ progress = progress;
+ redraw = 1;
+ }
+ }
+
+ if (redraw) self->update_progress_locked();
+
+ pthread_mutex_unlock(&self->updateMutex);
+ double end = now();
+ // minimum of 20ms delay between frames
+ double delay = interval - (end-start);
+ if (delay < 0.02) delay = 0.02;
+ usleep((long)(delay * 1000000));
+ }
+ return NULL;
+}
+
+int ScreenRecoveryUI::input_callback(int fd, short revents, void* data)
+{
+ struct input_event ev;
+ int ret;
+ int fake_key = 0;
+
+ ret = ev_get_input(fd, revents, &ev);
+ if (ret)
+ return -1;
+
+ if (ev.type == EV_SYN) {
+ return 0;
+ } else if (ev.type == EV_REL) {
+ if (ev.code == REL_Y) {
+ // accumulate the up or down motion reported by
+ // the trackball. When it exceeds a threshold
+ // (positive or negative), fake an up/down
+ // key event.
+ self->rel_sum += ev.value;
+ if (self->rel_sum > 3) {
+ fake_key = 1;
+ ev.type = EV_KEY;
+ ev.code = KEY_DOWN;
+ ev.value = 1;
+ self->rel_sum = 0;
+ } else if (self->rel_sum < -3) {
+ fake_key = 1;
+ ev.type = EV_KEY;
+ ev.code = KEY_UP;
+ ev.value = 1;
+ self->rel_sum = 0;
+ }
+ }
+ } else {
+ self->rel_sum = 0;
+ }
+
+ if (ev.type != EV_KEY || ev.code > KEY_MAX)
+ return 0;
+
+ pthread_mutex_lock(&self->key_queue_mutex);
+ if (!fake_key) {
+ // our "fake" keys only report a key-down event (no
+ // key-up), so don't record them in the key_pressed
+ // table.
+ self->key_pressed[ev.code] = ev.value;
+ }
+ const int queue_max = sizeof(self->key_queue) / sizeof(self->key_queue[0]);
+ if (ev.value > 0 && self->key_queue_len < queue_max) {
+ self->key_queue[self->key_queue_len++] = ev.code;
+ pthread_cond_signal(&self->key_queue_cond);
+ }
+ pthread_mutex_unlock(&self->key_queue_mutex);
+
+ if (ev.value > 0 && device_toggle_display(self->key_pressed, ev.code)) {
+ pthread_mutex_lock(&self->updateMutex);
+ self->show_text = !self->show_text;
+ if (self->show_text) self->show_text_ever = true;
+ self->update_screen_locked();
+ pthread_mutex_unlock(&self->updateMutex);
+ }
+
+ if (ev.value > 0 && device_reboot_now(self->key_pressed, ev.code)) {
+ android_reboot(ANDROID_RB_RESTART, 0, 0);
+ }
+
+ return 0;
+}
+
+// Reads input events, handles special hot keys, and adds to the key queue.
+void* ScreenRecoveryUI::input_thread(void *cookie)
+{
+ for (;;) {
+ if (!ev_wait(-1))
+ ev_dispatch();
+ }
+ return NULL;
+}
+
+void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
+ int result = res_create_surface(filename, surface);
+ if (result < 0) {
+ LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
+ }
+}
+
+void ScreenRecoveryUI::Init()
+{
+ gr_init();
+ ev_init(input_callback, NULL);
+
+ text_col = text_row = 0;
+ text_rows = gr_fb_height() / CHAR_HEIGHT;
+ if (text_rows > kMaxRows) text_rows = kMaxRows;
+ text_top = 1;
+
+ text_cols = gr_fb_width() / CHAR_WIDTH;
+ if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
+
+ LoadBitmap("icon_installing", &backgroundIcon[INSTALLING]);
+ LoadBitmap("icon_error", &backgroundIcon[ERROR]);
+ LoadBitmap("progress_empty", &progressBarEmpty);
+ LoadBitmap("progress_fill", &progressBarFill);
+
+ int i;
+
+ progressBarIndeterminate = (gr_surface*)malloc(ui_parameters.indeterminate_frames *
+ sizeof(gr_surface));
+ for (i = 0; i < ui_parameters.indeterminate_frames; ++i) {
+ char filename[40];
+ // "indeterminate01.png", "indeterminate02.png", ...
+ sprintf(filename, "indeterminate%02d", i+1);
+ LoadBitmap(filename, progressBarIndeterminate+i);
+ }
+
+ if (ui_parameters.installing_frames > 0) {
+ installationOverlay = (gr_surface*)malloc(ui_parameters.installing_frames *
+ sizeof(gr_surface));
+ for (i = 0; i < ui_parameters.installing_frames; ++i) {
+ char filename[40];
+ // "icon_installing_overlay01.png",
+ // "icon_installing_overlay02.png", ...
+ sprintf(filename, "icon_installing_overlay%02d", i+1);
+ LoadBitmap(filename, installationOverlay+i);
+ }
+
+ // Adjust the offset to account for the positioning of the
+ // base image on the screen.
+ if (backgroundIcon[INSTALLING] != NULL) {
+ gr_surface bg = backgroundIcon[INSTALLING];
+ ui_parameters.install_overlay_offset_x +=
+ (gr_fb_width() - gr_get_width(bg)) / 2;
+ ui_parameters.install_overlay_offset_y +=
+ (gr_fb_height() - gr_get_height(bg)) / 2;
+ }
+ } else {
+ installationOverlay = NULL;
+ }
+
+ pthread_create(&progress_t, NULL, progress_thread, NULL);
+ pthread_create(&input_t, NULL, input_thread, NULL);
+}
+
+void ScreenRecoveryUI::SetBackground(Icon icon)
+{
+ pthread_mutex_lock(&updateMutex);
+ currentIcon = icon;
+ update_screen_locked();
+ pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::SetProgressType(ProgressType type)
+{
+ pthread_mutex_lock(&updateMutex);
+ if (progressBarType != type) {
+ progressBarType = type;
+ update_progress_locked();
+ }
+ pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
+{
+ pthread_mutex_lock(&updateMutex);
+ progressBarType = DETERMINATE;
+ progressScopeStart += progressScopeSize;
+ progressScopeSize = portion;
+ progressScopeTime = now();
+ progressScopeDuration = seconds;
+ progress = 0;
+ update_progress_locked();
+ pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::SetProgress(float fraction)
+{
+ pthread_mutex_lock(&updateMutex);
+ if (fraction < 0.0) fraction = 0.0;
+ if (fraction > 1.0) fraction = 1.0;
+ if (progressBarType == DETERMINATE && fraction > progress) {
+ // Skip updates that aren't visibly different.
+ int width = gr_get_width(progressBarIndeterminate[0]);
+ float scale = width * progressScopeSize;
+ if ((int) (progress * scale) != (int) (fraction * scale)) {
+ progress = fraction;
+ update_progress_locked();
+ }
+ }
+ pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::Print(const char *fmt, ...)
+{
+ char buf[256];
+ va_list ap;
+ va_start(ap, fmt);
+ vsnprintf(buf, 256, fmt, ap);
+ va_end(ap);
+
+ fputs(buf, stdout);
+
+ // This can get called before ui_init(), so be careful.
+ pthread_mutex_lock(&updateMutex);
+ if (text_rows > 0 && text_cols > 0) {
+ char *ptr;
+ for (ptr = buf; *ptr != '\0'; ++ptr) {
+ if (*ptr == '\n' || text_col >= text_cols) {
+ text[text_row][text_col] = '\0';
+ text_col = 0;
+ text_row = (text_row + 1) % text_rows;
+ if (text_row == text_top) text_top = (text_top + 1) % text_rows;
+ }
+ if (*ptr != '\n') text[text_row][text_col++] = *ptr;
+ }
+ text[text_row][text_col] = '\0';
+ update_screen_locked();
+ }
+ pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
+ int initial_selection) {
+ int i;
+ pthread_mutex_lock(&updateMutex);
+ if (text_rows > 0 && text_cols > 0) {
+ for (i = 0; i < text_rows; ++i) {
+ if (headers[i] == NULL) break;
+ strncpy(menu[i], headers[i], text_cols-1);
+ menu[i][text_cols-1] = '\0';
+ }
+ menu_top = i;
+ for (; i < text_rows; ++i) {
+ if (items[i-menu_top] == NULL) break;
+ strncpy(menu[i], items[i-menu_top], text_cols-1);
+ menu[i][text_cols-1] = '\0';
+ }
+ menu_items = i - menu_top;
+ show_menu = 1;
+ menu_sel = initial_selection;
+ update_screen_locked();
+ }
+ pthread_mutex_unlock(&updateMutex);
+}
+
+int ScreenRecoveryUI::SelectMenu(int sel) {
+ int old_sel;
+ pthread_mutex_lock(&updateMutex);
+ if (show_menu > 0) {
+ old_sel = menu_sel;
+ menu_sel = sel;
+ if (menu_sel < 0) menu_sel = 0;
+ if (menu_sel >= menu_items) menu_sel = menu_items-1;
+ sel = menu_sel;
+ if (menu_sel != old_sel) update_screen_locked();
+ }
+ pthread_mutex_unlock(&updateMutex);
+ return sel;
+}
+
+void ScreenRecoveryUI::EndMenu() {
+ int i;
+ pthread_mutex_lock(&updateMutex);
+ if (show_menu > 0 && text_rows > 0 && text_cols > 0) {
+ show_menu = 0;
+ update_screen_locked();
+ }
+ pthread_mutex_unlock(&updateMutex);
+}
+
+bool ScreenRecoveryUI::IsTextVisible()
+{
+ pthread_mutex_lock(&updateMutex);
+ int visible = show_text;
+ pthread_mutex_unlock(&updateMutex);
+ return visible;
+}
+
+bool ScreenRecoveryUI::WasTextEverVisible()
+{
+ pthread_mutex_lock(&updateMutex);
+ int ever_visible = show_text_ever;
+ pthread_mutex_unlock(&updateMutex);
+ return ever_visible;
+}
+
+void ScreenRecoveryUI::ShowText(bool visible)
+{
+ pthread_mutex_lock(&updateMutex);
+ show_text = visible;
+ if (show_text) show_text_ever = 1;
+ update_screen_locked();
+ pthread_mutex_unlock(&updateMutex);
+}
+
+// Return true if USB is connected.
+bool ScreenRecoveryUI::usb_connected() {
+ int fd = open("/sys/class/android_usb/android0/state", O_RDONLY);
+ if (fd < 0) {
+ printf("failed to open /sys/class/android_usb/android0/state: %s\n",
+ strerror(errno));
+ return 0;
+ }
+
+ char buf;
+ /* USB is connected if android_usb state is CONNECTED or CONFIGURED */
+ int connected = (read(fd, &buf, 1) == 1) && (buf == 'C');
+ if (close(fd) < 0) {
+ printf("failed to close /sys/class/android_usb/android0/state: %s\n",
+ strerror(errno));
+ }
+ return connected;
+}
+
+int ScreenRecoveryUI::WaitKey()
+{
+ pthread_mutex_lock(&key_queue_mutex);
+
+ // Time out after UI_WAIT_KEY_TIMEOUT_SEC, unless a USB cable is
+ // plugged in.
+ do {
+ struct timeval now;
+ struct timespec timeout;
+ gettimeofday(&now, NULL);
+ timeout.tv_sec = now.tv_sec;
+ timeout.tv_nsec = now.tv_usec * 1000;
+ timeout.tv_sec += UI_WAIT_KEY_TIMEOUT_SEC;
+
+ int rc = 0;
+ while (key_queue_len == 0 && rc != ETIMEDOUT) {
+ rc = pthread_cond_timedwait(&key_queue_cond, &key_queue_mutex,
+ &timeout);
+ }
+ } while (usb_connected() && key_queue_len == 0);
+
+ int key = -1;
+ if (key_queue_len > 0) {
+ key = key_queue[0];
+ memcpy(&key_queue[0], &key_queue[1], sizeof(int) * --key_queue_len);
+ }
+ pthread_mutex_unlock(&key_queue_mutex);
+ return key;
+}
+
+bool ScreenRecoveryUI::IsKeyPressed(int key)
+{
+ // This is a volatile static array, don't bother locking
+ return key_pressed[key];
+}
+
+void ScreenRecoveryUI::FlushKeys() {
+ pthread_mutex_lock(&key_queue_mutex);
+ key_queue_len = 0;
+ pthread_mutex_unlock(&key_queue_mutex);
+}