diff options
Diffstat (limited to 'ui.h')
-rw-r--r-- | ui.h | 27 |
1 files changed, 24 insertions, 3 deletions
@@ -51,6 +51,11 @@ class RecoveryUI { IGNORE }; + enum class KeyError : int { + TIMED_OUT = -1, + INTERRUPTED = -2, + }; + RecoveryUI(); virtual ~RecoveryUI(); @@ -99,9 +104,13 @@ class RecoveryUI { // --- key handling --- - // Waits for a key and return it. May return -1 after timeout. + // Waits for a key and return it. May return TIMED_OUT after timeout and + // KeyError::INTERRUPTED on a key interrupt. virtual int WaitKey(); + // Wakes up the UI if it is waiting on key input, causing WaitKey to return KeyError::INTERRUPTED. + virtual void InterruptKey(); + virtual bool IsKeyPressed(int key); virtual bool IsLongPress(); @@ -147,11 +156,22 @@ class RecoveryUI { // device-specific action, even without that being listed in the menu. Caller needs to handle // such a case accordingly (e.g. by calling Device::InvokeMenuItem() to process the action). // Returns a non-negative value (the chosen item number or device-specific action code), or - // static_cast<size_t>(-1) if timed out waiting for input. + // static_cast<size_t>(TIMED_OUT) if timed out waiting for input or + // static_cast<size_t>(ERR_KEY_INTERTUPT) if interrupted, such as by InterruptKey(). virtual size_t ShowMenu(const std::vector<std::string>& headers, const std::vector<std::string>& items, size_t initial_selection, bool menu_only, const std::function<int(int, bool)>& key_handler) = 0; + // Resets the key interrupt status. + void ResetKeyInterruptStatus() { + key_interrupted_ = false; + } + + // Returns the key interrupt status. + bool IsKeyInterrupted() const { + return key_interrupted_; + } + protected: void EnqueueKey(int key_code); @@ -187,10 +207,11 @@ class RecoveryUI { bool IsUsbConnected(); bool InitScreensaver(); - + void SetScreensaverState(ScreensaverState state); // Key event input queue std::mutex key_queue_mutex; std::condition_variable key_queue_cond; + bool key_interrupted_; int key_queue[256], key_queue_len; char key_pressed[KEY_MAX + 1]; // under key_queue_mutex int key_last_down; // under key_queue_mutex |