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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RECOVERY_UI_H
+#define RECOVERY_UI_H
+
+#include <linux/input.h>
+#include <pthread.h>
+
+// Abstract class for controlling the user interface during recovery.
+class RecoveryUI {
+ public:
+ RecoveryUI();
+
+ virtual ~RecoveryUI() { }
+
+ // Initialize the object; called before anything else.
+ virtual void Init();
+
+ // Set the overall recovery state ("background image").
+ enum Icon { NONE, INSTALLING, ERROR };
+ virtual void SetBackground(Icon icon) = 0;
+
+ // --- progress indicator ---
+ enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
+ virtual void SetProgressType(ProgressType determinate) = 0;
+
+ // Show a progress bar and define the scope of the next operation:
+ // portion - fraction of the progress bar the next operation will use
+ // seconds - expected time interval (progress bar moves at this minimum rate)
+ virtual void ShowProgress(float portion, float seconds) = 0;
+
+ // Set progress bar position (0.0 - 1.0 within the scope defined
+ // by the last call to ShowProgress).
+ virtual void SetProgress(float fraction) = 0;
+
+ // --- text log ---
+
+ virtual void ShowText(bool visible) = 0;
+
+ virtual bool IsTextVisible() = 0;
+
+ virtual bool WasTextEverVisible() = 0;
+
+ // Write a message to the on-screen log (shown if the user has
+ // toggled on the text display).
+ virtual void Print(const char* fmt, ...) = 0; // __attribute__((format(printf, 1, 2))) = 0;
+
+ // --- key handling ---
+
+ // Wait for keypress and return it. May return -1 after timeout.
+ virtual int WaitKey();
+
+ virtual bool IsKeyPressed(int key);
+
+ // Erase any queued-up keys.
+ virtual void FlushKeys();
+
+ // Called on each keypress, even while operations are in progress.
+ // Return value indicates whether an immediate operation should be
+ // triggered (toggling the display, rebooting the device), or if
+ // the key should be enqueued for use by the main thread.
+ enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
+ virtual KeyAction CheckKey(int key);
+
+ // --- menu display ---
+
+ // Display some header text followed by a menu of items, which appears
+ // at the top of the screen (in place of any scrolling ui_print()
+ // output, if necessary).
+ virtual void StartMenu(const char* const * headers, const char* const * items,
+ int initial_selection) = 0;
+
+ // Set the menu highlight to the given index, and return it (capped to
+ // the range [0..numitems).
+ virtual int SelectMenu(int sel) = 0;
+
+ // End menu mode, resetting the text overlay so that ui_print()
+ // statements will be displayed.
+ virtual void EndMenu() = 0;
+
+private:
+ // Key event input queue
+ pthread_mutex_t key_queue_mutex;
+ pthread_cond_t key_queue_cond;
+ int key_queue[256], key_queue_len;
+ char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
+ int key_last_down; // under key_queue_mutex
+ int rel_sum;
+
+ pthread_t input_t;
+
+ static void* input_thread(void* cookie);
+ static int input_callback(int fd, short revents, void* data);
+ void process_key(int key_code, int updown);
+ bool usb_connected();
+};
+
+#endif // RECOVERY_UI_H