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+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RECOVERY_VR_UI_H
+#define RECOVERY_VR_UI_H
+
+#include "screen_ui.h"
+
+class VrRecoveryUI : public ScreenRecoveryUI {
+ public:
+ VrRecoveryUI();
+
+ protected:
+ // Pixel offsets to move drawing functions to visible range.
+ // Can vary per device depending on screen size and lens distortion.
+ int x_offset, y_offset, stereo_offset;
+
+ bool InitTextParams() override;
+
+ void DrawHorizontalRule(int* y) override;
+ void DrawHighlightBar(int x, int y, int width, int height) const override;
+ void DrawTextLine(int x, int* y, const char* line, bool bold) const override;
+};
+
+#endif // RECOVERY_VR_UI_H