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2016-11-20Call update_engine_sideload from recovery.Alex Deymo1-24/+8
This patch enables sideloading an OTA on A/B devices while running from recovery. Recovery accepts the same OTA package format as recent versions of GMS, which consists of .zip file with the payload in it. Bug: 27178350 TEST=`adb sideload` successfully a full OTA (*) TEST=Failed to take several invalid payloads (wrong product, fingerprint, update type, serial, etc). <small>(*) with no postinstall script.</small> Change-Id: I951869340100feb5a37e41fac0ee59c10095659e (cherry picked from commit 4344d636d4f8687054593f88ddd7509ff8581419)
2016-10-09Disable the meaningless parts of the UI for A/B.Elliott Hughes1-14/+40
Bug: http://b/28748484 Test: mmma bootable/recovery Change-Id: Ie86a265f4699503471e7c717d65677a916dbd25b (cherry picked from commit 01fcbe160bd49891c0680b80c5688cd4feb2adbc)
2016-08-12Call update_engine_sideload from recovery.Alex Deymo1-24/+8
This patch enables sideloading an OTA on A/B devices while running from recovery. Recovery accepts the same OTA package format as recent versions of GMS, which consists of .zip file with the payload in it. Bug: 27178350 TEST=`adb sideload` successfully a full OTA (*) TEST=Failed to take several invalid payloads (wrong product, fingerprint, update type, serial, etc). <small>(*) with no postinstall script.</small> Change-Id: I951869340100feb5a37e41fac0ee59c10095659e
2016-05-24Disable the meaningless parts of the UI for A/B.Elliott Hughes1-14/+40
Bug: http://b/28748484 Change-Id: Ie86a265f4699503471e7c717d65677a916dbd25b
2016-04-15Update the system update animation.Elliott Hughes1-1/+3
Switch to a Wear-like intro/loop system. We don't have an intro yet, but hopefully this will let Wear delete more code when they move to N. Unlike them, we don't hard-code the number of frames: we just look to see what we have available. We do hard-code the fps though. Also add a graphics test mode so you can see a demo of the UI components without having to actually apply an OTA. Also fix a bug where default locale is null rather than en-US: it's more useful to show _some_ text if we don't have a locale (which should only be during development anyway). Bug: http://b/26548285 Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
2015-04-14Move the menu header out of the menu.Elliott Hughes1-18/+0
This makes it easier for us to deal with arbitrary information at the top, and means that headers added by specific commands don't overwrite the default ones. Add the fingerprint back, but broken up so it fits even on sprout's display. Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
2015-04-11Auto-detect whether to use the long-press UI.Elliott Hughes1-7/+43
Change-Id: Ie77a5584e301467c6a5e164d2c62d6f036b2c0c0
2015-04-10Move "Mount /system" to the main menu.Elliott Hughes1-3/+5
Everyone's adding secret key combinations for this anyway, and it's very useful when debugging. Change-Id: Iad549452b872a7af963dd649f283ebcd3ea24234
2015-04-09Move default implementations into Device.Elliott Hughes1-0/+54
The current abstract class was a nice idea but has led to a lot of copy & paste in practice. Right now, no one we know of has any extra menu items, so let's make the default menu available to everyone. (If we assume that someone somewhere really does need custom device-specific menu options, a better API would let them add to our menu rather than replacing it.) Change-Id: I59f6a92f3ecd830c2ce78ce9da19eaaf472c5dfa