| Commit message (Collapse) | Author | Age | Files | Lines |
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The contribution of SELinux things to AOSP had a call to the old
ui_print that merged cleanly. This changes that call into the newer
call so it will actually compile when enabled.
Change-Id: I8368e937219b01d0bef06007fa46302415256d07
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Change-Id: I2e8298ff5988a96754f56f80a5186c9605ad9928
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Rather than depending on the existence of some place to store a file
that is accessible to users on an an unbootable device (eg, a physical
sdcard, external USB drive, etc.), add support for sideloading
packages sent to the device with adb.
This change adds a "minimal adbd" which supports nothing but receiving
a package over adb (with the "adb sideload" command) and storing it to
a fixed filename in the /tmp ramdisk, from where it can be verified
and sideloaded in the usual way. This should be leave available even
on locked user-build devices.
The user can select "apply package from ADB" from the recovery menu,
which starts minimal-adb mode (shutting down any real adbd that may be
running). Once minimal-adb has received a package it exits
(restarting real adbd if appropriate) and then verification and
installation of the received package proceeds.
Change-Id: I6fe13161ca064a98d06fa32104e1f432826582f5
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Some packages expect to find cache mounted, since it always is for
"real" OTAs.
Bug: 5739915
Change-Id: I7a7cdd88a60c61e4bc7dc3e1f99956f6487c42e1
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Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so
it can be used by devices without screens. Remove the UIParameters
struct and replace it with some new member variables in
ScreenRecoveryUI.
Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
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Replace the device-specific functions with a class. Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class. Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).
Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
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Move all the functions in ui.c to be members of a ScreenRecoveryUI
class, which is a subclass of an abstract RecoveryUI class. Recovery
then creates a global singleton instance of this class and then invoke
the methods to drive the UI. We use this to allow substitution of a
different RecoveryUI implementation for devices with radically
different form factors (eg, that don't have a screen).
Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9
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Change-Id: I423a23581048d451d53eef46e5f5eac485b77555
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