| Commit message (Collapse) | Author | Age | Files | Lines |
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Get rid of the notion of a font's "ascent"; the reference point for
drawing is the top-left corner of the character box rather than the
baseline. Add some more space between the menu entries and make the
highlight bar around the text.
Replace the default font.png with two images; the build system will
include one or the other based on the resolutions of the device.
Restore the original compiled-in bitmap font, to fall back on when
font.png can't be found (eg, in the charger binary).
Add support for bold text (when a font.png image is used).
Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
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Change-Id: I861e3a6aa07c448909b2ae54618bba178bd6e457
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Change-Id: Ia96201f20f7838d7d9e8926208977d3f8318ced4
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At load_locale_from_cache() function, LOCALE_FILE must get closed
after it is opened and used. Otherwise it causes a failure to
unmount "/cache" after load_locale_from_cache() function is called.
Change-Id: I9cec0f29a8ec4452c8a6a52e2f3c8ce9930d5372
Signed-off-by: Iliyan Malchev <malchev@google.com>
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We need prompt_with_wait() to show either the ERROR or NO_COMMAND
state as appropriate.
Bug: 7221068
Change-Id: I191526cf12630d08b7a8250a2a81e724a4a5d972
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Add images of text for all locales we support. Make the progress bar
fill the correct way for RTL languages. (Flip the direction the
spinner turns, too, just for good measure.)
Bug: 7064142
Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
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- change locale filename to "last_locale" so the main system doesn't
delete it
- clean up some chatty logging
- update images with real German (other languages TBD)
Change-Id: I2ebb4ed4e054bd1808a3042d9efbb2c18f3a044d
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Also make writing the locale a bit more robust.
Change-Id: I803dd0aa0b9d6661fad74ea13fb085682402323c
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- recovery takes a --locale argument, which will be passed by the main
system
- the locale is saved in cache, in case the --locale argument is
missing (eg, when recovery is started from fastboot)
- we include images that have prerendered text for many locales
- we split the background states into four (installing update,
erasing, no command, error) so that appropriate text can be shown.
Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
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* commit 'e5d5ac76cc8e5d11867aeff6a1d068215c1c3a7c':
minor recovery changes
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- add the --just_exit option to make recovery exit normally without doing anything
- make it possible to build updater extensions in C++
- add the clear_display command so that the updater binary can request
recovery switch to the NONE background UI
These are all used to support the notion of using OTA as a factory
reflash mechanism.
Change-Id: Ib00d1cbf540feff38f52a61a2cf198915b48488c
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Rather than depending on the existence of some place to store a file
that is accessible to users on an an unbootable device (eg, a physical
sdcard, external USB drive, etc.), add support for sideloading
packages sent to the device with adb.
This change adds a "minimal adbd" which supports nothing but receiving
a package over adb (with the "adb sideload" command) and storing it to
a fixed filename in the /tmp ramdisk, from where it can be verified
and sideloaded in the usual way. This should be leave available even
on locked user-build devices.
The user can select "apply package from ADB" from the recovery menu,
which starts minimal-adb mode (shutting down any real adbd that may be
running). Once minimal-adb has received a package it exits
(restarting real adbd if appropriate) and then verification and
installation of the received package proceeds.
always initialize usb product, vendor, etc. for adb in recovery
Set these values even on non-debuggable builds, so that the mini-adb
now in recovery can work.
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Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so
it can be used by devices without screens. Remove the UIParameters
struct and replace it with some new member variables in
ScreenRecoveryUI.
Change-Id: I4c0e659edcbedc0b9e86ed261ae4dbb3c6097414
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Replace the device-specific functions with a class. Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class. Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).
Change-Id: I8bdea6505da7974631bf3d9ac3ee308f8c0f76e1
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Move all the functions in ui.c to be members of a ScreenRecoveryUI
class, which is a subclass of an abstract RecoveryUI class. Recovery
then creates a global singleton instance of this class and then invoke
the methods to drive the UI. We use this to allow substitution of a
different RecoveryUI implementation for devices with radically
different form factors (eg, that don't have a screen).
Change-Id: I7fd8b2949d0db5a3f47c52978bca183966c86f33
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Change-Id: I68a67a4c8edec9a74463b3d4766005ce27b51316
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The contribution of SELinux things to AOSP had a call to the old
ui_print that merged cleanly. This changes that call into the newer
call so it will actually compile when enabled.
Change-Id: I8368e937219b01d0bef06007fa46302415256d07
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Change-Id: I2e8298ff5988a96754f56f80a5186c9605ad9928
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Rather than depending on the existence of some place to store a file
that is accessible to users on an an unbootable device (eg, a physical
sdcard, external USB drive, etc.), add support for sideloading
packages sent to the device with adb.
This change adds a "minimal adbd" which supports nothing but receiving
a package over adb (with the "adb sideload" command) and storing it to
a fixed filename in the /tmp ramdisk, from where it can be verified
and sideloaded in the usual way. This should be leave available even
on locked user-build devices.
The user can select "apply package from ADB" from the recovery menu,
which starts minimal-adb mode (shutting down any real adbd that may be
running). Once minimal-adb has received a package it exits
(restarting real adbd if appropriate) and then verification and
installation of the received package proceeds.
Change-Id: I6fe13161ca064a98d06fa32104e1f432826582f5
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Some packages expect to find cache mounted, since it always is for
"real" OTAs.
Bug: 5739915
Change-Id: I7a7cdd88a60c61e4bc7dc3e1f99956f6487c42e1
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Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so
it can be used by devices without screens. Remove the UIParameters
struct and replace it with some new member variables in
ScreenRecoveryUI.
Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
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Replace the device-specific functions with a class. Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class. Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).
Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
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Move all the functions in ui.c to be members of a ScreenRecoveryUI
class, which is a subclass of an abstract RecoveryUI class. Recovery
then creates a global singleton instance of this class and then invoke
the methods to drive the UI. We use this to allow substitution of a
different RecoveryUI implementation for devices with radically
different form factors (eg, that don't have a screen).
Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9
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Change-Id: I423a23581048d451d53eef46e5f5eac485b77555
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