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* recovery: More refactoring of WearUIPrashant Malani2016-03-091-1/+2
| | | | | | | | | | This patch performs the following modifications: - Remove setBackground function, and currentIcon member variable. - Remove common Progress*, Redraw and EndMenu functions. Bug: 27407422 Change-Id: Ic3c0e16b67941484c3bc1d04c9b61288e8896808 Signed-off-by: Prashant Malani <pmalani@google.com>
* res: Embed FPS into icon_installing.png.Tao Bao2015-12-161-1/+3
| | | | | | | | | | | | | | We allow vendor-specific icon installing image but have defined private animation_fps that can't be overridden. This CL changes the image generator to optionally embed FPS (otherwise use the default value of 20) into the generated image. For wear devices, they are using individual images instead of the interlaced one. Change the animation_fps from private to protected so that it can be customized. Bug: 26009230 Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
* Log update outputs in orderTao Bao2015-06-031-0/+2
| | | | | | | | | | | | | | Although stdout and stderr are both redirected to log file with no buffering, we are seeing some outputs are mixed in random order. This is because ui_print commands from the updater are passed to the recovery binary via a pipe, which may interleave with other outputs that go to stderr directly. In recovery, adding ui::PrintOnScreenOnly() function to handle ui_print command, which skips printing to stdout. Meanwhile, updater prints the contents to stderr in addition to piping them to recovery. Change-Id: Idda93ea940d2e23a0276bb8ead4aa70a3cb97700
* Add an alternate screen for viewing recovery logs.Elliott Hughes2015-05-071-5/+10
| | | | | | | | | This makes it easier to go back and forth without losing current output. Also make the display more like regular more(1). Bug: http://b/20834540 Change-Id: Icc5703e9c8a378cc7072d8ebb79e34451267ee1b
* Don't use typedefs that hide *s.Elliott Hughes2015-04-151-10/+10
| | | | | | gr_surface was causing confusion for no good reason. Change-Id: If7120187f9a00dd16297877fc49352185a4d4ea6
* Move the menu header out of the menu.Elliott Hughes2015-04-141-2/+7
| | | | | | | | | | | This makes it easier for us to deal with arbitrary information at the top, and means that headers added by specific commands don't overwrite the default ones. Add the fingerprint back, but broken up so it fits even on sprout's display. Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
* Remove unnecessary globals.Elliott Hughes2015-04-131-3/+4
| | | | Change-Id: I76a042432aede08ceaf250319cf5eeb25d601150
* Rewritten file pager.Elliott Hughes2015-04-111-1/+6
| | | | | | Most importantly, this one no longer skips lines because of wrapping. Change-Id: Ic1c1944682ab8cbf3d542418ee86d29819173fc9
* Fix ScreenRecoveryUI to handle devices without power/up/down.Elliott Hughes2015-04-101-2/+4
| | | | | | | | Currently fugu has a custom subclass to handle this. The default code supports devices with trackballs but not all shipping Nexus devices? That's just silly. Change-Id: Id2779c91284899a26b4bb1af41e7033aa889df10
* Move file paging into ScreenRecoveryUI.Elliott Hughes2015-04-091-3/+5
| | | | | | This fixes the N9 performance problem. Change-Id: I00c10d4162ff266a6243285e5a5e768217f6f799
* Enable printf format argument checking.Elliott Hughes2015-04-091-2/+2
| | | | | | | The original attempt missed the fact that Print is a member function, so the first argument is the implicit 'this'. Change-Id: I963b668c5432804c767f0a2e3ef7dea5978a1218
* Remove the fixed screen size assumptions.Elliott Hughes2015-04-091-9/+4
| | | | | | Dynamically allocate the text and menu arrays instead. Change-Id: Idbfc3fe4e4b50db4fee62ac2b6a7323cad369749
* restore holo UI in recoveryDoug Zongker2014-06-061-3/+0
| | | | | | | Return to the recovery to the holo appearance. Bug: 15424396 Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
* am ddaaccb3: am 29759e9d: Merge commit \'25c2b2f670a3b11f7ce78eccde10c1a79188c9a8\' into HEADBill Yi2014-04-301-1/+0
|\ | | | | | | * commit 'ddaaccb3db623ff6f19b7dadf51d41cc46bb05c3':
| * resolved conflicts for merge of d90da130 to klp-dev-plus-aospDoug Zongker2014-03-181-0/+1
| |\ | | | | | | | | | Change-Id: I19f9f460145fdcf5cdc58ee4fa25ff3c9ba398f0
| * \ Merge commit 'ea868b38' into manualmergeDoug Zongker2014-03-131-8/+4
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: screen_ui.cpp screen_ui.h Change-Id: Iefe7dde04cc76639f56730a19238436073f18ffb
* | | | make density-specific recovery assetsDoug Zongker2014-04-041-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provide different recovery UI resources for different display densities. Right now only the text images and the progress bars are rescaled; the main icon will get scaled when it's updated for QP. Lightly quantum-ify the rest of the recovery interface. (Light background, progress bars, etc.) Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3
* | | | am 80c1a386: resolved conflicts for merge of d90da130 to klp-modular-dev-plus-aospDoug Zongker2014-03-181-0/+1
|\ \ \ \ | | | | | | | | | | | | | | | | | | | | * commit '80c1a386d3f614919708b37986919ecaf74ee738': refactor image resource loading code in minui
| * \ \ \ resolved conflicts for merge of d90da130 to klp-modular-dev-plus-aospDoug Zongker2014-03-181-0/+1
| |\ \ \ \ | | | |_|/ | | |/| | | | | | | Change-Id: Ib95b5bcd8d24014e1f2a956d2f31c99a471d3e30
| | * | | refactor image resource loading code in minuiDoug Zongker2014-03-171-0/+1
| | | |/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce the number of copies of libpng boilerplate. Rename res_create_* functions to be more clear. Make explicit the use of the framebuffer pixel format for images, and handle more combinations of input and output (eg, loading a grayscale image for display rather than use as a text alpha channel). Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
| * | | resolved conflicts for merge of ea868b38 to klp-modular-dev-plus-aospDoug Zongker2014-03-121-7/+4
| |\| | | | |/ | |/| | | | Change-Id: I8cc3b8101bccf7fd697f9a7b73732d1000dc27a1
| | * change how recovery animation is implementedDoug Zongker2014-03-111-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729 Conflicts: screen_ui.cpp screen_ui.h
* | | change how recovery animation is implementedDoug Zongker2014-03-071-5/+4
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729
* / add the functions for multi-stage packages to updaterDoug Zongker2013-11-271-3/+9
|/ | | | | | | | | | | | | | | In order to support multi-stage recovery packages, we add the set_stage() and get_stage() functions, which store a short string somewhere it can be accessed across invocations of recovery. We also add reboot_now() which updater can invoke to immediately reboot the device, without doing normal recovery cleanup. (It can also choose whether to boot off the boot or recovery partition.) If the stage string is of the form "#/#", recovery's UI will be augmented with a simple indicator of what stage you're in, so it doesn't look like a reboot loop. Change-Id: I62f7ff0bc802b549c9bcf3cc154a6bad99f94603
* Allow child classes to override the overlay location for theMichael Runge2013-10-031-1/+3
| | | | | | | | update image. b/10952479 Change-Id: I59bb834f271f702fb529054dab7926b816fa35cc
* notify about pending long pressDoug Zongker2013-07-311-0/+5
| | | | | | | | | | | | | | | | | | Recovery changes: - add a method to the UI class that is called when a key is held down long enough to be a "long press" (but before it is released). Device-specific subclasses can override this to indicate a long press. - do color selection for ScreenRecoveryUI's menu-and-log drawing function. Subclasses can override this to customize the colors they use for various elements. - Include the value of ro.build.display.id in the menu headers, so you can see on the screen what version of recovery you are running. Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
* more font improvements and cleanupDoug Zongker2013-03-071-2/+1
| | | | | | | | | | | | | | | | | Get rid of the notion of a font's "ascent"; the reference point for drawing is the top-left corner of the character box rather than the baseline. Add some more space between the menu entries and make the highlight bar around the text. Replace the default font.png with two images; the build system will include one or the other based on the resolutions of the device. Restore the original compiled-in bitmap font, to fall back on when font.png can't be found (eg, in the charger binary). Add support for bold text (when a font.png image is used). Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
* localization for recovery messagesDoug Zongker2012-09-181-0/+2
| | | | | | | | | Add images of text for all locales we support. Make the progress bar fill the correct way for RTL languages. (Flip the direction the spinner turns, too, just for good measure.) Bug: 7064142 Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
* add simple text to recovery UIDoug Zongker2012-08-231-2/+4
| | | | | | | | | | | | | | | - recovery takes a --locale argument, which will be passed by the main system - the locale is saved in cache, in case the --locale argument is missing (eg, when recovery is started from fastboot) - we include images that have prerendered text for many locales - we split the background states into four (installing update, erasing, no command, error) so that appropriate text can be shown. Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
* move key processing to RecoveryUIDoug Zongker2011-11-041-23/+6
| | | | | | | | | Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so it can be used by devices without screens. Remove the UIParameters struct and replace it with some new member variables in ScreenRecoveryUI. Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
* C++ class for device-specific codeDoug Zongker2011-10-311-1/+7
| | | | | | | | | | Replace the device-specific functions with a class. Move some of the key handling (for log visibility toggling and rebooting) into the UI class. Fix up the key handling so there is less crosstalk between the immediate keys and the queued keys (an increasing annoyance on button-limited devices). Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
* refactor ui functions into a classDoug Zongker2011-10-311-0/+121
Move all the functions in ui.c to be members of a ScreenRecoveryUI class, which is a subclass of an abstract RecoveryUI class. Recovery then creates a global singleton instance of this class and then invoke the methods to drive the UI. We use this to allow substitution of a different RecoveryUI implementation for devices with radically different form factors (eg, that don't have a screen). Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9