| Commit message (Collapse) | Author | Files | Lines |
|
With the following Makefile variables, we can reduce the work of writing
(copy/pasting) device-specific WearRecoveryUI classes.
The list of Makefile variables (the ones useful for Wear devices):
- TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0)
- TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0)
Specify the margin space that we don't want to display texts. They
replace the former outer_width and outer_height.
- TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50)
- TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90)
Specify the sensitivity of recognizing a swipe. Devices give absolute
positions, so for some devices we need to adjust the thresholds.
- TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE
Specify the progress bar vertical position, which should be adjusted
to the actual height of a device. It replaces the former
progress_bar_y.
- TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30)
Specify the animation FPS if using device-specific animation images.
It replaces the former animation_fps.
Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear",
with optionally defined Makefile vars above, in BoardConfig.mk to
customize their WearRecoveryUI.
Also remove the obsolete wear_touch.{cpp,h}, which has been merged into
ui.cpp in commit 5f8dd9951d986b65d98d6a9ea38003427e9e46df.
Bug: 64307776
Test: Change the device BoardConfig.mk and test recovery image.
Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b
|
|
A version of screen ui with specific adjustments for vr device
compatibility.
Cherry picked from commit a44dba7f4e7296077f65fd571232e8a61aed9418
Bug: 37779982
Test: "adb reboot recovery" to view
Change-Id: If6b0f26c1b587f8d0176060685b5efb6c67593b1
|
|
Change-Id: Ie77a5584e301467c6a5e164d2c62d6f036b2c0c0
|
|
The current abstract class was a nice idea but has led to a lot of
copy & paste in practice. Right now, no one we know of has any extra
menu items, so let's make the default menu available to everyone.
(If we assume that someone somewhere really does need custom
device-specific menu options, a better API would let them add to
our menu rather than replacing it.)
Change-Id: I59f6a92f3ecd830c2ce78ce9da19eaaf472c5dfa
|
|
At the moment, this is the only difference in the sprout recovery
image. That's silly. Let's just improve the error handling slightly
and always have this option present.
Also make the obscure "<3e>" less unclear.
Also use "power button" as the default text rather than "enter button",
because it's been years since anyone had one of those. (Longer term we
should let subclassers tell us the keycode and we translate it to the
correct string.)
Also move the two "Reboot" options together, put "Power off" at the
bottom (and use that terminology, like the real UI, rather than
"Power down"), and use capitals throughout.
Finally, add a README.md with some useful instructions.
Change-Id: I94fb19f73d79c54fed2dda30cefb884426641b5c
|
|
Create a new recovery UI option to allow the user to view
/cache/recovery/last_log for their device. This gives enhanced
debugging information which may be necessary when a failed
OTA occurs.
Bug: 18094012
Change-Id: Ic3228de96e9bfc2a0141c7aab4ce392a38140cf3
|
|
Useful when debugging or developing for recovery.
Change-Id: Ic3ab42d5e848ad3488f1c575339b55e45c8a024b
|
|
RecoveryUI (which is the superclass of ScreenRecoveryUI), provides a
basic CheckKey method that is useful for devices that have KEY_POWER,
KEY_VOLUMEUP, and KEY_VOLUMEDOWN. Stop overriding it with a less
featureful method; with this no recovery UI customization is needed
for most handheld devices (phones, tablets, etc.).
Change-Id: I7d57cfaaef79afea8af4fc3dbc570afc61aeb5bc
|
|
Rather than depending on the existence of some place to store a file
that is accessible to users on an an unbootable device (eg, a physical
sdcard, external USB drive, etc.), add support for sideloading
packages sent to the device with adb.
This change adds a "minimal adbd" which supports nothing but receiving
a package over adb (with the "adb sideload" command) and storing it to
a fixed filename in the /tmp ramdisk, from where it can be verified
and sideloaded in the usual way. This should be leave available even
on locked user-build devices.
The user can select "apply package from ADB" from the recovery menu,
which starts minimal-adb mode (shutting down any real adbd that may be
running). Once minimal-adb has received a package it exits
(restarting real adbd if appropriate) and then verification and
installation of the received package proceeds.
always initialize usb product, vendor, etc. for adb in recovery
Set these values even on non-debuggable builds, so that the mini-adb
now in recovery can work.
|
|
Rather than depending on the existence of some place to store a file
that is accessible to users on an an unbootable device (eg, a physical
sdcard, external USB drive, etc.), add support for sideloading
packages sent to the device with adb.
This change adds a "minimal adbd" which supports nothing but receiving
a package over adb (with the "adb sideload" command) and storing it to
a fixed filename in the /tmp ramdisk, from where it can be verified
and sideloaded in the usual way. This should be leave available even
on locked user-build devices.
The user can select "apply package from ADB" from the recovery menu,
which starts minimal-adb mode (shutting down any real adbd that may be
running). Once minimal-adb has received a package it exits
(restarting real adbd if appropriate) and then verification and
installation of the received package proceeds.
Change-Id: I6fe13161ca064a98d06fa32104e1f432826582f5
|
|
Replace the device-specific functions with a class. Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class. Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).
Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
|
|
Replace the device-specific functions with a class. Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class. Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).
Change-Id: I8bdea6505da7974631bf3d9ac3ee308f8c0f76e1
|