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2018-10-23Add function to show localized rescue party menuTianjie Xu1-2/+3
Add a function in screenUI to display the pre-generated graphs for rescue party. If these graphs are not valid, falls back to display the old text strings. Right now we haven't generated the localized graphs yet, so the UI always shows the TextMenu. Bug: 116655889 Test: check rescue party under recovery Change-Id: I0558cb536b659cdc25c8b7946d3a39820935b003
2018-08-01ui: Read custom recovery UI values via system property.Tao Bao1-2/+2
The matching change to build system now writes these values as build properties for recovery image. This allows us dropping the dependency on Android.mk (as well as having more flexibility to do UI customization). Also rename a few constant names, as the naming doesn't fully follow the style guide (which reads "whose value is fixed for the duration of the program"). Bug: 110380063 Test: Build and flash recovery image on taimen, which uses custom margin height. Check the UI and choose `Run graphics test`. Change-Id: I2c50326123639cb36022f51b62cdeed925d77ba7
2018-05-03Move menu headers/items to std::vector<std::string>.Tao Bao1-2/+5
Test: mmma -j bootable/recovery Test: Run recovery_unit_test on marlin. Test: Build and boot into recovery image on angler. Check the UI that shows menu ('View recovery log', 'Wipe data', 'Run locale test'). Test: Start recovery with '--prompt_and_wipe_data'. Check the UI. Change-Id: If8a4209e0bb4ca64f719f9f9465d3b3589a69cdc
2018-05-01Add ScreenRecoveryUI::ShowMenu().Tao Bao1-3/+3
From caller's PoV, RecoveryUI::{Start,Select,End}Menu should always be used together, i.e. to show a menu and get user's selection. This CL provides ShowMenu() as one-stop service (which is based on get_menu_selection() from recovery.cpp). Also move RecoveryUI::{Start,Select,End}Menu into ScreenRecoveryUI, with a dropped access level from public to protected. Due to the dependency on recovery / librecovery refactoring, will add testcases in follow-up CLs. Test: Build and boot into recovery image. Check the menus (main menu, 'View recovery logs', 'Wipe data/factory reset'). Change-Id: Ie17aa78144871a12affd6f9075e045f76608a0ba
2018-03-24Factor out a menu class for screen uiTianjie Xu1-4/+0
Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI and WearRecoveryUI. This helps us to support text icons as menu in the future. Bug: 74397117 Test: Check the menu under recovery on bullhead and a wear device. Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b Merged-In: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
2018-03-24Factor out a menu class for screen uiTianjie Xu1-4/+0
Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI and WearRecoveryUI. This helps us to support text icons as menu in the future. Bug: 74397117 Test: Check the menu under recovery on bullhead and a wear device. Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b (cherry picked from commit 2b3f80068ece1040ba7c923afe1e70b705535ad5)
2017-09-08wear_ui: Remove Print()/ShowFile()/PutChar().Tao Bao1-9/+0
They're mostly identical to the ones in ScreenRecoveryUI, except for the (legacy) use of 'text_top_'. Because wear_ui.cpp misses the change in [1] that uses an alternate screen for viewing recovery logs. Also clean up the included headers. [1] commit c049163234003ef463bca018920622bc8269c69b ('Add an alternate screen for viewing recovery logs.'). Test: Build a wearable target recovery; `View recovery logs`. Change-Id: Ic9208c42a11c037469f5b073ef7d9b721c14d1f3
2017-09-01wear_ui: Remove PrintOnScreenOnly() and PrintV().Tao Bao1-3/+0
They're just copy/pastes from the base class (ScreenRecoveryUI). Test: mmma bootable/recovery Change-Id: I341416107a14d89d3366bba757da0b1abb988b15
2017-08-31wear_ui: Remove backgroundIcon.Tao Bao1-6/+2
It's covered by the equivalent variable in ScreenRecoveryUI: GRSurface* error_icon; Also refactor WearRecoveryUI::draw_background_locked() to get it closer to ScreenRecoveryUI code. Test: Build a wearable target recovery; Run graphics test. Change-Id: I3a8d0e4dbf6fe170e4f3adde7eaf4a2043132a57
2017-08-26wear_ui: Remove kMaxCols/kMaxRows/visible_text_rows/menu_headers_.Tao Bao1-9/+0
We've deprecated kMaxCols/kMaxRows in ScreenRecoveryUI since commit aa0d6afb61f4cf928e87c7a21bcb59fc973f15a0. They unnecessarily limit the screen size to 96x96 characters. Also remove the recomputations of text_cols, visible_text_rows (which is the same as text_rows_). Remove the unintentional hiding of menu_headers_. Test: mmma bootable/recovery Change-Id: I7d1526b651943312d62d52cd200414b42bf9b12a
2017-08-26wear_ui: Remove dead 'self' and 'progress_t'.Tao Bao1-2/+0
They were once used for progress_thread() that's pthread_create'd by WearRecoveryUI::Init(). They have become dead since the removal of progress_thread() (commit ad8b5a6c1195b94d8d80671e1bf791c32008fbef). Also add the missing include of <pthread.h> for pthread_mutex_lock(). Test: lunch a watch target and `m recoveryimage`. Change-Id: I748cf4511434ac4ce97dddf89b0e42e68a5da04b
2017-08-13wear_ui: Expose menu_unusable_rows via Makefile var.Tao Bao1-1/+1
This variable is useful on small screens (e.g. on watches) to handle long menus. We should have better way to handle this value smartly. Prior to that, expose the value to be overridable by using the generic wearable UI module (librecovery_ui_wear). Bug: 64307776 Test: Define the variable, build and boot into recovery image and check the UI menu. Change-Id: I5d7a6baa8bb4cc852bfcc2a7b3cc9686c1c8817e (cherry picked from commit eea3af3f911d36ac1a82a9fb95d24912cc07e3b1)
2017-08-13Allow customizing WearRecoveryUI via Makefile variables.Tao Bao1-4/+1
With the following Makefile variables, we can reduce the work of writing (copy/pasting) device-specific WearRecoveryUI classes. The list of Makefile variables (the ones useful for Wear devices): - TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0) - TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0) Specify the margin space that we don't want to display texts. They replace the former outer_width and outer_height. - TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50) - TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90) Specify the sensitivity of recognizing a swipe. Devices give absolute positions, so for some devices we need to adjust the thresholds. - TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE Specify the progress bar vertical position, which should be adjusted to the actual height of a device. It replaces the former progress_bar_y. - TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30) Specify the animation FPS if using device-specific animation images. It replaces the former animation_fps. Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear", with optionally defined Makefile vars above, in BoardConfig.mk to customize their WearRecoveryUI. Also remove the obsolete wear_touch.{cpp,h}, which has been merged into ui.cpp in commit 5f8dd9951d986b65d98d6a9ea38003427e9e46df. Bug: 64307776 Test: Change the device BoardConfig.mk and test recovery image. Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b (cherry picked from commit 0470ceea381775b09eee931858c3320be88cc637)
2017-08-11wear_ui: Expose menu_unusable_rows via Makefile var.Tao Bao1-1/+1
This variable is useful on small screens (e.g. on watches) to handle long menus. We should have better way to handle this value smartly. Prior to that, expose the value to be overridable by using the generic wearable UI module (librecovery_ui_wear). Bug: 64307776 Test: Define the variable, build and boot into recovery image and check the UI menu. Change-Id: I5d7a6baa8bb4cc852bfcc2a7b3cc9686c1c8817e
2017-08-10Allow customizing WearRecoveryUI via Makefile variables.Tao Bao1-4/+1
With the following Makefile variables, we can reduce the work of writing (copy/pasting) device-specific WearRecoveryUI classes. The list of Makefile variables (the ones useful for Wear devices): - TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0) - TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0) Specify the margin space that we don't want to display texts. They replace the former outer_width and outer_height. - TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50) - TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90) Specify the sensitivity of recognizing a swipe. Devices give absolute positions, so for some devices we need to adjust the thresholds. - TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE Specify the progress bar vertical position, which should be adjusted to the actual height of a device. It replaces the former progress_bar_y. - TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30) Specify the animation FPS if using device-specific animation images. It replaces the former animation_fps. Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear", with optionally defined Makefile vars above, in BoardConfig.mk to customize their WearRecoveryUI. Also remove the obsolete wear_touch.{cpp,h}, which has been merged into ui.cpp in commit 5f8dd9951d986b65d98d6a9ea38003427e9e46df. Bug: 64307776 Test: Change the device BoardConfig.mk and test recovery image. Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b
2017-06-29wear_ui: Remove dead/duplicate codes.Tao Bao1-2/+0
WearRecoveryUI::draw_progress_locked() has declaration only, where the definition was deleted in commit 5e7cfb9af64d5f6bf616d9b6fa40bd0ae82e781a. WearRecoveryUI::ClearText() is a duplicates of ScreenRecoveryUI::ClearText(). Test: Build swordfish recovery image. 'Run graphics test' and 'View recovery logs'. Change-Id: Ib66955d1d496f04359b4d6487160218e8f954478
2017-06-24Add override specifier and member constness to RecoveryUI classes.Tao Bao1-4/+3
Test: mmma bootable/recovery Change-Id: I66e328614423488a4027d7878f4569fbf3a3721e
2017-06-24Formatting RecoveryUI related files.Tao Bao1-40/+40
All cosmetic changes about indentation reformatting in this CL. Test: mmma bootable/recovery Change-Id: I4539e6244697d1f356b7eb10b961b52d7db561f7
2017-01-04recovery: Fix the broken UI text.Tao Bao1-1/+3
UI text is broken (doesn't show any text during FDR) due to commit d530449e54bd327e9c26209ffa0490c6508afe6c, which reordered the calls to RecoveryUI::SetLocale() and RecoveryUI::Init(). Because Init() uses the locale info to load the localized texts (from images), the locale must be set prior to that via SetLocale(). This CL refactors Init() to take the locale parameter, and removes the odd SetLocale() API. Bug: 34029338 Test: 'Run graphics test' under recovery. Change-Id: I620394a3d4e3705e9af5a1f6299285d143ae1b01
2016-12-13Add a stub recovery UI.Sen Jiang1-2/+2
This allows recovery to work on devices without screen. The stub recovery UI does nothing except print to stdout. Test: write 'recovery\n--wipe_data\n--reason=wipe_data_from_ota\n' to misc and boot to recovery on a device without screen. Bug: 33175036 Change-Id: Icde698aa2e2e29f4b3d0532dfd3c6a939ac2bc63
2016-09-09Remove duplicate thread loopDamien Bargiacchi1-2/+2
Fixes animation running at 2x speed Change-Id: Ieec353097b6eee1cf40530e6f4f1e69927d2bc98
2016-09-07Remove duplicate methods and variables from WearRecoveryUIDamien Bargiacchi1-57/+15
Copy pasta is never as delicious as ones hopes. Also fix the Pike not rendering recovery bug. Change-Id: I903da7da436e3347a22ff51633e8a0f28fea2c46
2016-06-07recovery: Make wear recovery more customizable.Alain Vongsouvanh1-2/+3
Making animation_fps protected and adding support for 0 frames intro. BUG: 29085786 Change-Id: I07b44570022bad89661973178d453592c01f3f10
2016-03-12recovery: Remove SetColor, and other refactoring for WearUIPrashant Malani1-5/+0
The only difference from SetColor in ScreenRecoveryUI is the that the LOG messages have slightly different colors. That's not enough to warrant a duplicate function. So this patch removes SetColor and uses the parent class version. This patch also moves the DrawTextLine* functions into ScreenRecoveryUI since they're mostly the same. It also moves char_width and char_height into the class instead of keeping them as static variables. Bug: 27407422 Change-Id: I30428c9433baab8410cf710a01c9b1c44c217bf1
2016-03-11recovery: Remove duplicate variables and functionsPrashant Malani1-4/+0
The function that modifies rtl_locale exists only in the base class, and so the variable should not have a duplicate in the derived class, otherwise there may be incosistent values when it is read by the derived class (the thinking being that invoking the function will modify the base class version of the variable, and not the derived class version). Remove the updateMutex variable, and instead re-use the one in the base class. Also remove LoadBitmap from WearUI since it is identical to the one in ScreenRecoveryUI. Bug: 27407422 Change-Id: Idd823fa93dfa16d7b2c9c7160f8d0c2559d28731
2016-03-10Revert "recovery: More refactoring of WearUI"Prashant Malani1-0/+12
This reverts commit 1c7b2230d8aac9f064f68c48b6aa26aca000cc9d. This change can lead to the derived class indirectly (and incorrectly) calling some functions from the base class, which can lead to unpredictable behavior. Bug: 27407422 Change-Id: I126a7489b0787dc195e942e2ceea6769de20d70c
2016-03-09recovery: More refactoring of WearUIPrashant Malani1-12/+0
This patch performs the following modifications: - Remove setBackground function, and currentIcon member variable. - Remove common Progress*, Redraw and EndMenu functions. Bug: 27407422 Change-Id: Ic3c0e16b67941484c3bc1d04c9b61288e8896808 Signed-off-by: Prashant Malani <pmalani@google.com>
2016-03-08recovery: Begin refactor of WearUI to use ScreenRecoveryUIPrashant Malani1-8/+2
This is the first of a series of changes which move WearUI to subclass ScreenRecoveryUI, to take advantage of several functions which are common between the two recovery UI implementations, and already defined in ScreenRecoveryUI. This patch changes the base class of WearUI, removes redundant header includes, and also removes a common function. Bug: 27407422 Change-Id: I8fd90826900f69272a82e23bd099790e8004d511
2016-02-27Fixes to wear recovery for NPrashant Malani1-0/+2
Bug: 27336841 Change-Id: If4632e9791cce2c39590a4012687271f59a60af1
2015-12-16res: Embed FPS into icon_installing.png.Tao Bao1-2/+3
We allow vendor-specific icon installing image but have defined private animation_fps that can't be overridden. This CL changes the image generator to optionally embed FPS (otherwise use the default value of 20) into the generated image. For wear devices, they are using individual images instead of the interlaced one. Change the animation_fps from private to protected so that it can be customized. Bug: 26009230 Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
2015-08-25recovery: Factor out wear_ui.{cpp,h} into bootable/recovery.Tao Bao1-59/+56
Every watch has a (mostly identical) copy of the wear_ui. Factor them out into a single copy for easier maintenance. Device-specific settings should be defined in recovery_ui.cpp that inherits WearRecoveryUI class. Bug: 22451422 Change-Id: Id07efca37d1b1d330e6327506c7b73ccf6ae9241
2015-06-03Log update outputs in orderTao Bao1-0/+2
Although stdout and stderr are both redirected to log file with no buffering, we are seeing some outputs are mixed in random order. This is because ui_print commands from the updater are passed to the recovery binary via a pipe, which may interleave with other outputs that go to stderr directly. In recovery, adding ui::PrintOnScreenOnly() function to handle ui_print command, which skips printing to stdout. Meanwhile, updater prints the contents to stderr in addition to piping them to recovery. Change-Id: Idda93ea940d2e23a0276bb8ead4aa70a3cb97700
2015-05-07Add an alternate screen for viewing recovery logs.Elliott Hughes1-5/+10
This makes it easier to go back and forth without losing current output. Also make the display more like regular more(1). Bug: http://b/20834540 Change-Id: Icc5703e9c8a378cc7072d8ebb79e34451267ee1b (cherry picked from commit c049163234003ef463bca018920622bc8269c69b)
2015-05-07Add an alternate screen for viewing recovery logs.Elliott Hughes1-5/+10
This makes it easier to go back and forth without losing current output. Also make the display more like regular more(1). Bug: http://b/20834540 Change-Id: Icc5703e9c8a378cc7072d8ebb79e34451267ee1b
2015-04-15Don't use typedefs that hide *s.Elliott Hughes1-10/+10
gr_surface was causing confusion for no good reason. Change-Id: If7120187f9a00dd16297877fc49352185a4d4ea6
2015-04-14Move the menu header out of the menu.Elliott Hughes1-2/+7
This makes it easier for us to deal with arbitrary information at the top, and means that headers added by specific commands don't overwrite the default ones. Add the fingerprint back, but broken up so it fits even on sprout's display. Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
2015-04-13Remove unnecessary globals.Elliott Hughes1-3/+4
Change-Id: I76a042432aede08ceaf250319cf5eeb25d601150
2015-04-11Rewritten file pager.Elliott Hughes1-1/+6
Most importantly, this one no longer skips lines because of wrapping. Change-Id: Ic1c1944682ab8cbf3d542418ee86d29819173fc9
2015-04-10Fix ScreenRecoveryUI to handle devices without power/up/down.Elliott Hughes1-2/+4
Currently fugu has a custom subclass to handle this. The default code supports devices with trackballs but not all shipping Nexus devices? That's just silly. Change-Id: Id2779c91284899a26b4bb1af41e7033aa889df10
2015-04-09Move file paging into ScreenRecoveryUI.Elliott Hughes1-3/+5
This fixes the N9 performance problem. Change-Id: I00c10d4162ff266a6243285e5a5e768217f6f799
2015-04-09Enable printf format argument checking.Elliott Hughes1-2/+2
The original attempt missed the fact that Print is a member function, so the first argument is the implicit 'this'. Change-Id: I963b668c5432804c767f0a2e3ef7dea5978a1218
2015-04-09Remove the fixed screen size assumptions.Elliott Hughes1-9/+4
Dynamically allocate the text and menu arrays instead. Change-Id: Idbfc3fe4e4b50db4fee62ac2b6a7323cad369749
2014-06-06restore holo UI in recoveryDoug Zongker1-3/+0
Return to the recovery to the holo appearance. Bug: 15424396 Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
2014-06-03restore holo UI in recovery -- DO NOT MERGEDoug Zongker1-3/+0
Since we don't have quantum assets for recovery yet, go back to the holo appearance (dark background, blue glowing progress bar) for lmp-preview. Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
2014-04-04make density-specific recovery assetsDoug Zongker1-0/+3
Provide different recovery UI resources for different display densities. Right now only the text images and the progress bars are rescaled; the main icon will get scaled when it's updated for QP. Lightly quantum-ify the rest of the recovery interface. (Light background, progress bars, etc.) Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3
2014-03-17refactor image resource loading code in minuiDoug Zongker1-0/+1
Reduce the number of copies of libpng boilerplate. Rename res_create_* functions to be more clear. Make explicit the use of the framebuffer pixel format for images, and handle more combinations of input and output (eg, loading a grayscale image for display rather than use as a text alpha channel). Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
2014-03-11change how recovery animation is implementedDoug Zongker1-4/+4
Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729 Conflicts: screen_ui.cpp screen_ui.h
2014-03-07change how recovery animation is implementedDoug Zongker1-5/+4
Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729
2013-11-27add the functions for multi-stage packages to updaterDoug Zongker1-3/+9
In order to support multi-stage recovery packages, we add the set_stage() and get_stage() functions, which store a short string somewhere it can be accessed across invocations of recovery. We also add reboot_now() which updater can invoke to immediately reboot the device, without doing normal recovery cleanup. (It can also choose whether to boot off the boot or recovery partition.) If the stage string is of the form "#/#", recovery's UI will be augmented with a simple indicator of what stage you're in, so it doesn't look like a reboot loop. Change-Id: I62f7ff0bc802b549c9bcf3cc154a6bad99f94603
2013-10-03Allow child classes to override the overlay location for theMichael Runge1-1/+3
update image. b/10952479 Change-Id: I59bb834f271f702fb529054dab7926b816fa35cc
2013-07-31notify about pending long pressDoug Zongker1-0/+5
Recovery changes: - add a method to the UI class that is called when a key is held down long enough to be a "long press" (but before it is released). Device-specific subclasses can override this to indicate a long press. - do color selection for ScreenRecoveryUI's menu-and-log drawing function. Subclasses can override this to customize the colors they use for various elements. - Include the value of ro.build.display.id in the menu headers, so you can see on the screen what version of recovery you are running. Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
2013-03-07more font improvements and cleanupDoug Zongker1-2/+1
Get rid of the notion of a font's "ascent"; the reference point for drawing is the top-left corner of the character box rather than the baseline. Add some more space between the menu entries and make the highlight bar around the text. Replace the default font.png with two images; the build system will include one or the other based on the resolutions of the device. Restore the original compiled-in bitmap font, to fall back on when font.png can't be found (eg, in the charger binary). Add support for bold text (when a font.png image is used). Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
2012-09-19localization for recovery messagesDoug Zongker1-0/+2
Add images of text for all locales we support. Make the progress bar fill the correct way for RTL languages. (Flip the direction the spinner turns, too, just for good measure.) Bug: 7064142 Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
2012-09-18localization for recovery messagesDoug Zongker1-0/+2
Add images of text for all locales we support. Make the progress bar fill the correct way for RTL languages. (Flip the direction the spinner turns, too, just for good measure.) Bug: 7064142 Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
2012-08-23add simple text to recovery UIDoug Zongker1-2/+4
- recovery takes a --locale argument, which will be passed by the main system - the locale is saved in cache, in case the --locale argument is missing (eg, when recovery is started from fastboot) - we include images that have prerendered text for many locales - we split the background states into four (installing update, erasing, no command, error) so that appropriate text can be shown. Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
2011-11-04move key processing to RecoveryUIDoug Zongker1-23/+6
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so it can be used by devices without screens. Remove the UIParameters struct and replace it with some new member variables in ScreenRecoveryUI. Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
2011-11-01move key processing to RecoveryUIDoug Zongker1-23/+6
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so it can be used by devices without screens. Remove the UIParameters struct and replace it with some new member variables in ScreenRecoveryUI. Change-Id: I4c0e659edcbedc0b9e86ed261ae4dbb3c6097414
2011-10-31C++ class for device-specific codeDoug Zongker1-1/+7
Replace the device-specific functions with a class. Move some of the key handling (for log visibility toggling and rebooting) into the UI class. Fix up the key handling so there is less crosstalk between the immediate keys and the queued keys (an increasing annoyance on button-limited devices). Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
2011-10-31refactor ui functions into a classDoug Zongker1-0/+121
Move all the functions in ui.c to be members of a ScreenRecoveryUI class, which is a subclass of an abstract RecoveryUI class. Recovery then creates a global singleton instance of this class and then invoke the methods to drive the UI. We use this to allow substitution of a different RecoveryUI implementation for devices with radically different form factors (eg, that don't have a screen). Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9
2011-10-31C++ class for device-specific codeDoug Zongker1-1/+7
Replace the device-specific functions with a class. Move some of the key handling (for log visibility toggling and rebooting) into the UI class. Fix up the key handling so there is less crosstalk between the immediate keys and the queued keys (an increasing annoyance on button-limited devices). Change-Id: I8bdea6505da7974631bf3d9ac3ee308f8c0f76e1
2011-10-29refactor ui functions into a classDoug Zongker1-0/+121
Move all the functions in ui.c to be members of a ScreenRecoveryUI class, which is a subclass of an abstract RecoveryUI class. Recovery then creates a global singleton instance of this class and then invoke the methods to drive the UI. We use this to allow substitution of a different RecoveryUI implementation for devices with radically different form factors (eg, that don't have a screen). Change-Id: I7fd8b2949d0db5a3f47c52978bca183966c86f33