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/*
Copyright 2012 to 2016 bigbiff/Dees_Troy TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see <http://www.gnu.org/licenses/>.
*/
// input.cpp - GUIInput object
#include <linux/input.h>
#include <pthread.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/reboot.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <time.h>
#include <unistd.h>
#include <stdlib.h>
#include <string>
extern "C" {
#include "../twcommon.h"
}
#include "../minuitwrp/minui.h"
#include "rapidxml.hpp"
#include "objects.hpp"
#include "../data.hpp"
#define TW_INPUT_NO_UPDATE -1000 // Magic value for HandleTextLocation when no change in scrolling has occurred
GUIInput::GUIInput(xml_node<>* node)
: GUIObject(node)
{
xml_attribute<>* attr;
xml_node<>* child;
mInputText = NULL;
mAction = NULL;
mBackground = NULL;
mCursor = NULL;
mFont = NULL;
mRendered = false;
HasMask = false;
DrawCursor = false;
isLocalChange = true;
HasAllowed = false;
HasDisabled = false;
cursorX = textWidth = scrollingX = mFontHeight = mFontY = lastX = 0;
mBackgroundX = mBackgroundY = mBackgroundW = mBackgroundH = MinLen = MaxLen = 0;
mCursorLocation = -1; // -1 is always the end of the string
CursorWidth = 3;
ConvertStrToColor("black", &mBackgroundColor);
ConvertStrToColor("white", &mCursorColor);
mValue = "";
displayValue = "";
if (!node)
return;
// Load text directly from the node
mInputText = new GUIText(node);
// Load action directly from the node
mAction = new GUIAction(node);
if (mInputText->Render() < 0)
{
delete mInputText;
mInputText = NULL;
}
// Load the background
child = FindNode(node, "background");
if (child)
{
mBackground = LoadAttrImage(child, "resource");
mBackgroundColor = LoadAttrColor(child, "color", mBackgroundColor);
}
if (mBackground && mBackground->GetResource())
{
mBackgroundW = mBackground->GetWidth();
mBackgroundH = mBackground->GetHeight();
}
// Load the cursor color
child = FindNode(node, "cursor");
if (child)
{
mCursor = LoadAttrImage(child, "resource");
mCursorColor = LoadAttrColor(child, "color", mCursorColor);
attr = child->first_attribute("hasfocus");
if (attr)
{
std::string focus = attr->value();
SetInputFocus(atoi(focus.c_str()));
}
CursorWidth = LoadAttrIntScaleX(child, "width", CursorWidth);
}
DrawCursor = HasInputFocus;
// Load the font
child = FindNode(node, "font");
if (child)
{
mFont = LoadAttrFont(child, "resource");
mFontHeight = mFont->GetHeight();
}
child = FindNode(node, "data");
if (child)
{
attr = child->first_attribute("name");
if (attr)
mVariable = attr->value();
attr = child->first_attribute("default");
if (attr)
DataManager::SetValue(mVariable, attr->value());
mMask = LoadAttrString(child, "mask");
HasMask = !mMask.empty();
}
// Load input restrictions
child = FindNode(node, "restrict");
if (child)
{
MinLen = LoadAttrInt(child, "minlen", MinLen);
MaxLen = LoadAttrInt(child, "maxlen", MaxLen);
AllowedList = LoadAttrString(child, "allow");
HasAllowed = !AllowedList.empty();
DisabledList = LoadAttrString(child, "disable");
HasDisabled = !DisabledList.empty();
}
// Load the placement
LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH);
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
if (mInputText && mFontHeight && mFontHeight < (unsigned)mRenderH) {
mFontY = ((mRenderH - mFontHeight) / 2) + mRenderY;
mInputText->SetRenderPos(mRenderX, mFontY);
} else
mFontY = mRenderY;
if (mInputText)
mInputText->SetMaxWidth(0);
}
GUIInput::~GUIInput()
{
delete mInputText;
delete mAction;
}
void GUIInput::HandleTextLocation(int x) {
mRendered = false;
if (textWidth <= mRenderW) {
if (x != TW_INPUT_NO_UPDATE)
lastX = x;
scrollingX = 0;
return;
}
if (scrollingX + textWidth < mRenderW) {
scrollingX = mRenderW - textWidth;
}
if (x == TW_INPUT_NO_UPDATE)
return;
scrollingX += x - lastX;
if (scrollingX > 0)
scrollingX = 0;
else if (scrollingX + textWidth < mRenderW)
scrollingX = mRenderW - textWidth;
lastX = x;
}
void GUIInput::UpdateDisplayText() {
void* fontResource = NULL;
if (mFont) {
fontResource = mFont->GetResource();
} else {
textWidth = 0;
return;
}
DataManager::GetValue(mVariable, mValue);
if (HasMask) {
int index, string_size = mValue.size();
string maskedValue;
for (index=0; index<string_size; index++)
maskedValue += mMask;
displayValue = maskedValue;
} else {
displayValue = mValue;
}
textWidth = gr_ttf_measureEx(displayValue.c_str(), fontResource);
}
void GUIInput::HandleCursorByTouch(int x) {
// Uses x to find mCursorLocation and cursorX
if (displayValue.size() == 0) {
mCursorLocation = -1;
cursorX = mRenderX;
return;
}
void* fontResource = NULL;
if (mFont) {
fontResource = mFont->GetResource();
} else {
return;
}
string cursorString;
unsigned index = 0, displaySize = displayValue.size();
int prevX = mRenderX + scrollingX;
for(index = 0; index <= displaySize; index++) {
cursorString = displayValue.substr(0, index);
cursorX = gr_ttf_measureEx(cursorString.c_str(), fontResource) + mRenderX + scrollingX;
if (cursorX > x) {
if (index > 0 && x <= cursorX - ((x - prevX) / 2) && prevX >= mRenderX) {
// This helps make sure that we can place the cursor before the very first char if the first char is
// is fully visible while also still letting us place the cursor after the last char if fully visible
mCursorLocation = index - 1;
cursorX = prevX;
return;
}
mCursorLocation = index;
if (cursorX > mRenderX + mRenderW) {
cursorX = prevX; // This makes sure that the cursor doesn't get placed after the end of the input box
mCursorLocation--;
return;
}
if (cursorX >= mRenderX) {
return; // This makes sure that the cursor doesn't get placed before the beginning of the input box
}
}
prevX = cursorX;
}
mCursorLocation = -1; // x is at or past the end of the string
}
void GUIInput::HandleCursorByText() {
// Uses mCursorLocation to find cursorX
if (!DrawCursor)
return;
void* fontResource = NULL;
if (mFont) {
fontResource = mFont->GetResource();
} else {
return;
}
int cursorTextWidth = textWidth; // width of text to the left of the cursor
if (mCursorLocation != -1) {
string cursorDisplay = displayValue;
cursorDisplay.resize(mCursorLocation);
cursorTextWidth = gr_ttf_measureEx(cursorDisplay.c_str(), fontResource);
}
cursorX = mRenderX + cursorTextWidth + scrollingX;
if (cursorX >= mRenderX + mRenderW) {
scrollingX = mRenderW - cursorTextWidth;
cursorX = mRenderX + mRenderW - CursorWidth;
} else if (cursorX < mRenderX) {
scrollingX = cursorTextWidth * -1;
cursorX = mRenderX;
}
}
int GUIInput::Render(void)
{
if (!isConditionTrue())
{
mRendered = false;
return 0;
}
void* fontResource = NULL;
if (mFont) fontResource = mFont->GetResource();
// First step, fill background
gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
// Next, render the background resource (if it exists)
if (mBackground && mBackground->GetResource())
{
mBackgroundX = mRenderX + ((mRenderW - mBackgroundW) / 2);
mBackgroundY = mRenderY + ((mRenderH - mBackgroundH) / 2);
gr_blit(mBackground->GetResource(), 0, 0, mBackgroundW, mBackgroundH, mBackgroundX, mBackgroundY);
}
int ret = 0;
// Render the text
if (mInputText) {
mInputText->SetRenderPos(mRenderX + scrollingX, mFontY);
mInputText->SetText(displayValue);
gr_clip(mRenderX, mRenderY, mRenderW, mRenderH);
ret = mInputText->Render();
gr_noclip();
}
if (ret < 0)
return ret;
if (HasInputFocus && DrawCursor) {
// Render the cursor
gr_color(mCursorColor.red, mCursorColor.green, mCursorColor.blue, 255);
gr_fill(cursorX, mFontY, CursorWidth, mFontHeight);
}
mRendered = true;
return ret;
}
int GUIInput::Update(void)
{
if (!isConditionTrue()) return (mRendered ? 2 : 0);
if (!mRendered) return 2;
int ret = 0;
if (mInputText) ret = mInputText->Update();
if (ret < 0) return ret;
return ret;
}
int GUIInput::GetSelection(int x, int y)
{
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH) return -1;
return (x - mRenderX);
}
int GUIInput::NotifyTouch(TOUCH_STATE state, int x, int y)
{
static int startSelection = -1;
void* fontResource = NULL;
if (mFont) fontResource = mFont->GetResource();
if (!isConditionTrue())
return -1;
if (!HasInputFocus) {
if (state != TOUCH_RELEASE)
return 0; // Only change focus if touch releases within the input box
if (GetSelection(x, y) >= 0) {
// When changing focus, we don't scroll or change the cursor location
PageManager::SetKeyBoardFocus(0);
PageManager::NotifyCharInput(0);
SetInputFocus(1);
DrawCursor = true;
mRendered = false;
}
} else {
switch (state) {
case TOUCH_HOLD:
case TOUCH_REPEAT:
break;
case TOUCH_START:
startSelection = GetSelection(x,y);
lastX = x;
DrawCursor = false;
mRendered = false;
break;
case TOUCH_DRAG:
// Check if we dragged out of the selection window
if (GetSelection(x, y) == -1) {
lastX = 0;
break;
}
DrawCursor = false;
// Provide some debounce on initial touches
if (startSelection != -1 && abs(x - lastX) < 6) {
break;
}
startSelection = -1;
if (lastX != x)
HandleTextLocation(x);
break;
case TOUCH_RELEASE:
// We've moved the cursor location
mRendered = false;
DrawCursor = true;
HandleCursorByTouch(x);
break;
}
}
return 0;
}
int GUIInput::NotifyVarChange(const std::string& varName, const std::string& value)
{
GUIObject::NotifyVarChange(varName, value);
if (varName == mVariable) {
if (!isLocalChange) {
UpdateDisplayText();
HandleTextLocation(TW_INPUT_NO_UPDATE);
} else
isLocalChange = false;
return 0;
}
if (varName.empty()) {
UpdateDisplayText();
HandleTextLocation(TW_INPUT_NO_UPDATE);
HandleCursorByText();
}
return 0;
}
int GUIInput::NotifyKey(int key, bool down)
{
if (!HasInputFocus || !down)
return 1;
switch (key)
{
case KEY_LEFT:
if (mCursorLocation == 0)
return 0; // we're already at the beginning
if (mCursorLocation == -1) {
if (displayValue.size() == 0) {
cursorX = mRenderX;
return 0;
}
mCursorLocation = displayValue.size() - 1;
} else {
mCursorLocation--;
}
mRendered = false;
HandleCursorByText();
return 0;
case KEY_RIGHT:
if (mCursorLocation == -1)
return 0; // we're already at the end
mCursorLocation++;
if ((int)displayValue.size() <= mCursorLocation)
mCursorLocation = -1;
HandleCursorByText();
mRendered = false;
return 0;
case KEY_HOME:
case KEY_UP:
if (displayValue.size() == 0)
return 0;
mCursorLocation = 0;
mRendered = false;
cursorX = mRenderX;
return 0;
case KEY_END:
case KEY_DOWN:
mCursorLocation = -1;
mRendered = false;
HandleCursorByText();
return 0;
}
return 1;
}
int GUIInput::NotifyCharInput(int key)
{
if (HasInputFocus) {
if (key == KEYBOARD_BACKSPACE) {
//Backspace
if (mValue.size() > 0 && mCursorLocation != 0) {
if (mCursorLocation == -1) {
mValue.resize(mValue.size() - 1);
} else {
mValue.erase(mCursorLocation - 1, 1);
mCursorLocation--;
}
isLocalChange = true;
DataManager::SetValue(mVariable, mValue);
UpdateDisplayText();
HandleTextLocation(TW_INPUT_NO_UPDATE);
HandleCursorByText();
}
} else if (key == KEYBOARD_SWIPE_LEFT) {
// Delete all
isLocalChange = true;
if (mCursorLocation == -1) {
DataManager::SetValue (mVariable, "");
mValue = "";
textWidth = 0;
mCursorLocation = -1;
} else {
mValue.erase(0, mCursorLocation);
DataManager::SetValue(mVariable, mValue);
mCursorLocation = 0;
}
UpdateDisplayText();
cursorX = mRenderX;
scrollingX = 0;
mRendered = false;
return 0;
} else if (key >= 32) {
// Regular key
if (HasAllowed && AllowedList.find((char)key) == string::npos) {
return 0;
}
if (HasDisabled && DisabledList.find((char)key) != string::npos) {
return 0;
}
if (MaxLen != 0 && mValue.size() >= MaxLen) {
return 0;
}
if (mCursorLocation == -1) {
mValue += key;
} else {
mValue.insert(mCursorLocation, 1, key);
mCursorLocation++;
}
isLocalChange = true;
DataManager::SetValue(mVariable, mValue);
UpdateDisplayText();
HandleTextLocation(TW_INPUT_NO_UPDATE);
HandleCursorByText();
} else if (key == KEYBOARD_ACTION) {
// Action
if (mAction) {
unsigned inputLen = mValue.length();
if (inputLen < MinLen)
return 0;
else if (MaxLen != 0 && inputLen > MaxLen)
return 0;
else
return (mAction ? mAction->NotifyTouch(TOUCH_RELEASE, mRenderX, mRenderY) : 1);
}
}
return 0;
} else {
if (key == 0) {
// Somewhat ugly hack-ish way to tell the box to redraw after losing focus to remove the cursor
mRendered = false;
return 1;
}
}
return 1;
}
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