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-- Use prefixes or not.
-- If set to true, messages are prefixed, e. g. "[FATAL]". If false, messages are colored.
g_UsePrefixes = true
function SendMessage(a_Player, a_Message)
if (g_UsePrefixes) then
a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message)
else
a_Player:SendMessage(cChatColor.Yellow .. a_Message)
end
end
function SendMessageSuccess(a_Player, a_Message)
if (g_UsePrefixes) then
a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message)
else
a_Player:SendMessage(cChatColor.Green .. a_Message)
end
end
function SendMessageFailure(a_Player, a_Message)
if (g_UsePrefixes) then
a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message)
else
a_Player:SendMessage(cChatColor.Red .. a_Message)
end
end
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