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local PLUGIN_NAME = "MultiThreadTest";
function Initialize(a_Plugin)
a_Plugin:SetName(PLUGIN_NAME)
cPluginManager:BindConsoleCommand("startthread", HandleStartThreadCommand, "");
LOG("Initialized");
return true;
end
function Callback()
cRoot:Get():GetDefaultWorld():QueueTask(function()
print("From world thread");
end);
end
function HandleStartThreadCommand(a_Split)
cThread.new(function()
print("Test");
for i = 1, 5 do
cThread.sleep(1);
print("Testing", i);
end
-- Really ugly way to return to the default lua_State
cPluginManager:CallPlugin(PLUGIN_NAME, "Callback");
end)
return true;
end
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