summaryrefslogblamecommitdiffstats
path: root/VC2008/MCServer.vcproj
blob: c4387bf7f8ebb746a300e9680f96fc31652fd613 (plain) (tree)
1
2
3
4
5
6
7





                                                             
                                 















                                                      
                                         



















                                                                      
                                                                                                                                                     
                                                                                


                                                       

                                                                     

                                                           






























































                                                                              


                                                                
                                                                                                                                                     

                                                                                 

                                                                     














                                                                              



                                                                
                                                           























                                                            

























                                                                      
                                                                                                                                                     
















































                                                                                 























                                                                                          



                                                                     











                                                                            







                                                                        











                                                                      























                                                                           







                                                                                







                                                                            























                                                                           



                                                                    







                                                                         







                                                                        







                                                                  

















                                                                            









                                                                                
                                                                         


                                                                           







                                                                         







                                                                         









                                                                    







                                                                     







                                                                             































                                                                               















                                                                               































                                                                        







                                                                      

















                                                                         







                                                                         





                                                                   







                                                                         
                                                                 










                                                                         








                                                                         





                                                                      







                                                                            















                                                                        







                                                                           
                                                                         
                                  





                                                                         
                                                                 










                                                                         








                                                                         

                                
                                                                       


                                  







                                                                               







                                                                         






















































































































































































































































































                                                                                                             
                                                                                            


                                          
                                                                                          

































































































































                                                                                                            



                                                                            





































































































































































                                                                                               
                                                
                                  












                                                                                    







                                                                                  















































                                                                                    







                                                                             



                                                                         










                                                                                 



                                                                         



                                                                          












































































                                                                                        







                                                                                        



































                                                                                      







                                                                            







                                                                           







                                                                               







                                                                              






                                                                                







                                                                            
                                      







                                                                             



                                                                                    



                                                                                  







                                                                              






                                                                             







                                                                            






                                                                              















                                                                                 







                                                                                 





                                                                            







                                                                               







                                                                                       







                                                                             







                                                                                 







                                                                                    







                                                                                    







                                                                                







                                                                                    











































                                                                                      



                                                     







                                                                             







                                                                                  







                                                                              







                                                                                



                                                  







                                                                            







                                                                                     
















                                                                               


                                          
                                                                          


                                          
                                                                               


                                          
                                                                             

                                          
                                      
                                                                           


                                          
                                                                         

                                          
                                  
                          







                                                             



                                                               































                                                                  



                                                   



                       
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9,00"
	Name="MCServer"
	ProjectGUID="{32012054-0C96-4C43-AB27-174FF8E72D66}"
	RootNamespace="MCServer"
	Keyword="Win32Proj"
	TargetFrameworkVersion="0"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/MP"
				Optimization="0"
				AdditionalIncludeDirectories="../zlib-1.2.7;../jsoncpp-src-0.5.0/include;../lua-5.1.4/src;../tolua++-1.0.93/include"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="false"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="Globals.h"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ws2_32.lib Psapi.lib"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				SubSystem="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="../zlib-1.2.7;../jsoncpp-src-0.5.0/include;../lua-5.1.4/src;../tolua++-1.0.93/include"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
				RuntimeLibrary="2"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="Globals.h"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ws2_32.lib Psapi.lib"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				LinkTimeCodeGeneration="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release profiled|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="../zlib-1.2.7;../jsoncpp-src-0.5.0/include;../lua-5.1.4/src;../tolua++-1.0.93/include"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
				RuntimeLibrary="2"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="Globals.h"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ws2_32.lib Psapi.lib"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				LinkTimeCodeGeneration="1"
				TargetMachine="1"
				Profile="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
			<File
				RelativePath="..\vc2010\MCServer.rc"
				>
			</File>
			<File
				RelativePath="..\webadmin\template.html"
				>
			</File>
		</Filter>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath="..\source\BlockID.cpp"
				>
			</File>
			<File
				RelativePath="..\source\BlockID.h"
				>
			</File>
			<File
				RelativePath="..\source\cAuthenticator.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cAuthenticator.h"
				>
			</File>
			<File
				RelativePath="..\source\cChatColor.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cChatColor.h"
				>
			</File>
			<File
				RelativePath="..\source\cChunk.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cChunk.h"
				>
			</File>
			<File
				RelativePath="..\source\cChunk.inl.h"
				>
			</File>
			<File
				RelativePath="..\source\cChunkMap.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cChunkMap.h"
				>
			</File>
			<File
				RelativePath="..\source\cClientHandle.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cClientHandle.h"
				>
			</File>
			<File
				RelativePath="..\source\cCuboid.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cCuboid.h"
				>
			</File>
			<File
				RelativePath="..\source\cFileFormatUpdater.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cFileFormatUpdater.h"
				>
			</File>
			<File
				RelativePath="..\source\cFurnaceRecipe.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cFurnaceRecipe.h"
				>
			</File>
			<File
				RelativePath="..\source\cGroup.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cGroup.h"
				>
			</File>
			<File
				RelativePath="..\source\cGroupManager.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cGroupManager.h"
				>
			</File>
			<File
				RelativePath="..\source\cHeartBeat.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cHeartBeat.h"
				>
			</File>
			<File
				RelativePath="..\source\ChunkDef.h"
				>
			</File>
			<File
				RelativePath="..\source\ChunkSender.cpp"
				>
			</File>
			<File
				RelativePath="..\source\ChunkSender.h"
				>
			</File>
			<File
				RelativePath="..\source\cInventory.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cInventory.h"
				>
			</File>
			<File
				RelativePath="..\source\cLog.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cLog.h"
				>
			</File>
			<File
				RelativePath="..\source\cMCLogger.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cMCLogger.h"
				>
			</File>
			<File
				RelativePath="..\source\cMonsterConfig.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cMonsterConfig.h"
				>
			</File>
			<File
				RelativePath="..\source\cNoise.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						EnableIntrinsicFunctions="true"
						FavorSizeOrSpeed="1"
						OmitFramePointers="true"
						BasicRuntimeChecks="0"
						UsePrecompiledHeader="0"
						DebugInformationFormat="3"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release profiled|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\source\cNoise.h"
				>
			</File>
			<File
				RelativePath="..\source\cNoise.inc"
				>
			</File>
			<File
				RelativePath="..\source\cPiston.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cPiston.h"
				>
			</File>
			<File
				RelativePath="..\source\CraftingRecipes.cpp"
				>
			</File>
			<File
				RelativePath="..\source\CraftingRecipes.h"
				>
			</File>
			<File
				RelativePath="..\source\cRedstone.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cRedstone.h"
				>
			</File>
			<File
				RelativePath="..\source\cReferenceManager.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cReferenceManager.h"
				>
			</File>
			<File
				RelativePath="..\source\cRoot.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cRoot.h"
				>
			</File>
			<File
				RelativePath="..\source\cServer.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cServer.h"
				>
			</File>
			<File
				RelativePath="..\source\cSimulator.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cSimulator.h"
				>
			</File>
			<File
				RelativePath="..\source\cSimulatorManager.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cSimulatorManager.h"
				>
			</File>
			<File
				RelativePath="..\source\cTracer.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cTracer.h"
				>
			</File>
			<File
				RelativePath="..\source\cWebAdmin.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cWebAdmin.h"
				>
			</File>
			<File
				RelativePath="..\source\cWebPlugin.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cWebPlugin.h"
				>
			</File>
			<File
				RelativePath="..\source\cWorld.cpp"
				>
			</File>
			<File
				RelativePath="..\source\cWorld.h"
				>
			</File>
			<File
				RelativePath="..\source\Defines.h"
				>
			</File>
			<File
				RelativePath="..\source\Endianness.h"
				>
			</File>
			<File
				RelativePath="..\source\Globals.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release profiled|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\source\Globals.h"
				>
			</File>
			<File
				RelativePath="..\source\LeakFinder.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						WarningLevel="3"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release profiled|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\source\LeakFinder.h"
				>
			</File>
			<File
				RelativePath="..\source\LightingThread.cpp"
				>
			</File>
			<File
				RelativePath="..\source\LightingThread.h"
				>
			</File>
			<File
				RelativePath="..\source\LuaFunctions.h"
				>
			</File>
			<File
				RelativePath="..\source\main.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Matrix4f.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Matrix4f.h"
				>
			</File>
			<File
				RelativePath="..\source\MemoryLeak.h"
				>
			</File>
			<File
				RelativePath="..\source\MersenneTwister.h"
				>
			</File>
			<File
				RelativePath="..\source\StackWalker.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						WarningLevel="3"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release profiled|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\source\StackWalker.h"
				>
			</File>
			<File
				RelativePath="..\source\StringCompression.cpp"
				>
			</File>
			<File
				RelativePath="..\source\StringCompression.h"
				>
			</File>
			<File
				RelativePath="..\source\StringUtils.cpp"
				>
			</File>
			<File
				RelativePath="..\source\StringUtils.h"
				>
			</File>
			<File
				RelativePath="..\source\Vector3d.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Vector3d.h"
				>
			</File>
			<File
				RelativePath="..\source\Vector3f.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Vector3f.h"
				>
			</File>
			<File
				RelativePath="..\source\Vector3i.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Vector3i.h"
				>
			</File>
			<Filter
				Name="Packets"
				>
				<File
					RelativePath="..\source\packets\cPacket.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_13.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_13.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_AddToInventory.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_AddToInventory.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_ArmAnim.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_ArmAnim.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_BlockAction.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_BlockAction.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_BlockChange.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_BlockChange.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_BlockDig.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_BlockDig.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_BlockPlace.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_BlockPlace.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Chat.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Chat.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_CollectItem.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_CollectItem.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_CreativeInventoryAction.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_CreativeInventoryAction.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_DestroyEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_DestroyEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Disconnect.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Disconnect.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_EntityEquipment.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_EntityEquipment.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_EntityLook.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_EntityLook.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_EntityStatus.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_EntityStatus.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Explosion.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Explosion.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Flying.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Flying.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Handshake.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Handshake.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_InventoryProgressBar.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_InventoryProgressBar.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_InventorySlot.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_InventorySlot.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_ItemData.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_ItemData.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_ItemSwitch.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_ItemSwitch.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_KeepAlive.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_KeepAlive.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Login.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Login.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_MapChunk.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_MapChunk.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Metadata.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Metadata.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_MultiBlock.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_MultiBlock.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_NamedEntitySpawn.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_NamedEntitySpawn.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_NewInvalidState.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_NewInvalidState.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_PickupSpawn.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_PickupSpawn.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Ping.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Player.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Player.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_PreChunk.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_PreChunk.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_RelativeEntityMove.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_RelativeEntityMove.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_RelativeEntityMoveLook.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_RelativeEntityMoveLook.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Respawn.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Respawn.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_SoundEffect.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_SoundEffect.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_SpawnMob.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_SpawnMob.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_TeleportEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_TeleportEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Thunderbolt.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_Thunderbolt.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_TimeUpdate.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_TimeUpdate.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_UpdateHealth.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_UpdateHealth.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_UpdateSign.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_UpdateSign.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_UseEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_UseEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_WholeInventory.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_WholeInventory.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_WindowClick.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_WindowClick.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_WindowClose.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_WindowClose.h"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_WindowOpen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\packets\cPacket_WindowOpen.h"
					>
				</File>
				<File
					RelativePath="..\source\PacketID.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Mobs"
				>
				<File
					RelativePath="..\source\cAggressiveMonster.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cAggressiveMonster.h"
					>
				</File>
				<File
					RelativePath="..\source\cCavespider.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cCavespider.h"
					>
				</File>
				<File
					RelativePath="..\source\cChicken.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cChicken.h"
					>
				</File>
				<File
					RelativePath="..\source\cCow.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cCow.h"
					>
				</File>
				<File
					RelativePath="..\source\cCreeper.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cCreeper.h"
					>
				</File>
				<File
					RelativePath="..\source\cEnderman.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cEnderman.h"
					>
				</File>
				<File
					RelativePath="..\source\cGhast.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cGhast.h"
					>
				</File>
				<File
					RelativePath="..\source\cMonster.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cMonster.h"
					>
				</File>
				<File
					RelativePath="..\source\cPassiveAggressiveMonster.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPassiveAggressiveMonster.h"
					>
				</File>
				<File
					RelativePath="..\source\cPassiveMonster.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPassiveMonster.h"
					>
				</File>
				<File
					RelativePath="..\source\cPig.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPig.h"
					>
				</File>
				<File
					RelativePath="..\source\cSheep.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSheep.h"
					>
				</File>
				<File
					RelativePath="..\source\cSilverfish.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSilverfish.h"
					>
				</File>
				<File
					RelativePath="..\source\cSkeleton.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSkeleton.h"
					>
				</File>
				<File
					RelativePath="..\source\cSlime.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSlime.h"
					>
				</File>
				<File
					RelativePath="..\source\cSpider.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSpider.h"
					>
				</File>
				<File
					RelativePath="..\source\cSquid.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSquid.h"
					>
				</File>
				<File
					RelativePath="..\source\cWolf.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cWolf.h"
					>
				</File>
				<File
					RelativePath="..\source\cZombie.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cZombie.h"
					>
				</File>
				<File
					RelativePath="..\source\cZombiepigman.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cZombiepigman.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Entities"
				>
				<File
					RelativePath="..\source\cBlockEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\cBlockToPickup.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cBlockToPickup.h"
					>
				</File>
				<File
					RelativePath="..\source\cChestEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cChestEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\cDoors.h"
					>
				</File>
				<File
					RelativePath="..\source\cEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\cFurnaceEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cFurnaceEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\cItem.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cItem.h"
					>
				</File>
				<File
					RelativePath="..\source\cLadder.h"
					>
				</File>
				<File
					RelativePath="..\source\cPawn.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPawn.h"
					>
				</File>
				<File
					RelativePath="..\source\cPickup.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPickup.h"
					>
				</File>
				<File
					RelativePath="..\source\cPlayer.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPlayer.h"
					>
				</File>
				<File
					RelativePath="..\source\cSign.h"
					>
				</File>
				<File
					RelativePath="..\source\cSignEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSignEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\cStairs.h"
					>
				</File>
				<File
					RelativePath="..\source\cStep.h"
					>
				</File>
				<File
					RelativePath="..\source\cTorch.h"
					>
				</File>
			</Filter>
			<Filter
				Name="UI"
				>
				<File
					RelativePath="..\source\cCraftingWindow.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cCraftingWindow.h"
					>
				</File>
				<File
					RelativePath="..\source\cCreativeInventory.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cCreativeInventory.h"
					>
				</File>
				<File
					RelativePath="..\source\cFurnaceWindow.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cFurnaceWindow.h"
					>
				</File>
				<File
					RelativePath="..\source\cSurvivalInventory.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSurvivalInventory.h"
					>
				</File>
				<File
					RelativePath="..\source\cWindow.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cWindow.h"
					>
				</File>
				<File
					RelativePath="..\source\cWindowOwner.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Physics"
				>
				<File
					RelativePath="..\source\cFireSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cFireSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\cFluidSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cFluidSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\cLavaSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cLavaSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\cRedstoneSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cRedstoneSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\cSandSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSandSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\cWaterSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cWaterSimulator.h"
					>
				</File>
			</Filter>
			<Filter
				Name="OS Support"
				>
				<File
					RelativePath="..\source\cBlockingTCPLink.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cBlockingTCPLink.h"
					>
				</File>
				<File
					RelativePath="..\source\cCriticalSection.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cCriticalSection.h"
					>
				</File>
				<File
					RelativePath="..\source\cEvent.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cEvent.h"
					>
				</File>
				<File
					RelativePath="..\source\cFile.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cFile.h"
					>
				</File>
				<File
					RelativePath="..\source\cIsThread.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cIsThread.h"
					>
				</File>
				<File
					RelativePath="..\source\cMakeDir.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cMakeDir.h"
					>
				</File>
				<File
					RelativePath="..\source\cSemaphore.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSemaphore.h"
					>
				</File>
				<File
					RelativePath="..\source\cSleep.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSleep.h"
					>
				</File>
				<File
					RelativePath="..\source\cSocket.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSocket.h"
					>
				</File>
				<File
					RelativePath="..\source\cSocketThreads.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cSocketThreads.h"
					>
				</File>
				<File
					RelativePath="..\source\cTCPLink.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cTCPLink.h"
					>
				</File>
				<File
					RelativePath="..\source\cThread.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cThread.h"
					>
				</File>
				<File
					RelativePath="..\source\cTimer.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cTimer.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Bindings"
				>
				<File
					RelativePath="..\source\Bindings.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\source\Bindings.h"
					>
				</File>
				<File
					RelativePath="..\source\cLuaChunk.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cLuaChunk.h"
					>
				</File>
				<File
					RelativePath="..\source\cLuaCommandBinder.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cLuaCommandBinder.h"
					>
				</File>
				<File
					RelativePath="..\source\cPlugin.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPlugin.h"
					>
				</File>
				<File
					RelativePath="..\source\cPlugin_Lua.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPlugin_Lua.h"
					>
				</File>
				<File
					RelativePath="..\source\cPlugin_NewLua.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPlugin_NewLua.h"
					>
				</File>
				<File
					RelativePath="..\source\cPluginManager.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cPluginManager.h"
					>
				</File>
				<File
					RelativePath="..\source\cStringMap.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cStringMap.h"
					>
				</File>
				<File
					RelativePath="..\source\cWebPlugin_Lua.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cWebPlugin_Lua.h"
					>
				</File>
				<File
					RelativePath="..\source\ManualBindings.cpp"
					>
				</File>
				<File
					RelativePath="..\source\ManualBindings.h"
					>
				</File>
				<File
					RelativePath="..\source\SquirrelBindings.cpp"
					>
				</File>
				<File
					RelativePath="..\source\SquirrelBindings.h"
					>
				</File>
				<File
					RelativePath="..\source\tolua++.h"
					>
				</File>
				<File
					RelativePath="..\source\tolua_base.h"
					>
				</File>
			</Filter>
			<Filter
				Name="External"
				>
				<File
					RelativePath="..\iniFile\iniFile.cpp"
					>
				</File>
				<File
					RelativePath="..\iniFile\iniFile.h"
					>
				</File>
				<File
					RelativePath="..\source\md5\md5.cpp"
					>
				</File>
				<File
					RelativePath="..\source\md5\md5.h"
					>
				</File>
			</Filter>
			<Filter
				Name="World storage"
				>
				<File
					RelativePath="..\source\FastNBT.cpp"
					>
				</File>
				<File
					RelativePath="..\source\FastNBT.h"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage.cpp"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage.h"
					>
				</File>
				<File
					RelativePath="..\source\WSSAnvil.cpp"
					>
				</File>
				<File
					RelativePath="..\source\WSSAnvil.h"
					>
				</File>
				<File
					RelativePath="..\source\WSSCompact.cpp"
					>
				</File>
				<File
					RelativePath="..\source\WSSCompact.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Generating"
				>
				<File
					RelativePath="..\source\BioGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BioGen.h"
					>
				</File>
				<File
					RelativePath="..\source\cChunkGenerator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\cChunkGenerator.h"
					>
				</File>
				<File
					RelativePath="..\source\CompoGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\CompoGen.h"
					>
				</File>
				<File
					RelativePath="..\source\FinishGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\FinishGen.h"
					>
				</File>
				<File
					RelativePath="..\source\HeiGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\HeiGen.h"
					>
				</File>
				<File
					RelativePath="..\source\StructGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\StructGen.h"
					>
				</File>
				<File
					RelativePath="..\source\Trees.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Trees.h"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Config files"
			>
			<File
				RelativePath="..\banned.ini"
				>
			</File>
			<File
				RelativePath="..\crafting.txt"
				>
			</File>
			<File
				RelativePath="..\furnace.txt"
				>
			</File>
			<File
				RelativePath="..\groups.ini"
				>
			</File>
			<File
				RelativePath="..\items.ini"
				>
			</File>
			<File
				RelativePath="..\monsters.ini"
				>
			</File>
			<File
				RelativePath="..\settings.ini"
				>
			</File>
			<File
				RelativePath="..\users.ini"
				>
			</File>
			<File
				RelativePath="..\webadmin.ini"
				>
			</File>
			<File
				RelativePath="..\world\world.ini"
				>
			</File>
		</Filter>
		<File
			RelativePath="..\makefile"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>