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#pragma once
#include "BlockHandler.h"
class cBlockFluidHandler :
public cBlockHandler
{
public:
cBlockFluidHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
// TODO: Implement proper fluid physics here
} ;
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