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path: root/source/Blocks/BlockRedstoneTorch.h
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#pragma once
#include "BlockRedstone.h"
#include "BlockTorch.h"
#include "../Torch.h"





class cBlockRedstoneTorchHandler : public cBlockTorchHandler
{
public:
	cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID)
		: cBlockTorchHandler(a_BlockID)
	{
	}

	virtual int GetDropID(void) override
	{
		return E_ITEM_REDSTONE_TORCH_ON;
	}

	virtual AString GetStepSound(void) override
	{
		return "step.wood";
	}
};