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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemSwordHandler : public cItemHandler
{
public:
cItemSwordHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
return (a_BlockType == E_BLOCK_COBWEB);
}
};
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