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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Blaze.h"
cBlaze::cBlaze()
{
m_MobType = 61;
GetMonsterConfig("Blaze");
}
cBlaze::~cBlaze()
{
}
bool cBlaze::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cBlaze" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cBlaze::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 1, E_ITEM_BLAZE_ROD);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}
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