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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Creeper.h"
cCreeper::cCreeper(void)
{
m_MobType = 50;
GetMonsterConfig("Creeper");
}
bool cCreeper::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cCreeper") == 0) || super::IsA(a_EntityType));
}
void cCreeper::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
// TODO Check if killed by a skeleton, then drop random music disk
}
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