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path: root/source/Mobs/Ghast.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Ghast.h"





cGhast::cGhast(void)
{
	m_MobType = 56;
	GetMonsterConfig("Ghast");
}





bool cGhast::IsA(const char * a_EntityType)
{
	return ((strcmp(a_EntityType, "cGhast") == 0) || super::IsA(a_EntityType));
}





void cGhast::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
	AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
}