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#pragma once
#include "AggressiveMonster.h"
class cHorse :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cHorse(int Type, int Color, int Style, int TameTimes);
CLASS_PROTODEF(cHorse);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
bool IsChested (void) const {return m_bIsChested; }
bool IsEating (void) const {return m_bIsEating; }
bool IsRearing (void) const {return m_bIsRearing; }
bool IsMthOpen (void) const {return m_bIsMouthOpen; }
bool IsTame (void) const {return m_bIsTame; }
int GetHType (void) const {return m_Type; }
int GetHColor (void) const {return m_Color; }
int GetHStyle (void) const {return m_Style; }
int GetHArmour (void) const {return m_Armour;}
private:
bool m_bIsChested, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame;
int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes;
} ;
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