blob: 785584fcd630496d8a16b02341719388a9446268 (
plain) (
tree)
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Skeleton.h"
cSkeleton::cSkeleton(void) :
super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death")
{
}
void cSkeleton::Tick(float a_Dt, MTRand & a_TickRandom)
{
cMonster::Tick(a_Dt, a_TickRandom);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don´t burn
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}
|