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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Squid.h"
#include "../Vector3d.h"





cSquid::cSquid()
{
	m_MobType = 94;
	GetMonsterConfig("Squid");
}





bool cSquid::IsA(const char * a_EntityType)
{
	return ((strcmp(a_EntityType, "cSquid") == 0) || super::IsA(a_EntityType));
}





void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
	// Drops 0-3 Ink Sacs
	AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
}





void cSquid::Tick(float a_Dt)
{
	super::Tick(a_Dt);
	
	Vector3d Pos = GetPosition();

	// TODO: Not a real behavior, but cool :D
	if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
	{
		SetMetaData(BURNING);
	}
}