blob: 1f31bc2e890500a8b80389ed99c06fe24caed57d (
plain) (
tree)
|
|
#pragma once
#include "../Vector3i.h"
class cWorld;
class cChunk;
class cSimulator
{
public:
cSimulator(cWorld & a_World);
virtual ~cSimulator();
/// Called in each tick, a_Dt is the time passed since the last tick, in msec
virtual void Simulate(float a_Dt) = 0;
/// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {};
/// Called when a block changes
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
protected:
/// Called to simulate a new block
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
cWorld & m_World;
} ;
|