// WorldStorage.h
// Interfaces to the cWorldStorage class representing the chunk loading / saving thread
// This class decides which storage schema to use for saving; it queries all available schemas for loading
// Also declares the base class for all storage schemas, cWSSchema
// Helper serialization class cJsonChunkSerializer is declared as well
#pragma once
#ifndef WORLDSTORAGE_H_INCLUDED
#define WORLDSTORAGE_H_INCLUDED
#include "ChunkDef.h"
#include "cIsThread.h"
#include <json/json.h>
/** Interface between cWorld and cWorldStorage, contains all calls into cWorld that cWorldStorage needs
Defining this as an interface lets us re-use the cWorldStorage outside of MC-Server's main executable,
for example for tools such as storage converters or chunk analytics
*/
class cWSInterface
{
public:
/// Asks the world if the chunk is fully valid
virtual bool WSIIsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
/// Marks the chunk as being saved
virtual void WSIMarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
/// Marks the chunk as having been saved (if there was no change since the last MarkSaving)
virtual void WSIMarkChunkSaved(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
/// Marks the chunk as unable to load
virtual void WSIChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
/// Called when chunk generation has been specified for a chunk that cannot be loaded
virtual void WSIGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
/// Marks the chunk as having been saved (if there was no change since the last MarkSaving)
virtual bool WSIGetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback) = 0;
/// Gets the folder where the world is saved
virtual AString WSIGetFolder(void) = 0;
virtual void WSIChunkDataLoaded(
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
const BLOCKTYPE * a_BlockTypes,
const BLOCKTYPE * a_BlockMeta,
const BLOCKTYPE * a_BlockLight,
const BLOCKTYPE * a_BlockSkyLight,
const cChunkDef::HeightMap * a_HeightMap,
cEntityList & a_Entities,
cBlockEntityList & a_BlockEntities
) = 0;
} ;
/// Interface that all the world storage schemas need to implement
class cWSSchema abstract
{
public:
cWSSchema(cWSInterface * a_WSI) : m_WSI(a_WSI) {}
virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0;
virtual const AString GetName(void) const = 0;
protected:
cWSInterface * m_WSI;
} ;
typedef std::list<cWSSchema *> cWSSchemaList;
/// Helper class for serializing a chunk into Json
class cJsonChunkSerializer :
public cChunkDataCollector
{
public:
cJsonChunkSerializer(void);
Json::Value & GetRoot (void) {return m_Root; }
BLOCKTYPE * GetBlockData(void) {return m_BlockData; }
bool HasJsonData (void) const {return m_HasJsonData; }
protected:
// NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array
// Entities and BlockEntities are serialized to Json
Json::Value m_Root;
Json::Value m_AllChests;
Json::Value m_AllFurnaces;
Json::Value m_AllSigns;
bool m_HasJsonData;
// cChunkDataCollector overrides:
virtual void Entity (cEntity * a_Entity) override;
virtual void BlockEntity (cBlockEntity * a_Entity) override;
} ;
/// The actual world storage class
class cWorldStorage :
public cIsThread
{
typedef cIsThread super;
public:
cWorldStorage(void);
~cWorldStorage();
void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
/// Loads the chunk specified; returns true on success, false on failure
bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void UnqueueSave(const cChunkCoords & a_Chunk);
bool Start(cWSInterface * a_WSI, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
void WaitForFinish(void);
void WaitForQueuesEmpty(void);
int GetLoadQueueLength(void);
int GetSaveQueueLength(void);
protected:
struct sChunkLoad
{
int m_ChunkX;
int m_ChunkY;
int m_ChunkZ;
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
} ;
typedef std::list<sChunkLoad> sChunkLoadQueue;
cWSInterface * m_WSI;
AString m_StorageSchemaName;
// Both queues are locked by the same CS
cCriticalSection m_CSQueues;
sChunkLoadQueue m_LoadQueue;
cChunkCoordsList m_SaveQueue;
cEvent m_Event; // Set when there's any addition to the queues
cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
/// All the storage schemas (all used for loading)
cWSSchemaList m_Schemas;
/// The one storage schema used for saving
cWSSchema * m_SaveSchema;
void InitSchemas(void);
virtual void Execute(void) override;
/// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
bool LoadOneChunk(void);
/// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue
bool SaveOneChunk(void);
} ;
#endif // WORLDSTORAGE_H_INCLUDED