#pragma once
#include "Item.h"
#include "../cWorld.h"
class cItemSeedsHandler : public cItemHandler
{
public:
cItemSeedsHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool IsPlaceable()
{
return true;
}
virtual bool AllowBlockOnTop()
{
return false;
}
virtual BLOCKTYPE GetBlockType()
{
switch(m_ItemID)
{
case E_ITEM_SEEDS:
return E_BLOCK_CROPS;
case E_ITEM_MELON_SEEDS:
E_BLOCK_MELON_STEM;
case E_ITEM_PUMPKIN_SEEDS:
E_BLOCK_PUMPKIN_STEM;
default:
return E_BLOCK_AIR;
}
}
virtual NIBBLETYPE GetBlockMeta(char a_ItemMeta) override
{
return 0; //Not grown yet
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
int X = a_X,
Y = a_Y,
Z = a_Z;
AddDirection(X, Y, Z, a_Dir, true);
if(a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
return;
return cItemHandler::PlaceBlock(a_World, a_Player, a_Item, a_X, a_Y, a_Z, a_Dir);
}
};