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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_EntityEquipment.h"
cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy )
{
m_PacketID = E_ENTITY_EQUIPMENT;
m_UniqueID = a_Copy.m_UniqueID;
m_SlotNum = a_Copy.m_SlotNum;
m_ItemType = a_Copy.m_ItemType;
m_ItemDamage = a_Copy.m_ItemDamage;
}
int cPacket_EntityEquipment::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_SlotNum, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemType, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemDamage, TotalBytes);
return TotalBytes;
}
void cPacket_EntityEquipment::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendShort (a_Data, m_SlotNum);
AppendShort (a_Data, m_ItemType);
AppendShort (a_Data, m_ItemDamage);
}
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