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#pragma once
#include "cPacket.h"
class cEntity;
class cPacket_EntityLook :
public cPacket
{
public:
cPacket_EntityLook(void)
: m_UniqueID( 0 )
, m_Rotation( 0 )
, m_Pitch( 0 )
{ m_PacketID = E_ENT_LOOK; }
cPacket_EntityLook(const cEntity & a_Entity);
virtual cPacket* Clone(void) const { return new cPacket_EntityLook(*this); }
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
char m_Rotation;
char m_Pitch;
};
class cPacket_EntityHeadLook :
public cPacket
{
public:
cPacket_EntityHeadLook(void)
: m_UniqueID( 0 )
, m_HeadYaw( 0 )
{ m_PacketID = E_ENT_LOOK; }
cPacket_EntityHeadLook(const cEntity & a_Entity);
virtual cPacket * Clone(void) const { return new cPacket_EntityHeadLook(*this); }
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
char m_HeadYaw;
};
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