#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_Login.h"
const char * cPacket_Login::LEVEL_TYPE_DEFAULT = "DEFAULT";
const char * cPacket_Login::LEVEL_TYPE_SUPERFLAT = "SUPERFLAT";
int cPacket_Login::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
m_Username.clear();
HANDLE_PACKET_READ(ReadBEInt, m_ProtocolVersion, TotalBytes);
HANDLE_PACKET_READ(ReadBEUTF16String16, m_Username, TotalBytes);
HANDLE_PACKET_READ(ReadBEUTF16String16, m_LevelType, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_ServerMode, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_Dimension, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Difficulty, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_WorldHeight, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_MaxPlayers, TotalBytes);
return TotalBytes;
}
void cPacket_Login::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger (a_Data, m_ProtocolVersion);
AppendString16(a_Data, m_Username);
AppendString16(a_Data, m_LevelType);
AppendInteger (a_Data, m_ServerMode);
AppendInteger (a_Data, m_Dimension);
AppendByte (a_Data, m_Difficulty);
AppendByte (a_Data, m_WorldHeight);
AppendByte (a_Data, m_MaxPlayers);
}