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path: root/source/packets/cPacket_Respawn.h
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#pragma once

#include "cPacket.h"

#include "cPacket_Login.h"





class cPacket_Respawn :
	public cPacket
{
public:
	cPacket_Respawn()
		: m_Dimension(0)
		, m_Difficulty(0)
		, m_CreativeMode(0)
		, m_WorldHeight(256)
		, m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
	{
		m_PacketID = E_RESPAWN;
	}
	
	virtual cPacket * Clone() const { return new cPacket_Respawn( *this ); }

	virtual int  Parse(cByteBuffer & a_Buffer) override;
	virtual void Serialize(AString & a_Data) const override;

	int     m_Dimension;
	char    m_Difficulty;
	char    m_CreativeMode;
	short   m_WorldHeight;
	AString m_LevelType;
};