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#pragma once
#include "cPacket.h"
#include "cPacket_Login.h"
class cPacket_Respawn :
public cPacket
{
public:
cPacket_Respawn()
: m_Dimension(0)
, m_Difficulty(0)
, m_CreativeMode(0)
, m_WorldHeight(256)
, m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
{
m_PacketID = E_RESPAWN;
}
virtual cPacket * Clone() const { return new cPacket_Respawn( *this ); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_Dimension;
char m_Difficulty;
char m_CreativeMode;
short m_WorldHeight;
AString m_LevelType;
};
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