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#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
class cBlockAnvilHandler :
public cBlockHandler
{
public:
cBlockAnvilHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2));
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3;
NIBBLETYPE RawMeta = a_BlockMeta >> 2;
Direction++;
Direction %= 4;
switch (Direction)
{
case 0: a_BlockMeta = 0x2 | (RawMeta << 2); break;
case 1: a_BlockMeta = 0x3 | (RawMeta << 2); break;
case 2: a_BlockMeta = 0x0 | (RawMeta << 2); break;
case 3: a_BlockMeta = 0x1 | (RawMeta << 2); break;
default:
{
return false;
}
}
return true;
}
virtual bool IsUseable() override
{
return true;
}
} ;
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