summaryrefslogblamecommitdiffstats
path: root/src/Blocks/BlockBed.cpp
blob: 23cb5a0427c53a4df5d60acfe6a0028b26b583dc (plain) (tree)
1
2
3
4
5
6
7





                     
                               






                              
 
                                                                                                                                                    
 
                                                                                         
 

                                                                 


                             
                                                                                  
                 
                                                                                           




                               
                                                                                  
                 
                                                                                           







                 





















                                                      


                                                                                          




                                                      
                                                                                                            
                                            




                             
                                           





  
                                                                                                                                                                                                                                       
 
                                                            

                                                              
                                                                                                      

            
         
                                                            
                 
                                                                                                      
                                                
                         
                                                                                     


                            

                                                                  
                                                        
                                 
                                                    
                                                                                                                                        
                                 


                                                      
                                                                                                                                                    

                                                                                          
                                                                                                                                                                                                            
                                         
                                                                                                                                                                                        

                                         
 
                                                                                            

                                                                                                         
                                                                                               
 
                                                                                                                                                                                                          
                         


                    
                                                                                    






                 

 
#include "Globals.h"
#include "BlockBed.h"




#include "BroadcastInterface.h"
#include "Entities/../World.h"
#include "Entities/Player.h"
#include "WorldInterface.h"





void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ);
	Vector3i Direction = MetaDataToDirection( OldMeta & 0x7);
	if (OldMeta & 0x8)
	{
		// Was pillow
		if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
		{
			a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was foot end
		if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
		{
			a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
		}
	}
}





class cTimeFastForwardTester :
	public cPlayerListCallback
{
	virtual bool Item(cPlayer * a_Player) override
	{
		if (!a_Player->IsInBed())
		{
			return true;
		}

		return false;
	}
};





class cPlayerBedStateUnsetter :
	public cPlayerListCallback
{
public:
	cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
		m_Position(a_Position),
		m_ChunkInterface(a_ChunkInterface)
	{
	}

	virtual bool Item(cPlayer * a_Player) override
	{
		cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
		a_Player->SetIsInBed(false);
		return false;
	}

private:
	Vector3i m_Position;
	cChunkInterface & m_ChunkInterface;
};





void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else
	{
		if (a_WorldInterface.GetTimeOfDay() > 13000)
		{
			NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
			if ((Meta & 0x4) == 0x4)
			{
				a_Player->SendMessageFailure("This bed is occupied");
			}
			else
			{
				Vector3i PillowDirection(0, 0, 0);

				if ((Meta & 0x8) == 0x8)
				{
					// Is pillow
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
				}
				else
				{
					// Is foot end
					VERIFY((Meta & 0x4) != 0x4);  // Occupied flag should never be set, else our compilator (intended) is broken

					PillowDirection = MetaDataToDirection(Meta & 0x7);
					if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED)  // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
					}
				}

				a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
				SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true);
				a_Player->SetIsInBed(true);
				a_Player->SendMessageSuccess("Home position set successfully");

				a_WorldInterface.ScheduleTask(20, cWorld::cTaskTryAwakeSleepingPlayers(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface));
			}
		}
		else
		{
			a_Player->SendMessageFailure("You can only sleep at night");
		}
	}
}